BattleMech Technical Readout
Name/Model: Uller G
Designer: -Mud
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 30
Configuration: Biped BattleMech
Era/Year: Succession Wars / 2950
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 4,370,600 C-Bills
Battle Value: 1,648
Chassis: Endo Steel
Power Plant: 180 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Standard
Jump Capacity: 180 meters
Armor: Ferro-Fibrous
Armament:
1 ER PPC
1 ER Large Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
The Uller G is a variant of the Uller only recently identified among Jade Falcon forces by
ROM.
Capabilities:
The Uller G appears to have been designed to extended independent operations. Carrying an
ER PPC and an ER Large Laser, this Uller is capable of inflicting damage at long range.
Unusually, it has also been equipped with pod mounted jump jets. ROM analysts believe this
had been done in response to Inner Sphere tactics.
Deployment:
The Uller G is deployed in Jade Falcon front-line forces. It is often used in a similar
manner to the slightly heavier Puma, to provide punishing long-range fire support to heavy
stars.
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Equipment Mass
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Internal Structure: Endo Steel 1.50
Engine: 180 XL 3.50
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks (Double): 13 [26] 3.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 77 4.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 9
Center Torso (rear): 5
R/L Torso: 7 8
R/L Torso (rear): 4
R/L Arm: 5 7
R/L Leg: 7 8
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Weapons and Ammo Location Critical Tonnage
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3 Jump Jets RT 3 1.50
3 Jump Jets LT 3 1.50
ER PPC RA 2 6.00
ER Large Laser LA 1 4.00
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Alpha Strike Statistics
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Point Value (PV): 27
TP: BM, SZ: 1, TMM: 2, MV: 12"j
Damage: (S) 3 / (M) 3 / (L) 3, OV: 0
Armor (A): 3, Structure (S): 2
Specials: ENE
Distribution
Name/Model: Uller G
Technology: Clan
Tonnage: 30
Configuration: Biped BattleMech
=====================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. ER Large Laser 4. Endo Steel 4.ER PPC
5. Endo Steel 5. Sensors 5.ER PPC
6. Endo Steel 6. Life Support 6. Endo Steel
1. Endo Steel 1. Roll Again
2. Endo Steel 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. Jump Jet 3. XL Engine 3. Jump Jet
4. Jump Jet 4. Gyro 4. Jump Jet
5. Jump Jet 5. Gyro 5. Jump Jet
6.Double Heat Sink 6. Gyro 6.Double Heat Sink
1.Double Heat Sink 1. Gyro 1.Double Heat Sink
2.Double Heat Sink 2. XL Engine 2. Ferro-Fibrous
3.Double Heat Sink 3. XL Engine 3. Ferro-Fibrous
4. Ferro-Fibrous 4. XL Engine 4. Ferro-Fibrous
5. Ferro-Fibrous 5.Double Heat Sink 5. Ferro-Fibrous
6. Ferro-Fibrous 6.Double Heat Sink 6. Endo Steel
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5.Double Heat Sink 5.Double Heat Sink
6.Double Heat Sink 6.Double Heat Sink
Battle Value Breakdown
Name/Model: Uller G
Technology: Clan
Tonnage: 30
Configuration: Biped BattleMech
================================================================================================
Defensive Battle Rating
------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 77 x 2.5 x 1 192.500
Internal Structure (Endo Steel w/ XL Engine): 51 x 1.5 x 1 x 0.75 (+) 57.375 = 249.875
Gyro (Standard): 30 x 0.5 (+) 15.000 = 264.875
Defensive Movement Factor: +3 (*) 1.30 = 344.338
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Final Defensive Battle Rating: 344.338
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Offensive Battle Rating
------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 26 (Heat Sinks) - 6 (Movement) - 27 (Weapons) = -1
Offensive Equipment:
ER PPC 412.000
ER Large Laser (+) 248.000 = 660.000
Total 'Mech Tonnage: (+) 30.000 = 690.000
Speed Factor: 9 (Run) + 3 (Jump) (*) 1.890 = 1,304.100
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Final Offensive Battle Rating: 1,304.100
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BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 344.338
Offensive Battle Rating: (+) 1,304.100 = 1,648.438
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Final BattleMech Battle Value: 1,648
Alpha Strike Conversion
Name/Model: Uller G
Technology: Clan
Tonnage: 30
Configuration: Biped BattleMech
=================================================================================================================
Determine Unit Type
-----------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 30 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
Jumping Movement: 6 (Jump) = 12"j
Jumping Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 12"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
26 (Heat Sinks) = 26
6 (Movement) + 27 (Weapons) - 4 (Base) (-) 29 = -3
Offensive Equipment: = 0.000
ER Large Laser (+) 1.000 = 1.000
ER PPC (+) 1.500 = 2.500
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 26 = 65.000
Divided by the maximum heat output - 4 (/) 29 = 2.241
Rounded up to the nearest tenth = 2.3
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
26 (Heat Sinks) = 26
6 (Movement) + 27 (Weapons) - 4 (Base) (-) 29 = -3
Offensive Equipment: = 0.000
ER Large Laser (+) 1.000 = 1.000
ER PPC (+) 1.500 = 2.500
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 26 = 65.000
Divided by the maximum heat output - 4 (/) 29 = 2.241
Rounded up to the nearest tenth = 2.3
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Heat Efficiency: Unit is inefficient
26 (Heat Sinks) = 26
6 (Movement) + 27 (Weapons) - 4 (Base) (-) 29 = -3
Offensive Equipment: = 0.000
ER Large Laser (+) 1.000 = 1.000
ER PPC (+) 1.500 = 2.500
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 26 = 65.000
Divided by the maximum heat output - 4 (/) 29 = 2.241
Rounded up to the nearest tenth = 2.3
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Final Long Range Damage Value: 3
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Convert Armor
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Ferro-Fibrous: 77 armor points x 1 77.000 = 77.000
Armor Factor Conversion (/) 30 = 2.567
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Final Armor Value: 3
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Convert Structure
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Engine: Clan XL on a 30 ton BattleMech = 2.0
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Final Structure Value: 2
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Determine Special Abilities
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Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 3 (Long) = 12.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 12.500
Overheat Factor 0 (Overheat) (+) 0.000 = 12.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 12.500
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 2.0 (Non-Vehicle Unit) = 6.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 8.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 9.600
Final DIR Round to nearest half point = 9.500
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") + 0.5 (Jump-capable) = 2.000
Final DIR Defensive Interaction Rating (+) 9.500 = 11.500
Unit's Final Point Value:
Offensive Value = 12.500
Defensive Value (+) 11.500 = 24.000
Agile [2 (TMM) - 1] x 3 (Medium) (+) 3.000 = 27.000
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Final Point Value: 27
Cost Breakdown
Name/Model: Uller G
Technology: Clan
Tonnage: 30
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
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Armor (Ferro-Fibrous): (77 pts) 4.0 x 20,000 80,000.00
Internal Structure (Endo Steel): 30 x 1,600 x 1 (+) 48,000.00 = 128,000.00
Myomer (Standard): 30 x 2,000 (+) 60,000.00 = 188,000.00
Engine (XL): (20,000 x 180 x 30) / 75 (+) 1,440,000.00 = 1,628,000.00
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 2,228,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,428,000.00
Life Support: 50,000 (+) 50,000.00 = 2,478,000.00
Sensors: 30 x 2,000 (+) 60,000.00 = 2,538,000.00
Heat Sinks (Double): 13 x 6,000 (+) 78,000.00 = 2,616,000.00
Arm Actuators: 30 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 9,000.00 = 2,625,000.00
Leg Actuators: 30 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 21,000.00 = 2,646,000.00
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Total Structural Cost: 2,646,000.00
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Weapons and Equipment Cost
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ER Large Laser 200,000 200,000.00
ER PPC 300,000 (+) 300,000.00 = 500,000.00
Jump Jets 30 x (6 x 6) x 200 (+) 216,000.00 = 716,000.00
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Total Weapons and Equipment Cost 716,000.00
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BattleMech Cost
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Structural Cost: 2,646,000.00
Weapons and Equipment Cost: (+) 716,000.00 = 3,362,000.00
BattleMech Cost Multiplier: 1 + (30 / 100) (*) 1.30 = 4,370,600.00
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Final BattleMech Cost 4,370,600.00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
I hate the Kit Fox, I really do. That said, this is basically a configuration that takes the best canon configuration (E) and improves on it. An ERLL + 3 DHS is better than an ATM3, ERSL + 1 DHS. The arm actuator on the RA needs to be removed.
A nice effort to salvage one of the most flawed OmniMechs.
What does the "G" abbreviation stand for?
No topic has been started for this review [Start Topic]
Member Review - Sleeping Dragon : 01-May-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
Second ER laser and TC may help it with the heat and modifiers for jumping, but the PPC gives it ability to pierce armor on heavier mechs, than with the lasers. Good config.
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Member Review - Blackhand : 27-Mar-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Hollander go meet your maker. Against the IS this mech will destroy most opponents long before they ever think of closing.
Against other clanners its less killer, too many other light omnis feature at least a guass rifle/ER LL/ER PPC. So its going to come down to who hits first.
Which is fun if you like coin tosses.
No topic has been started for this review [Start Topic]
Member Review - ralgith : 07-May-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
I agree with the majority of comments made in previous reviews, however I really don't care much for the poor heat dissipation. Kinda defeats all the benefits of the advanced clan technology. This could be remedied by following the suggestion of changing to 2 ERLL, and full jump.
No topic has been started for this review [Start Topic]
Member Review - Jade_Dragon : 22-Apr-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
Not a bad design concept (stupid Clans with their armor on lights). This gives the Jade Falcons something to counter the Puma with. With that in mind I would rather see a pair of ER LLs, full JJs, and better heat dispensation. But at least one is on the right track.
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