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Member Review - DarkAdder : 16-Mar-2006 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.50 |
| Comment: |
I think this mech would be better suited for urban combat, or other close terrain. The loss of the LRM means that the mech is totally dependant on the AC for any kind of ranged abilites. While it deals more damage than an average LRM5 strike, it lacks the range.
A lance of these mechs, in close combat, will be very very effective. In long ranged combat, these mechs will be able to make an accounting of themselves, but probably will need to leave the field for ammo before the combat is over. |
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Member Review - Sleeping Dragon : 01-Aug-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.50 |
| Comment: |
It upgrades short range firepower from original, but doesn't add too much and 2L adds some mobility. I must rate it as the original, as good multipurpose mech (and with good fluff too). |
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Member Review - Blackhand : 23-Mar-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.00 |
| Comment: |
I find this upgrade barely better than the original. However, the added mobility is nice with the full jump.
Its not something I'd go out and do to my Shadow Hawks, but its also something I'd not change if it showed up.
I'd live with it because it works and gives you a new bag of tricks at the cost of a minor weapon, I never was too fond of. |
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Member Review - ralgith : 16-May-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.50 |
| Comment: |
I hold the exact opposite opinion of Seraph, I've always like SHDs BECAUSE they don't excel at anything, but are good in unit tactics where the weapon load performs best. To me this SHD is less effective then its original base. However, good fluff :) |
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Member Review - Seraph : 21-Mar-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.50 |
| Comment: |
While I've never been impressed with the Shadow Hawk to begin with; this design seems a compromise. While never able to excel at any area of combat the Shadow Hawk was able to perform poor to okay in almost all areas. This design looks for more close in combat as the jumping capacity was maxed for it's movement and the LRM dropped for a larger SRM system. It lessens it's ability to provide long range fire support but becomes a little better of a brawler. Though still outclassed by the other mechs of it's weight class this makes the most of a bad start. |
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