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Member Review - Sleeping Dragon : 26-Nov-2006 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.00 |
| Comment: |
Adding JJs makes sense on city fighter, but the 'Mech lost all backup weapons and it still must watch it's heat. Having two LLs on 5/8/5 chassis with nine tons of armor and heat sinks to use them isn't bad. As a city fighter it can at least get out of trouble and it may also hunt lighter 'Mechs, even in terrain that offered them an advantage against the 2C, 3C or 2L models. Again, thanks to added mobility. Of course, it doesn't leave you with much choice, but it can be used effectively. |
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Member Review - Rudel Gurken : 27-Oct-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.00 |
| Comment: |
Dangerous in a city environment thanks of the JJ´s but it needs a cool down round every second or at very least third turn! |
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Member Review - mud : 01-Nov-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
4.00 |
| Comment: |
This is actually a very dangerous design. The lasers are fairly well protected inside the side torsos and the jump jets keep this 'mech mobile when it starts to overheat. |
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Member Review - Blackhand : 07-Sep-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.00 |
| Comment: |
On a 40 tonner the Marik House manages this same layout almost.
Why build a 60 tonner to duplicate something you can already accomplish better with a scouter type mech.
This mech suffers from too much heat... and no realy weapon diversity. |
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Member Review - ralgith : 19-Feb-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
1.50 |
| Comment: |
Adding JJs was a bad mod for this mech since it still has same heat profile. With no back up weapons to support the LLs things could very easily get nasty for this pilot. |
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