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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Arctic Wolf II Stinger1
Designer:           Stinger07
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            40
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         10,480,167 C-Bills
Battle Value:       2,248

Chassis:              AR-1 Endo Steel
Power Plant:          Light Force 280 XL
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph 
Jump Jets:            GrandThrust Mk 4 
    Jump Capacity:    210 meters
Armor:                Royal-7a Ferro-Fibrous
Armament:             
    2 LRM 15s
    1 ER Medium Pulse Laser
    2 Improved Heavy Medium Lasers
Manufacturer:         Wolf Clan Site #1
    Primary Factory:  Arc-Royal
Communications:       HWLR Designation ComSys
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    Seven years after the release of their original Arctic Wolf, Phelan Ward?s Wolves finally
    released the long-planned Omni variant, just in time for the explosive start of the Jihad.
    Initially the new Omni was met positively, with Exile warriors eager to add a mid-weight
    Omni to their arsenal. This eagerness did not last long in the face of the final design.
    Slower than its non-Omni progenitor, the Arctic Wolf Omni traded ground mobility for
    firepower in an era where ?speed as armor? had become more critical than ever before. The
    minimal increase in the Omni?s armor and jump jets did not offset the reduction in ground
    speed, quickly earning disfavor among front-line Wolf warriors. The one attempt to address
    the problems was generally considered an even worse effort, with the 3070 J configuration
    giving up half its jump jets for more firepower. Production of the original Omni was
    discontinued in 3074. In 3082 a new project was begun, to finally correct the failings of
    the Omni chassis.

Capabilities:
    The Arctic Wolf II OmniMech began its redesign at its very heart. Again mounting a Light
    Force 280 XL engine, the new Omni returned to the original?s ground speed. Seven fixed jump
    jets took the one popular feature of the original Omni design and merged it with the old
    model. Six and a half tons of ferro-fibrous armor provide more protection than either of the
    two prior models. The armor change and jump jets with the original engine necessitated a
    redesign of the chassis, leading to the Mad Cat-like appearance of the Omni II. Fourteen
    tons of pod space is less than either of its predecessors, which initially puts it at a
    disadvantage until its greatly-improved mobility is factored in. More mobile jumping or on
    the ground, it can bring its smaller payload to bear with greater efficiency while
    increasing its defensive ability with the armor of speed.
    
    The Arctic Wolf II?s Prime configuration improves on the Omni J. Dropping the
    ammunition-dependant plasma cannon and replacing the inaccurate heavy laser for
    anti-infantry capable small pulses, it retains its electronics package and streak launchers.
    The A model is an update of the original A and appears ideal for supporting the direct-fire
    Pack Hunter. The dual LRM 15 launchers give it long-range support, but once out of
    ammunition it only has two medium lasers for offense and a small pulse to repel infantry
    attacks. The B updates the original Arctic Wolf 2 using SRM 4 racks and doing away with the
    disdained Narc launcher. The mobility of the Omni II?s jump jets make the B?s large pulse
    laser a highly effective flanking weapon. The last known configuration of the Arctic Wolf II
    covers new ground, creating a fast harasser design. The two extended-range large lasers will
    quickly overheat the C configuration in continuous use, but as a fast harasser it should
    prove highly effective, particularly against the light and fast vehicles that are becoming
    more common on the battlefield.

Deployment:
    The first production Arctic Wolf II walked off the Arc-Royal assembly lines less than six
    months ago, but it has already shown up in the most unlikely of places. Immortal War is one
    of the most popular war game simulation systems in the Sphere. Using near-military-grade
    simulators, IW centers offer civilians an experience as close to a real combat sim as is
    legally possible. Last month, the IW affiliate on Terra released new simulator models,
    including the Arctic Wolf II. Given IW?s track record for picking BattleMechs that have gone
    on to be highly popular and successful, the new Exile Omni certainly bears keeping an eye
    on.
    
    In the real world the Arctic Wolf II has only seen limited deployment to the Exiles? Alpha
    Galaxy. The one notable exception is a single chassis that has been gifted to the rebuilding
    Kell Hounds. Sporting Hound colors, the ?Allard?s Revenge? is a strong signal that the
    Exiles and Hounds are still close allies.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                       280 XL                   8.00                     
    Walking MP:                                 7                                               
    Running MP:                                 11                                              
    Jumping MP:                                 7                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  124                     6.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             18       
    Center Torso (rear):                               5       
    R/L Torso:                         10             16       
    R/L Torso (rear):                                  4       
    R/L Arm:                            6             12       
    R/L Leg:                           10             14       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
ER Medium Pulse Laser                                     RT                2          2.00             
2 Jump Jets                                               RT                2          1.00             
LRM 15                                                    RT                2          3.50             
LRM 15 (Ammo 8)                                           RT                1          1.00             
2 Jump Jets                                               LT                2          1.00             
LRM 15                                                    LT                2          3.50             
LRM 15 (Ammo 8)                                           LT                1          1.00             
Targeting Computer                                        LT                1          1.00             
Improved Heavy Medium Laser                               RA                2          1.00             
Improved Heavy Medium Laser                               LA                2          1.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 40
TP: BM,  SZ: 2,  TMM: 3,  MV: 14"j
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 2
Armor (A): 4,  Structure (S): 2
Specials: CASE, IF1, OMNI