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Member Review - Rudel Gurken : 14-Apr-2019 16:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
4.00 |
| Comment: |
Finally the Marauder II got its double heat-sinks. The light engine gives it more survivability while still being able to enhance its firepower. The HGR is a strong addition at ranges up to 13 hexes and the twin PPC's make it difficult to outrange it. All in all that much better than the -5A. |
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Member Review - bladewind : 19-Aug-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.50 |
| Comment: |
Oh man, that HGauss is simply a waste on this design. If you want a close range hard hitter use an Ultra AC20. At least you have no mins.
Plus the freed tonnage can be used for extra goodies too.
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Member Review - Erenon : 20-Apr-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.00 |
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For crying out loud, that Light Engine could have allowed for a far more imaginative weapon loadout that this..
With the very singular addition of a Heavy Gauss RIfle in place of the LB-10X this barely gains anything on the MAD-5A maruader II.
The only advantage here is somewhat better heat venting ability and lower vulnerability to critical hits.. other than that, the LB-10X might actually be more useful.. |
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Member Review - DarkAdder : 03-Feb-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.50 |
| Comment: |
When youge tirhg down to it, this mech isnt all that different from the original MAD design. The ER PPCs and ER mediums copy the original weapons load, and just add more range to them. The heavy gauss rifle is similar to the original AC, in that you have to be in close to use it. All in all, a pretty vanilla upgrade. |
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