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Rommel Tank RTG HH dratroll Combat Vehicles 01-May-2024 12:50
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Guillotine Fallen bear beta Nightfangk9 BattleMechs 30-Apr-2024 23:51
Viper gunner beta Nightfangk9 BattleMechs 30-Apr-2024 23:40
King Crab KGC-DA Blackstargate BattleMechs 30-Apr-2024 23:11
Timber Wolf Sniper beta Nightfangk9 BattleMechs 30-Apr-2024 22:58
Perfect Perfect Beta Nightfangk9 BattleMechs 30-Apr-2024 22:46
Gunhed GNH-D KnifeheadMcGee BattleMechs 30-Apr-2024 18:06
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Spider C Khayman BattleMechs 30-Apr-2024 02:12
 
[24-Apr-2024 21:16]   Announcements
Patch 2.24.12 Applied:
Quick turnaround on this one. Details of what's included are as follows:

Fixes
  • Fixed an issue where the Turret weight was not being shown in the readout for Combat Vehicle BASE OmniVehicles.
  • Fixed an issue with superheavy 'Mechs where the proper amount of ammo ,when multiple were stacked in the same slot, was not properly output in MegaMek files.

Changes
  • Changed how information related to armor (type, technology, and model); both main and location-specific, is stored in the database for easier, more consistent, retrieval.
  • Created an Alpa Strike Stat Block table in the Summary section that displays all Alpha Strike stats as they are updated when designing units.
  • Added the Combat Vehicle Escape Pod for use with all combat vehicle types.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[06-Apr-2024 08:40]   Combat Vehicle Technical Readout
Kruger Combat Car (Original)
                 Combat Vehicle Technical Readout

Name/Model:         Kruger Combat Car (Original)
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: 3150
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            10
Role:               Scout
Configuration:      Combat Vehicle
Era/Year:           Star League / 2620
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         174,125 C-Bills
Battle Value:       336

Movement Type:        Wheeled
Power Plant:          50 Fusion
Cruising Speed:       75.6 kph  
Maximum Speed:        118.8 kph 
Armor:                Standard
Armament:             
    2 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  1.00                     
Engine:                                     50 Fusion                  2.50                     
    Cruising MP:                                7                                               
    Flanking MP:                                11                                              
Heat Sinks (Single):                            10                     0.00                     
Control Equipment:                                                     0.50                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                0.50                     
Armor Factor:                                   56                     3.50                     
    Type:                                    Standard                                           

                                              Armor                                             
                                              Value                                             
    Front:                                      15                                              
    R/L Side:                                   10                                              
    Rear:                                       11                                              
    Turret:                                     10                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
2 Medium Lasers                                              Turret                2.00         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 14
TP: CV,  SZ: 1,  TMM: 3,  MV: 14"w
Damage: (S) 1 / (M) 1 / (L) 0
Armor (A): 2,  Structure (S): 1
Specials: ENE, SRCH, TUR(1/1/-)