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[24-Apr-2024 21:16]   Announcements
Patch 2.24.12 Applied:
Quick turnaround on this one. Details of what's included are as follows:

Fixes
  • Fixed an issue where the Turret weight was not being shown in the readout for Combat Vehicle BASE OmniVehicles.
  • Fixed an issue with superheavy 'Mechs where the proper amount of ammo ,when multiple were stacked in the same slot, was not properly output in MegaMek files.

Changes
  • Changed how information related to armor (type, technology, and model); both main and location-specific, is stored in the database for easier, more consistent, retrieval.
  • Created an Alpa Strike Stat Block table in the Summary section that displays all Alpha Strike stats as they are updated when designing units.
  • Added the Combat Vehicle Escape Pod for use with all combat vehicle types.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[18-Oct-2021 08:51]   BattleMech Technical Readout
Hunchback IIC (Fullback)
                 BattleMech Technical Readout

Name/Model:         Hunchback IIC (Fullback)
Designer:           Snowjeepney
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            50
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3053
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         7,969,000 C-Bills
Battle Value:       2,428

Chassis:              Endo Steel
Power Plant:          200 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
    2 ER PPCs
    6 ER Medium Lasers
    1 Small Pulse Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    During the Clan Invasion, the Hunchback IIC was seen on many of the front-line units
    deployed by the invading Clans. Nicknamed the "Suicide Ride", the battlemech was often used
    by Clan Mechwarriors that were desperate for glory and a chance to improve their chances of
    gaining a Bloodname, despite its numerous flaws. Such warriors tend to fight aggressively,
    and more often than not, end up getting killed or defeated as a result.  It was no surprise
    that, after the Clan invasion, a multitude of disabled or damaged Hunchback IICs lay astrewn
    all over the battlefields, with some of them only disabled because the pilot was killed via
    headshot.  Despite the Hunchback IIC's faults, the allure of possibly having a fully
    functional Clan-tech battlemech led  mercenaries under the employ of the Federated
    Commonwealth, Free Rasalhague Republic, Draconis Combine, and ComStar to attempt to recover
    one of these mechs.
    
    One of those mercenaries, the Bakanekos, managed to recover one of these much-maligned
    battlemechs, although their recovered Hunchback IIC has one of the Ultra AC/20 Autocannons
    too badly damaged to salvage, no ammo left for the remaining functional Ultra AC/20, and has
    virtually no armor left, though the legs and arms were still intact.
    
    However, like most mercenaries, the Bakanekos make do with what they have, and after some
    significant modifications, have created a decent "Swayback  IIC" out of their battered
    Hunchback IIC.  Their variation was known as the "Fullback"

Capabilities:
    Like any "Swayback", the "Fullback" trades the mammoth Ultra AC/20s for less cumbersome
    weapons.  By removing the powerful, but unusable guns, 26 tons were freed up for use
    elsewhere.  However, the Bakanekos opted to leave the mech's main body virtually unchanged
    (a.k.a. retaining the jump jets where they were located, and keeping the 200XL fusion
    engine), leaving the "Fullback" looking similar to the original Hunchback IIC.
    
    Unlike the original Hunchback IIC, the "Fullback" rebuild was designed so that it could stay
    on the battlefield for long periods of time, and engage enemies at any range.  Thus, each
    side torso now sported an ER PPC in lieu of the original Ultra AC/20; though lacking the raw
    firepower of the latter, the non-ammo dependance and increased range more than made up for
    it.  For close-range, the "Fullback" has 6 ER Medium Lasers (two per arm, and two on the
    center torso) that it could count on.  A Small Pulse Laser on the left torso rounds out the
    armament, to deter infantry attacks.  Seventeen double heat sinks were installed to give the
    "Fullback" a reasonable degree of heat dissipation.
    
    Finally, the "Fullback" was also better armored than its original incarnation, mounting 10
    tons' worth of Standard Armor.

Deployment:
    Initially, there was only one "Fullback", and it was fielded by the Bakanekos mercenary
    unit.  The Bakanekos would later salvage two more Huncback IICs, converting both into
    "Fullbacks" as well.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                       200 XL                   4.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         17 [34]                   7.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  160                    10.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             21       
    Center Torso (rear):                              10       
    R/L Torso:                         12             16       
    R/L Torso (rear):                                  8       
    R/L Arm:                            8             16       
    R/L Leg:                           12             20       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 ER Medium Lasers                                        CT                2          2.00             
ER PPC                                                    RT                2          6.00             
ER PPC                                                    LT                2          6.00             
Small Pulse Laser                                         LT                1          1.00             
2 ER Medium Lasers                                        RA                2          2.00             
2 ER Medium Lasers                                        LA                2          2.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 37
TP: BM,  SZ: 2,  TMM: 1,  MV: 8"j
Damage: (S) 5 / (M) 5 / (L) 3,  OV: 3
Armor (A): 5,  Structure (S): 3
Specials: ENE