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[03-May-2024 10:03]   Announcements
Patch 2.24.13 Applied:
This was done last night, but just getting around to making the post today. Details of what's included are as follows:

Fixes
  • Fixed an issue where performing a search on Alpha Strike damage values would sometimes cause the processing dialog to hang.

Changes
  • Changed how information related to structure and communications (type, technology, and model), are stored in the database for easier, more consistent, retrieval.
  • Changed the Source field (available to Admins only) to be a lookup instead of a dropdown.
  • Added the Minesweeper as equipment now available to combat vehicles.
  • Added a '#' button just to the right of the 'Add Equipment' button during design of units. This will allow you to quickly add a user-specified quantity of the equipment currently selected. This is particularly useful when wanting to add many shots of ammo on ProtoMechs.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[23-Feb-2024 09:32]   BattleMech Technical Readout
Vanquisher VQR-2ACWC
                 BattleMech Technical Readout

Name/Model:         Vanquisher VQR-2ACWC
Designer:           khanwolverine
Source(s):          Custom Mordel.Net Units
Technology:         Clan (Mixed)
Technology Rating:  F
Tonnage:            100
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3063
Rules (Current):    Standard
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         12,144,000 C-Bills
Battle Value:       3,454

Chassis:              Endo Steel
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Ferro-Fibrous
Armament:             
    2 Gauss Rifles
    2 ER Large Lasers
    4 ER Medium Lasers
Manufacturer:         Skobel MechWorks
    Primary Factory:  Terra
Communications:       Skobel Wave VI Comm
Targeting & Tracking: Unknown

================================================================================================
Overview:
    When Word of Blake ROM agents arrived on Terra with the plans for ComStar's new improved C3
    computer (C3i), Precentor Martial St. Jamais deemed getting the new technology into service
    a high priority. Word of Blake scientists had soon mastered production of the sophisticated
    targeting and tracking system; all that was lacking was a platform to carry it. Though
    several Star League-era designs were upgraded and refitted with the C3i, the Precentor
    Martial chose to develop a brand new design around it as well. He commissioned Militia
    designers to create a new assault 'Mech based on the aging King Crab but meant to showcase
    the C3i's capabilities. He then began searching for a suitable company to produce the new
    design.
    
    Skobel MechWorks was the company for which he had been searching. A Terra-based company
    that had produced the original BattleMech, the Mackie, Skobel was now turning out their
    Nexus design for the Militia. The Precentor Martial ordered one of Skobel's ancient
    factories reopened, one long mothballed and thought destroyed. From the very assembly lines
    that had once produced the Mackie, stepped its descendent: the Vanquisher.

Capabilities:
    Though based on the King Crab, the Vanquisher bears only a small resemblance to its
    predecessor, despite its legs and hunched-over torso. This mammoth 'Mech utilizes long-range
    weapons to bring down its foe, using targeting information gathered from its faster
    companions to make a pinpoint assault. The light Gauss rifles and ER large lasers are the
    Vanquisher's main weapons, though its three ER medium lasers boast impressive ranges as well
    and can be quite dangerous in their own right.
    
    The Vanquisher is slow, but it boasts an incredible amount of protection. Not only
    does it bear almost twenty tons of standard armor, it lacks a dangerous extra-light engine.
    It is also equipped with CASE in both side torsos to protect against light Gauss rifle
    explosions. The new design meets its specifications admirably, and is sure to be the basis
    on which any Militia C3i network is built.

Deployment:
    The Vanquisher and various C3i-refitted 'Mechs have been distributed together to every
    division of the Word of Blake Militia, where they have proven quite popular.
    
    Perhaps the most spectacular success of the Vanquisher was on the world of Epsilon
    Eridani in late 3066, when raiders attacked the defending Quality of Mercy III.
    Demi-Precentor (Adept XII) Masayuki Hoshi used a Level II-two Vanquishers and four
    Hussars-to hold off an entire company. Though the attackers announced themselves as a new
    pirate band-the Devil's Brigade-Duke Benton of Eridani immediately denounced the Terra
    Confederation for their blatant expansionism. Demi-Precentor Hoshi, however, apparently
    stated that he felt it had been a masquerading unit from the Com Guards' Eleventh Division,
    attempting to exact revenge for their removal from Caph.
    
    
    
    Variants
    
    
    
    A newly-produced version of the Vanquisher replaces the light Gauss rifles, ER large
    lasers, and four heat sinks with four Ultra AC/5s and six tons of ammunition. Roughly one
    out of every six Vanquishers is an Ultra AC variant.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 5.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         17 [34]                   7.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  307                    16.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             47       
    Center Torso (rear):                              15       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
C3 Slave (IS)                                             H                 1          1.00             
Jump Jet                                                  CT                1          2.00             
ER Large Laser                                            RT                1          4.00             
2 ER Medium Lasers                                        RT                2          2.00             
Jump Jet                                                  RT                1          2.00             
ER Large Laser                                            LT                1          4.00             
2 ER Medium Lasers                                        LT                2          2.00             
Jump Jet                                                  LT                1          2.00             
Gauss Rifle                                               RA                6         12.00             
Gauss Rifle (Ammo 16)                                     RA                2          2.00             
Gauss Rifle                                               LA                6         12.00             
Gauss Rifle (Ammo 16)                                     LA                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 63
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 6 / (M) 6 / (L) 5,  OV: 2
Armor (A): 10,  Structure (S): 8
Specials: C3S, CASE, MHQ1