Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Cruise Missile/120
Type (Category):  Weapon (Area-Effect)
Reference:  Tactical Operations: Advanced Units & Equipment (p. 96)

Description:
Though technically a proven, pre-spaceflight concept, cruise missiles faded from the military stage when spacecraft—and capital-scale missile technologies—became prevalent. The modern tactical cruise missile artillery platforms being developed are effectively heavily modified versions of the Arrow IV launch system, but boast much greater range and damage potential at a significant loss in accuracy.

Game Rules:
In game play, Cruise Missile Artillery functions just like artillery systems using standard munitions, with the following exceptions:
  • Cruise Missiles may not deliver any Direct-Fire Artillery attacks.
  • Cruise Missiles use a different Indirect Flight Time than conventional artillery or Arrow missiles, as indicated in the Indirect Artillery Flight Times Table.
  • Cruise Missile damage radiates more widely from the impact hex, as indicated in the Artillery Ordnance Table.

Unit Type Availability
Combat Vehicles
Inner Sphere Data (Combat Vehicles)
Prototype Date:  3065
Production Date:  ~3095
Extinction Date:  
Recovery Date:  

Combat Vehicle Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
 May not be mounted in the Body

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
120A
150 boards
E
X-X-F-E
3,000,000
135
1
2281.000

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
3065
~3094
Experimental
~3095
Advanced

AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
1
E
X-X-F-E
140,000
60
285.000
3065
~3095
TO:AUE (p. 96)

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Max Range
Damage
Area of Effect
Special Abilities
5,100"
12/5
6"
Artillery

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Artillery (ARTCM12)
This special ability lets a unit make an artillery attack. Each different type of artillery a unit carries is listed separately, with the number indicating the number of that type carried. For example, a unit with two Cruise Missile/120 artillery weapons would record this as ARTCM12-2.

MegaMek Output → Weapon List:  Cruise Missile/120
MegaMek Output → Critical Slot:  ISCruiseMissile120