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Weapons & Equipment » Search » Cargo, Refrigerated
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Weapon & Equipment Information |
General Details
Name: Cargo, Refrigerated
Type (Category): Equipment (Other)
Reference: TechManual (p. 239)
Description: Though impractical to mount on BattleMechs or ProtoMechs, bulk cargo bays are a common sight on nearly any other type of long-haul mobile unit, including Combat Vehicles, Support Vehicles, DropShips and other capital spacecraft. Even some models of IndustrialMechs and the occasional aerospace and conventional fighter have been known to devote space and tonnage to internalized cargo bays.
Most cargo bays are generic—little more than an open space within the unit’s framework, with clamps and other anchor points for retention straps. Precious little else goes into these bays, as the aim is simply to maximize load space at any given time. Variations include fixed-cubicle style “container storage bays,” liquid stores, insulated stores, refrigerated stores and even bays developed primarily to haul livestock in something approaching safety (if not necessarily comfort). The weight and volume devoted to these bays varies with the needs and design of the hauling unit.
Vehicle engine and chassis designs today account for such bays as “fully-loaded” items, and thus do not gain appreciable speeds or better handling from running with empty cargo stores. The reasons for this engineering standard are beyond the scope of this discussion.
Game Rules: If a critical slot containing cargo is hit, all cargo in that location is destroyed.
Unit Type Availability
Combat Vehicles
Inner Sphere Data (Combat Vehicles)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
Combat Vehicle Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
Configurable up to a maximum of 12 tons WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
–
–
–
A
A-A-A-A
100
*
1
—
—
—
* See rules for this equipment RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
—
— — — — Cargo Transport, Tons
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Cargo Transport, Tons (CT) Units with this special ability have bays or other internal space set aside for carrying bulk cargo such as munitions, supplies, and the like. This space is not generally suited for transporting battle-ready units like vehicles, ’Mechs, or infantry, and such units may not be dropped or deployed from cargo bays as a result—though they can be carried as cargo.
This ability usually applies to DropShips, and is always used in conjunction with the Door (D#) special ability. The numerical value in this ability indicates how many tons of cargo the unit may transport.
This ability can be reduced in value and the same amount of Infantry Transport (IT#, see p. 78) added to a unit prior to the start of a game.
Record Sheet Output → Critical Slot: Cargo, Refrigerated (%IT% Ton%ITS%)
Clan Data (Combat Vehicles)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
Combat Vehicle Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
Configurable up to a maximum of 12 tons WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
–
–
–
A
A-A-A-A
100
*
1
—
—
—
* See rules for this equipment RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
—
— — — — Cargo Transport, Tons
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Cargo Transport, Tons (CT) Units with this special ability have bays or other internal space set aside for carrying bulk cargo such as munitions, supplies, and the like. This space is not generally suited for transporting battle-ready units like vehicles, ’Mechs, or infantry, and such units may not be dropped or deployed from cargo bays as a result—though they can be carried as cargo.
This ability usually applies to DropShips, and is always used in conjunction with the Door (D#) special ability. The numerical value in this ability indicates how many tons of cargo the unit may transport.
This ability can be reduced in value and the same amount of Infantry Transport (IT#, see p. 78) added to a unit prior to the start of a game.
Record Sheet Output → Critical Slot: Cargo, Refrigerated (%IT% Ton%ITS%)
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