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Weapons & Equipment » Search » Wrecking Ball
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Weapon & Equipment Information |
General Details
Name: Wrecking Ball
Type (Category): Equipment (Melee)
Reference: TechManual (p. 249)
Description: Description not provided
Game Rules: Game rules not provided
Unit Type Availability
BattleMechsIndustrialMechsCombat Vehicles
Primitive/Inner Sphere Data (BattleMechs)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
BattleMech Specific Construction Rules
May be mounted on Primitive/Inner Sphere units in accordance with the following construction rules:
May only be mounted in the Arms May only be mounted if a Lower Arm Actuator is present in the same location Not allowed if Hand Actuator is mounted in the same location Not allowed if location already contains one Backhoe, Chainsaw, Combine, Dual Saw, Heavy-Duty Pile Driver, Mining Drill, Rock Cutter, Salvage Arm, or Wrecking Ball (two if the unit is a Superheavy) WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
– (–)
–/1/–/– (–)
C
—
80,000
4.000
5
8.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
—
— — — — Engineering, Melee
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Engineering (ENG) A unit with this special ability can clear woods just like a unit with the Saw special ability. In addition, a unit with this ability can clear a path through rubble. It takes 1 turn for a group of 4 or more units with the Engineering special to clear a 2” long path of rubble, 2 turns for 3 units, 3 turns for 2 units and 4 turns for 1 unit.
An area cleared by engineering units does not actually change its terrain type; the clearing action simply creates a narrow, clear path through it that units may use to pass through the terrain as if it is clear. Melee (MEL) This special ability indicates that the ’Mech is equipped with a physical attack weapon, and adds 1 additional point of physical attack damage on a successful Melee-type physical attack.
MegaMek Output → Critical Slot: IS Wrecking Ball
Record Sheet Output → Critical Slot: Wrecking Ball
Clan Data (BattleMechs)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
BattleMech Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
May only be mounted in the Arms May only be mounted if a Lower Arm Actuator is present in the same location Not allowed if Hand Actuator is mounted in the same location Not allowed if location already contains one Backhoe, Chainsaw, Combine, Dual Saw, Heavy-Duty Pile Driver, Mining Drill, Rock Cutter, Salvage Arm, or Wrecking Ball (two if the unit is a Superheavy) WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
– (–)
–/1/–/– (–)
C
—
80,000
4.000
5
8.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
—
— — — — Engineering, Melee
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Engineering (ENG) A unit with this special ability can clear woods just like a unit with the Saw special ability. In addition, a unit with this ability can clear a path through rubble. It takes 1 turn for a group of 4 or more units with the Engineering special to clear a 2” long path of rubble, 2 turns for 3 units, 3 turns for 2 units and 4 turns for 1 unit.
An area cleared by engineering units does not actually change its terrain type; the clearing action simply creates a narrow, clear path through it that units may use to pass through the terrain as if it is clear. Melee (MEL) This special ability indicates that the ’Mech is equipped with a physical attack weapon, and adds 1 additional point of physical attack damage on a successful Melee-type physical attack.
MegaMek Output → Critical Slot: Clan Wrecking Ball
Record Sheet Output → Critical Slot: Wrecking Ball
Primitive/Inner Sphere Data (IndustrialMechs)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
IndustrialMech Specific Construction Rules
May be mounted on Primitive/Inner Sphere units in accordance with the following construction rules:
May only be mounted in the Arms May only be mounted if a Lower Arm Actuator is present in the same location Not allowed if Hand Actuator is mounted in the same location Not allowed if location already contains one Backhoe, Chainsaw, Combine, Dual Saw, Heavy-Duty Pile Driver, Mining Drill, Rock Cutter, Salvage Arm, or Wrecking Ball (two if the unit is a Superheavy) WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
–
–/1/–/–
C
—
80,000
4.000
5
8.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
—
— — — — Engineering, Melee
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Engineering (ENG) A unit with this special ability can clear woods just like a unit with the Saw special ability. In addition, a unit with this ability can clear a path through rubble. It takes 1 turn for a group of 4 or more units with the Engineering special to clear a 2” long path of rubble, 2 turns for 3 units, 3 turns for 2 units and 4 turns for 1 unit.
An area cleared by engineering units does not actually change its terrain type; the clearing action simply creates a narrow, clear path through it that units may use to pass through the terrain as if it is clear. Melee (MEL) This special ability indicates that the ’Mech is equipped with a physical attack weapon, and adds 1 additional point of physical attack damage on a successful Melee-type physical attack.
MegaMek Output → Critical Slot: IS Wrecking Ball
Record Sheet Output → Critical Slot: Wrecking Ball
Clan Data (IndustrialMechs)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
IndustrialMech Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
May only be mounted in the Arms May only be mounted if a Lower Arm Actuator is present in the same location Not allowed if Hand Actuator is mounted in the same location Not allowed if location already contains one Backhoe, Chainsaw, Combine, Dual Saw, Heavy-Duty Pile Driver, Mining Drill, Rock Cutter, Salvage Arm, or Wrecking Ball (two if the unit is a Superheavy) WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
–
–/1/–/–
C
—
80,000
4.000
5
8.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
—
— — — — Engineering, Melee
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Engineering (ENG) A unit with this special ability can clear woods just like a unit with the Saw special ability. In addition, a unit with this ability can clear a path through rubble. It takes 1 turn for a group of 4 or more units with the Engineering special to clear a 2” long path of rubble, 2 turns for 3 units, 3 turns for 2 units and 4 turns for 1 unit.
An area cleared by engineering units does not actually change its terrain type; the clearing action simply creates a narrow, clear path through it that units may use to pass through the terrain as if it is clear. Melee (MEL) This special ability indicates that the ’Mech is equipped with a physical attack weapon, and adds 1 additional point of physical attack damage on a successful Melee-type physical attack.
MegaMek Output → Critical Slot: Clan Wrecking Ball
Record Sheet Output → Critical Slot: Wrecking Ball
Inner Sphere Data (Combat Vehicles)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
Combat Vehicle Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
Not allowed if VTOL is selected for the unit's Motive Type May only be mounted in the Turret Not allowed if Backhoe, Bulldozer, Chainsaw, Combine, Dual Saw, Heavy-Duty Pile Driver, Mining Drill, or Rock Cutter is mounted in the same location WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
–
–/1/–/–
C
—
80,000
4.000
1
8.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
—
— — — — Engineering, Melee
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Engineering (ENG) A unit with this special ability can clear woods just like a unit with the Saw special ability. In addition, a unit with this ability can clear a path through rubble. It takes 1 turn for a group of 4 or more units with the Engineering special to clear a 2” long path of rubble, 2 turns for 3 units, 3 turns for 2 units and 4 turns for 1 unit.
An area cleared by engineering units does not actually change its terrain type; the clearing action simply creates a narrow, clear path through it that units may use to pass through the terrain as if it is clear. Melee (MEL) This special ability indicates that the ’Mech is equipped with a physical attack weapon, and adds 1 additional point of physical attack damage on a successful Melee-type physical attack.
MegaMek Output → Critical Slot: IS Wrecking Ball
Record Sheet Output → Critical Slot: Wrecking Ball
Clan Data (Combat Vehicles)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
Combat Vehicle Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
Not allowed if VTOL is selected for the unit's Motive Type May only be mounted in the Turret Not allowed if Backhoe, Bulldozer, Chainsaw, Combine, Dual Saw, Heavy-Duty Pile Driver, Mining Drill, or Rock Cutter is mounted in the same location WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
–
–/1/–/–
C
—
80,000
4.000
1
8.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
—
— — — — Engineering, Melee
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Engineering (ENG) A unit with this special ability can clear woods just like a unit with the Saw special ability. In addition, a unit with this ability can clear a path through rubble. It takes 1 turn for a group of 4 or more units with the Engineering special to clear a 2” long path of rubble, 2 turns for 3 units, 3 turns for 2 units and 4 turns for 1 unit.
An area cleared by engineering units does not actually change its terrain type; the clearing action simply creates a narrow, clear path through it that units may use to pass through the terrain as if it is clear. Melee (MEL) This special ability indicates that the ’Mech is equipped with a physical attack weapon, and adds 1 additional point of physical attack damage on a successful Melee-type physical attack.
MegaMek Output → Critical Slot: Clan Wrecking Ball
Record Sheet Output → Critical Slot: Wrecking Ball
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