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Weapons & Equipment » Search » Vehicular Mine Dispenser
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Weapon & Equipment Information |
General Details
Name: Vehicular Mine Dispenser
Type (Category): Weapon (Other)
Reference: Tactical Operations: Advanced Units & Equipment (p. 137)
Description: Description not provided
Game Rules: Game rules not provided
Unit Type Availability
BattleMechsIndustrialMechsProtoMechsCombat Vehicles
Primitive/Inner Sphere Data (BattleMechs)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
* (*)
–/–/–/0 (*)
B
—
20,000
0.500
1
8.000
—
—
* See rules for this equipment RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Mine Dispenser (MDS) This ability allows a unit to create minefields in areas through which it travels. Record this ability as MDS# where # is the number of mine dispensers mounted on the unit. Each mine dispenser deploys a density 1 minefield. Multiple deployments in the same location increase the density of the minefield by 1 each, to a maximum density of 5.
MegaMek Output → Critical Slot: ISVehicularMineDispenser
Record Sheet Output → Critical Slot: Vehicular Mine Dispenser
Clan Data (BattleMechs)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
* (*)
–/–/–/0 (*)
B
—
20,000
0.500
1
8.000
—
—
* See rules for this equipment RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Mine Dispenser (MDS) This ability allows a unit to create minefields in areas through which it travels. Record this ability as MDS# where # is the number of mine dispensers mounted on the unit. Each mine dispenser deploys a density 1 minefield. Multiple deployments in the same location increase the density of the minefield by 1 each, to a maximum density of 5.
MegaMek Output → Critical Slot: CLVehicularMineDispenser
Record Sheet Output → Critical Slot: Vehicular Mine Dispenser
Primitive/Inner Sphere Data (IndustrialMechs)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
*
–/–/–/0
B
—
20,000
0.500
1
8.000
—
—
* See rules for this equipment RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Mine Dispenser (MDS) This ability allows a unit to create minefields in areas through which it travels. Record this ability as MDS# where # is the number of mine dispensers mounted on the unit. Each mine dispenser deploys a density 1 minefield. Multiple deployments in the same location increase the density of the minefield by 1 each, to a maximum density of 5.
MegaMek Output → Critical Slot: ISVehicularMineDispenser
Record Sheet Output → Critical Slot: Vehicular Mine Dispenser
Clan Data (IndustrialMechs)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
*
–/–/–/0
B
—
20,000
0.500
1
8.000
—
—
* See rules for this equipment RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Mine Dispenser (MDS) This ability allows a unit to create minefields in areas through which it travels. Record this ability as MDS# where # is the number of mine dispensers mounted on the unit. Each mine dispenser deploys a density 1 minefield. Multiple deployments in the same location increase the density of the minefield by 1 each, to a maximum density of 5.
MegaMek Output → Critical Slot: CLVehicularMineDispenser
Record Sheet Output → Critical Slot: Vehicular Mine Dispenser
Clan Data (ProtoMechs)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
*
–/–/–/0
B
—
20,000
0.500
1
8.000
—
—
* See rules for this equipment RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Mine Dispenser (MDS) This ability allows a unit to create minefields in areas through which it travels. Record this ability as MDS# where # is the number of mine dispensers mounted on the unit. Each mine dispenser deploys a density 1 minefield. Multiple deployments in the same location increase the density of the minefield by 1 each, to a maximum density of 5.
MegaMek Output → Critical Slot: CLVehicularMineDispenser
Record Sheet Output → Critical Slot: Vehicular Mine Dispenser
Inner Sphere Data (Combat Vehicles)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
Combat Vehicle Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
May not be mounted in the Body WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
*
–/–/–/0
B
—
20,000
0.500
1
8.000
—
—
* See rules for this equipment RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Mine Dispenser (MDS) This ability allows a unit to create minefields in areas through which it travels. Record this ability as MDS# where # is the number of mine dispensers mounted on the unit. Each mine dispenser deploys a density 1 minefield. Multiple deployments in the same location increase the density of the minefield by 1 each, to a maximum density of 5.
MegaMek Output → Critical Slot: ISVehicularMineDispenser
Record Sheet Output → Critical Slot: Vehicular Mine Dispenser
Clan Data (Combat Vehicles)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
Combat Vehicle Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
May not be mounted in the Body WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
*
–/–/–/0
B
—
20,000
0.500
1
8.000
—
—
* See rules for this equipment RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Mine Dispenser (MDS) This ability allows a unit to create minefields in areas through which it travels. Record this ability as MDS# where # is the number of mine dispensers mounted on the unit. Each mine dispenser deploys a density 1 minefield. Multiple deployments in the same location increase the density of the minefield by 1 each, to a maximum density of 5.
MegaMek Output → Critical Slot: CLVehicularMineDispenser
Record Sheet Output → Critical Slot: Vehicular Mine Dispenser
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