Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Small X-Pulse Laser
Type (Category):  Weapon (Energy)
Reference:  Tactical Operations: Advanced Units & Equipment (p. 133)

Description:
The X-Pulse Laser began as a FedCom-era experiment aimed at improving the range of existing Inner Sphere-model pulse lasers without sacrificing accuracy. The fracturing of the Federated Commonwealth derailed the project for a while, but not before prototypes were in development that effectively modified existing Spheroid pulse lasers to cycle faster and with greater power. The results were weapons that gained reach while maintaining accuracy and damage, but suffered from a dramatic increase in waste heat. X-Pulse Lasers were in pre-production trials on Solaris when the Jihad erupted and the planet fell to the Word of Blake, and thus have yet to see widespread use.

Game Rules:
In game play, X-Pulse Lasers function in the same manner as standard pulse lasers. Against conventional infantry, the Small X-Pulse Laser delivers 2D6 burst-fire damage.
Unit Type Availability
BattleMechsIndustrialMechsCombat Vehicles
Inner Sphere Data (BattleMechs)
Prototype Date:  3057
Production Date:  3078
Extinction Date:  
Recovery Date:  

BattleMech Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
 May be equipped with a Laser Insulator

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
3
3 (3)
–/2/4/5 (Short)
E
X-X-E-D
31,000
1
1
21.000

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
3057
3077
Experimental
3078
3081
Advanced
3082
Standard

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Special Abilities
3

MegaMek Output → Weapon List:  Small X-Pulse Laser
MegaMek Output → Critical Slot:  ISSmallXPulseLaser
Record Sheet Output → Critical Slot:  Small X-Pulse Laser