|
Viewing Weapons & Equipment |
|
Weapons & Equipment » Search » RISC Advanced Point Defense System
|
Weapon & Equipment Information |
General Details
Name: RISC Advanced Point Defense System
Type (Category): Weapon (Other)
Reference: Interstellar Operations: Alternate Eras (p. 85)
Description: Description not provided
Game Rules: Game rules not provided
Unit Type Availability
BattleMechsIndustrialMechsCombat Vehicles
Inner Sphere Data (BattleMechs)
Prototype Date: | 3134 |
Production Date: | 3137 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
2
– (–)
–/–/–/3 (–)
E
—
200,000
3.000
2
64.000 †
—
—
† Defensive Battle Value RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
12
E
—
2,000
1
22.000 †
✔
3134
3137
—
—
IO:AE (p. 85)
† Defensive Battle Value
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
—
— — — — RISC Advanced Point Defense System
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
RISC Advanced Point Defense System (RAMS) A unit equipped with a RISC advanced point defense system may use this special ability to reduce incoming missile fire against itself as a standard anti-missile system, or it may use the system to reduce the missile damage to any other friendly unit within 2 inches of its position by 1 point.
The use of the RAMS special to defend its own unit or a friendly unit must be made when the missile attack is resolved; a RAMS ability used to defend its own unit cannot be used to defend a friendly unit (and vice versa) in the same turn.
MegaMek Output → Weapon List: RISC Advanced Point Defense System MegaMek Output → Critical Slot: ISAPDS
Record Sheet Output → Critical Slot: RISC Advanced Point Defense System
Inner Sphere Data (IndustrialMechs)
Prototype Date: | 3134 |
Production Date: | 3137 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
2
–
–/–/–/3
E
—
200,000
3.000
2
64.000 †
—
—
† Defensive Battle Value RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
12
E
—
2,000
1
22.000 †
✔
3134
3137
—
—
IO:AE (p. 85)
† Defensive Battle Value
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
—
— — — — RISC Advanced Point Defense System
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
RISC Advanced Point Defense System (RAMS) A unit equipped with a RISC advanced point defense system may use this special ability to reduce incoming missile fire against itself as a standard anti-missile system, or it may use the system to reduce the missile damage to any other friendly unit within 2 inches of its position by 1 point.
The use of the RAMS special to defend its own unit or a friendly unit must be made when the missile attack is resolved; a RAMS ability used to defend its own unit cannot be used to defend a friendly unit (and vice versa) in the same turn.
MegaMek Output → Weapon List: RISC Advanced Point Defense System MegaMek Output → Critical Slot: ISAPDS
Record Sheet Output → Critical Slot: RISC Advanced Point Defense System
Inner Sphere Data (Combat Vehicles)
Prototype Date: | 3134 |
Production Date: | 3137 |
Extinction Date: | — |
Recovery Date: | — |
Combat Vehicle Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
May not be mounted in the Body WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
2
–
–/–/–/3
E
—
200,000
3.000
1
64.000 †
—
—
† Defensive Battle Value RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
12
E
—
2,000
1
22.000 †
✔
3134
3137
—
—
IO:AE (p. 85)
† Defensive Battle Value
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
—
— — — — RISC Advanced Point Defense System
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
RISC Advanced Point Defense System (RAMS) A unit equipped with a RISC advanced point defense system may use this special ability to reduce incoming missile fire against itself as a standard anti-missile system, or it may use the system to reduce the missile damage to any other friendly unit within 2 inches of its position by 1 point.
The use of the RAMS special to defend its own unit or a friendly unit must be made when the missile attack is resolved; a RAMS ability used to defend its own unit cannot be used to defend a friendly unit (and vice versa) in the same turn.
MegaMek Output → Weapon List: RISC Advanced Point Defense System MegaMek Output → Critical Slot: ISAPDS
Record Sheet Output → Critical Slot: RISC Advanced Point Defense System
|
|
|
|
|