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Weapon & Equipment Information |
General Details
Name: ProtoMech AC/8
Type (Category): Weapon (Ballistic)
Reference: Tactical Operations: Advanced Units & Equipment (p. 98)
Description: Description not provided
Game Rules: Game rules not provided
Unit Type Availability
BattleMechsIndustrialMechsProtoMechsCombat Vehicles
Clan Data (BattleMechs)
Prototype Date: | ~3070 |
Production Date: | 3073 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
2
8 (8)
–/3/7/10 (Short)
F
—
175,000
5.500
4
66.000
✔
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
10
E
—
1,200
1
8.000
✔
~3070
3073
—
—
TM (p. 207)
Armor-Piercing
5
E
—
4,800
1
8.000
✔
3055
3059
—
—
TM (p. 208)
Caseless
20
D
—
1,800
1
16.000
✔
3056
3079
—
—
TO:AUE (p. 164)
Flak
10
B
—
1,800
1
8.000
✔
ES
~2310
—
—
TO:AUE (p. 164)
Flechette
10
E
—
1,800
1
8.000
✔
3053
3055
—
—
TM (p. 208)
Tracer
10
B
—
1,800
1
10.000
✔
ES
~2300
—
—
TO:AUE (p. 165)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Autocannon (AC) This unit mounts a significant number of autocannons and may fire them together as an alternative weapon attack instead of a standard weapon attack. This ability enables the unit to use alternate autocannon ammo for modified effects.
MegaMek Output → Weapon List: ProtoMech AC/8 MegaMek Output → Critical Slot: CLProtoMechAC8
Record Sheet Output → Critical Slot: ProtoMech AC/8
Clan Data (IndustrialMechs)
Prototype Date: | ~3070 |
Production Date: | 3073 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
2
8
–/3/7/10
F
—
175,000
5.500
4
66.000
✔
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
10
E
—
1,200
1
8.000
✔
~3070
3073
—
—
TM (p. 207)
Armor-Piercing
5
E
—
4,800
1
8.000
✔
3055
3059
—
—
TM (p. 208)
Caseless
20
D
—
1,800
1
16.000
✔
3056
3079
—
—
TO:AUE (p. 164)
Flak
10
B
—
1,800
1
8.000
✔
ES
~2310
—
—
TO:AUE (p. 164)
Flechette
10
E
—
1,800
1
8.000
✔
3053
3055
—
—
TM (p. 208)
Tracer
10
B
—
1,800
1
10.000
✔
ES
~2300
—
—
TO:AUE (p. 165)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Autocannon (AC) This unit mounts a significant number of autocannons and may fire them together as an alternative weapon attack instead of a standard weapon attack. This ability enables the unit to use alternate autocannon ammo for modified effects.
MegaMek Output → Weapon List: ProtoMech AC/8 MegaMek Output → Critical Slot: CLProtoMechAC8
Record Sheet Output → Critical Slot: ProtoMech AC/8
Clan Data (ProtoMechs)
Prototype Date: | ~3070 |
Production Date: | 3073 |
Extinction Date: | — |
Recovery Date: | — |
ProtoMech Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
May only be mounted in the Main Gun WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
2
8
–/3/7/10
F
X-X-F-E
175,000
5.5
1
66.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
1
E
—
630
0.1
8.000
✔
~3070
3073
—
—
TM (p. 207)
Armor-Piercing
1
E
—
1,260
0.2
8.000
✔
3055
3059
—
—
TM (p. 208)
Caseless
1
D
—
315
0.05
16.000
✔
3056
3079
—
—
TO:AUE (p. 164)
Flak
1
B
—
630
0.1
8.000
✔
ES
~2310
—
—
TO:AUE (p. 164)
Flechette
1
E
—
630
0.1
8.000
✔
3053
3055
—
—
TM (p. 208)
Tracer
1
B
—
630
0.1
10.000
✔
ES
~2300
—
—
TO:AUE (p. 165)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Autocannon (AC) This unit mounts a significant number of autocannons and may fire them together as an alternative weapon attack instead of a standard weapon attack. This ability enables the unit to use alternate autocannon ammo for modified effects.
MegaMek Output → Critical Slot: CLProtoMechAC8
Record Sheet Output → Critical Slot: ProtoMech AC/8
Clan Data (Combat Vehicles)
Prototype Date: | ~3070 |
Production Date: | 3073 |
Extinction Date: | — |
Recovery Date: | — |
Combat Vehicle Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
May not be mounted in the Body WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
8
–/3/7/10
F
—
175,000
5.500
1
66.000
✔
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
10
E
—
1,200
1
8.000
✔
~3070
3073
—
—
TM (p. 207)
Armor-Piercing
5
E
—
4,800
1
8.000
✔
3055
3059
—
—
TM (p. 208)
Caseless
20
D
—
1,800
1
16.000
✔
3056
3079
—
—
TO:AUE (p. 164)
Flak
10
B
—
1,800
1
8.000
✔
ES
~2310
—
—
TO:AUE (p. 164)
Flechette
10
E
—
1,800
1
8.000
✔
3053
3055
—
—
TM (p. 208)
Tracer
10
B
—
1,800
1
10.000
✔
ES
~2300
—
—
TO:AUE (p. 165)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Autocannon (AC) This unit mounts a significant number of autocannons and may fire them together as an alternative weapon attack instead of a standard weapon attack. This ability enables the unit to use alternate autocannon ammo for modified effects.
MegaMek Output → Weapon List: ProtoMech AC/8 MegaMek Output → Critical Slot: CLProtoMechAC8
Record Sheet Output → Critical Slot: ProtoMech AC/8
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