|
Viewing Weapons & Equipment |
|
Weapons & Equipment » Search » Light Machine Gun
|
Weapon & Equipment Information |
General Details
Name: Light Machine Gun
Type (Category): Weapon (Ballistic)
Reference: TechManual (p. 228)
Description: Description not provided
Game Rules: Game rules not provided
Unit Type Availability
BattleMechsIndustrialMechsProtoMechsCombat Vehicles
Inner Sphere Data (BattleMechs)
Prototype Date: | ~3064 |
Production Date: | 3068 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
1 (1)
–/2/4/6 (Short)
B
—
5,000
0.500
1
5.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
100
A
—
250
0.5
0.500
✔
~3064
3068
—
—
TM (p. 228)
Standard
200
A
—
500
1
1.000
✔
~3064
3068
—
—
TM (p. 228)
ALPHA STRIKE WEAPON CONVERSION TABLE
MegaMek Output → Weapon List: Light Machine Gun MegaMek Output → Critical Slot: ISLightMG
Record Sheet Output → Critical Slot: Light Machine Gun
Clan Data (BattleMechs)
Prototype Date: | ~3055 |
Production Date: | 3060 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
1 (1)
–/2/4/6 (Short)
F
—
5,000
0.250
1
5.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
100
A
—
250
0.5
0.500
✔
~3055
3060
—
—
TM (p. 228)
Standard
200
A
—
500
1
1.000
✔
~3055
3060
—
—
TM (p. 228)
ALPHA STRIKE WEAPON CONVERSION TABLE
MegaMek Output → Weapon List: Light Machine Gun MegaMek Output → Critical Slot: CLLightMG
Record Sheet Output → Critical Slot: Light Machine Gun
Inner Sphere Data (IndustrialMechs)
Prototype Date: | ~3064 |
Production Date: | 3068 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
1
–/2/4/6
B
—
5,000
0.500
1
5.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
100
A
—
250
0.5
0.500
✔
~3064
3068
—
—
TM (p. 228)
Standard
200
A
—
500
1
1.000
✔
~3064
3068
—
—
TM (p. 228)
ALPHA STRIKE WEAPON CONVERSION TABLE
MegaMek Output → Weapon List: Light Machine Gun MegaMek Output → Critical Slot: ISLightMG
Record Sheet Output → Critical Slot: Light Machine Gun
Clan Data (IndustrialMechs)
Prototype Date: | ~3055 |
Production Date: | 3060 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
1
–/2/4/6
F
—
5,000
0.250
1
5.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
100
A
—
250
0.5
0.500
✔
~3055
3060
—
—
TM (p. 228)
Standard
200
A
—
500
1
1.000
✔
~3055
3060
—
—
TM (p. 228)
ALPHA STRIKE WEAPON CONVERSION TABLE
MegaMek Output → Weapon List: Light Machine Gun MegaMek Output → Critical Slot: CLLightMG
Record Sheet Output → Critical Slot: Light Machine Gun
Clan Data (ProtoMechs)
Prototype Date: | ~3055 |
Production Date: | 3060 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
1
–/2/4/6
F
—
5,000
0.25
1
5.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
1
A
—
3
0.005
1.000
✔
~3055
3060
—
—
TM (p. 228)
ALPHA STRIKE WEAPON CONVERSION TABLE
MegaMek Output → Critical Slot: CLLightMG
Record Sheet Output → Critical Slot: Light Machine Gun
Inner Sphere Data (Combat Vehicles)
Prototype Date: | ~3064 |
Production Date: | 3068 |
Extinction Date: | — |
Recovery Date: | — |
Combat Vehicle Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
May not be mounted in the Body WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
1
–/2/4/6
B
—
5,000
0.500
1
5.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
100
A
—
250
0.5
0.500
✔
~3064
3068
—
—
TM (p. 228)
Standard
200
A
—
500
1
1.000
✔
~3064
3068
—
—
TM (p. 228)
ALPHA STRIKE WEAPON CONVERSION TABLE
MegaMek Output → Weapon List: Light Machine Gun MegaMek Output → Critical Slot: ISLightMG
Record Sheet Output → Critical Slot: Light Machine Gun
Clan Data (Combat Vehicles)
Prototype Date: | ~3055 |
Production Date: | 3060 |
Extinction Date: | — |
Recovery Date: | — |
Combat Vehicle Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
May not be mounted in the Body WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
1
–/2/4/6
F
—
5,000
0.250
1
5.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
100
A
—
250
0.5
0.500
✔
~3055
3060
—
—
TM (p. 228)
Standard
200
A
—
500
1
1.000
✔
~3055
3060
—
—
TM (p. 228)
ALPHA STRIKE WEAPON CONVERSION TABLE
MegaMek Output → Weapon List: Light Machine Gun MegaMek Output → Critical Slot: CLLightMG
Record Sheet Output → Critical Slot: Light Machine Gun
|
|
|
|
|