Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Hyper-Assault Gauss 30
Type (Category):  Weapon (Ballistic)
Reference:  TechManual (p. 219)

Description:
Description not provided

Game Rules:
Game rules not provided
Unit Type Availability
BattleMechsIndustrialMechsCombat Vehicles
Clan Data (BattleMechs)
Prototype Date:  ~3062
Production Date:  3068
Extinction Date:  
Recovery Date:  

BattleMech Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
 May be split across multiple locations

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
6
30** (24/18/18)
2/8/16/24 (Long)
F
500,000
13.000
8
401.000
* See rules for this equipment

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
~3062
3067
Experimental
3068
Standard

AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
4
F
30,000
1
50.000
~3062
3068
TM (p. 218)

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
6
1.992
1.8
1.8
Flak

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Flak (FLK)
If a unit with this ability misses its Attack Roll by 2 points or less when attacking an airborne aerospace unit, VTOL, or WiGE target, the unit will deal damage to its target equal to its FLK rating at the appropriate range bracket.

MegaMek Output → Weapon List:  HAG/30
MegaMek Output → Critical Slot:  CLHAG30
Record Sheet Output → Critical Slot:  Hyper-Assault Gauss 30