Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Hatchet
Type (Category):  Weapon (Melee)
Reference:  TechManual (p. 220)

Description:
One of the more controversial battlefield weapons in the modern era—hailed as an innovation in the 3020s after three hundred years of stagnated military technology—the hatchet (sometimes referred to as an axe) is nothing more than a large hunk of deadweight built into a BattleMech’s arm as a permanent club. In the scavenger days of the late Succession Wars, it was common for MechWarriors, low on ammunition and out of weapons, to uproot trees or yank girders from the rubble of buildings and wield them as clubs. These improvised clubs invariably required two hands to wield, thanks to typical balance and weight issues, and usually shattered or splintered after one good hit. The Lyran “invention” of the hatchet, which used heavier industrial alloys wrapped in a titanium sheath for corrosion resistance, enabled BattleMechs to wield a more effective, reusable club that could dish out the same damage one-handed.

Of course, modern military production and the recovery of Star League techniques have ended the scavenger economies of those days, but rather than relegating the hatchet and its ilk to the arenas of Solaris VII, some warriors have inexplicably fallen in love with this dubious piece of hardware. Defiance Industries of Hesperus II, in fact, maintains a tradition of producing hatchet-wielders, including such notable designs as the Nightsky, Berserker and (of course) the Hatchetman.

Practical as ever, the Clans have demonstrated no interest in melee weapons, finding them a primitive and wasteful “barbarian” alternative to simply blasting an opponent at extreme ranges

Game Rules:
Hatchet attacks are resolved per the rules of a standard physical weapon attacks, with a -1 to-hit modifier. If successful, the Hatchet inflicts 1 point of damage for every 5 tons of BattleMech weight, modified for active Triple-Strength Myomer use.
Unit Type Availability
BattleMechsIndustrialMechs
Inner Sphere Data (BattleMechs)
Prototype Date:  ~3015
Production Date:  3022
Extinction Date:  
Recovery Date:  

BattleMech Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
 May only be mounted in the Arms
 May only be mounted if a Hand Actuator is present in the same location
 Not allowed if Chain Whip, Claws, Flail, Lance, Mace, Retractable Blade, Sword, Small Vibroblade, Medium Vibroblade, or Large Vibroblade is mounted in the same location
 May mount up to one per location

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
1/5T* (–)
–/1/–/– (–)
B
X-F-D-C
5,000xIT
TT÷15*
TT÷15*
(Dmg x 1.5)*
* See rules for this equipment
IT = Item Tonnage (weight of component itself)
TT = Total Unit Tonnage

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
~3015
3021
Experimental
3022
Introductory

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Melee

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Melee (MEL)
This special ability indicates that the ’Mech is equipped with a physical attack weapon, and adds 1 additional point of physical attack damage on a successful Melee-type physical attack.

MegaMek Output → Critical Slot:  Hatchet
Record Sheet Output → Critical Slot:  Hatchet