Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Extended LRM 10 (I-OS)
Type (Category):  Weapon (Missile)
Reference:  Tactical Operations: Advanced Units & Equipment (p. 139)

Description:
Description not provided

Game Rules:
Game rules not provided
Unit Type Availability
BattleMechsIndustrialMechsCombat Vehicles
Inner Sphere Data (BattleMechs)
Prototype Date:  3056
Production Date:  3078
Extinction Date:  
Recovery Date:  

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
6
1/Msl (6)
10/12/22/38 (Extreme)
E
160,000
7.500
4
27.000

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
3056
3077
Experimental
3078
3082
Advanced
3083
Standard

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
6
0.015
0.06
0.06
Indirect Fire

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Indirect Fire (IF)
The Indirect Fire special ability allows a unit to attack a target without having a valid LOS to it via arcing missiles over the intervening obstacles, similar to how mortars and artillery work. This attack requires a friendly unit with a valid LOS to act as a spotter. The numerical rating for this ability indicates the amount of damage a successful indirect attack will deliver. Because they attack when other weapons cannot, damage from an indirect attack applies in place of the unit’s normal weapon attack.

Units with the IF and LRM specials may make use of all alternate munitions and Special Pilot Abilities available to the LRM special when making indirect fire attacks, but are limited to using the LRM special ability’s long range value if it is lower than the IF special ability value.

MegaMek Output → Weapon List:  Extended LRM 10 (I-OS)
MegaMek Output → Critical Slot:  ISELRM10 (IOS)
Record Sheet Output → Critical Slot:  Extended LRM 10 (I-OS)