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Air Dominance Fighter
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Vagabond
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PostPosted: 20-Jun-2013 06:58    Post subject: Air Dominance Fighter Reply to topic Reply with quote

Code:
                    AeroTech 2 Vessel Technical Readout
                               * CUSTOM WEAPONS

Class/Model/Name:  Air Dominance Fighter
Tech:              Inner Sphere / 3067
Vessel Type:       Conventional Fighter
Rules:             Level 3, Custom design
Rules Set:         AeroTech2

Mass:              50 tons
Length:            16 meters
Power Plant:       250 Turbine
Safe Thrust:       5
Maximum Thrust:    8
Armor Type:        *Laser Reflective*
Armament:         
    1 Light AC/5
    1 Recon Camera*
    1 Angel ECM Suite
    3 Chaff Pod*
------------------------------------------------------------------------------
Class/Model/Name:  Air Dominance Fighter
Mass:              50 tons

Equipment:                                                              Mass
Power Plant:  250 Turbine                                               25.00
Thrust:  Safe Thrust: 5  (3 at max bomb load)
      Maximum Thrust: 8  (5 at max bomb load)
Structural Integrity: 5                                                   .00
Total Heat Sinks:    0 Double                                             .00
Fuel:                                                                    3.00
Cockpit, Avionics & Attitude Thrusters:                                  5.00
Armor Type:  *Laser Reflective*  (50 total armor pts)                    3.50
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                 16
   Left/Right Wings:                  12/12
   Aft:                                  10

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 Light AC/5               Nose         5      5     --     --    0      5.00
  Ammo (LAC/5) 20          ---                                           1.00
1 Recon Camera*            Nose        --     --     --     --    0       .50
1 Angel ECM Suite          Aft         --     --     --     --    0      2.00
1 Chaff Pod*               Aft         --     --     --     --    0      1.00
1 Chaff Pod*               Aft         --     --     --     --    0      1.00
1 Chaff Pod*               Aft         --     --     --     --    0      1.00
1 Targeting Computer                                                     2.00
------------------------------------------------------------------------------
TOTALS:                                                     Heat: 0     50.00
Tons Left:                                                                .00

External Stores Load:
   5 Light AAMs                    (10 tons)
   Total Stores Load               10 tons total
   Note: Safe Thrust is reduced from 5 to 3 at max bomb load.

Calculated Factors:
Total Cost:        1,660,542 C-Bills
Battle Value:      387
Cost per BV:       4,290.81
Weapon Value:      470 (Ratio = 1.21)
Damage Factors:    SRV = 5;  MRV = 4;  LRV = 0;  ERV = 0
BattleForce2:      MP: 5,  Armor/Structure: 1 / 0
                   Damage PB/M/L: 1/1/-,  Overheat: 0
                   Class: FM;  Point Value: 4
                   Specials: ecm



After looking over the F-14 and its discussion, I decided to make this. Its main purpose is to carry as many LAAMs as possible on a conventional body and engage any fighters. I decided to use the same trick as my F-14 suggestion of an LAC/5 w/ Flak and TC for a -3 to-hit as a back up weapon. The Angle protects it from a lot of nasty weapons. And the chaff pods are used to evade enemy attacks and missiles. I selected Laser Reflective as its main enemy is likely Aeros and if the fighter ever suffers a physical impact (reflective armor's weakness) its destroyed anyway. Yes, its slow with the missile load, but my experiences with aero shows that 3 to 5 mp will pass in most dog fights when you have a wing man. Last, I chose a turbine over a fusion for cost and fuel efficiency. The recon camera was added to allow the unit when configured for ground attack mode (suggest ap rounds or precision) to spot for indirect LRM and artillery.
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Sleeping Dragon
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PostPosted: 20-Jun-2013 16:58    Post subject: Air Dominance Fighter Reply to topic Reply with quote

Wouldn't AMSs do the same trick and save you some tonnage for payload or speed?
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Vagabond
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PostPosted: 20-Jun-2013 17:24    Post subject: Air Dominance Fighter Reply to topic Reply with quote

Yes, I it would save about 1.5t for the AMS effect but the chaff also has the smoke and ecm effect as well (+1 to-hit mod). Mostly, it was chosen for its look to modern day fighter craft.

and other than MGs or SLs, 1.5t just doesn't offer all that much.
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Sleeping Dragon
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PostPosted: 20-Jun-2013 17:25    Post subject: Air Dominance Fighter Reply to topic Reply with quote

I was thinking more bombs Wink
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Vagabond
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PostPosted: 20-Jun-2013 20:32    Post subject: Air Dominance Fighter Reply to topic Reply with quote

ATM, the only extra ordinance you can add is bombs, and only if your group allows you to use quirks. you need a cargo bay and the internal bomb bay quirk from StratOps. And its expressly worded as bombs so you can only employ bombs. Kinda lessens the air-to-air focus.

though you can easily swap out the chaff for a nose and aft mounted AMS with 2t ammo.
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Sleeping Dragon
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PostPosted: 21-Jun-2013 03:39    Post subject: Air Dominance Fighter Reply to topic Reply with quote

LAAs are listed as bomb ammunition. I don't think that it would be a problem to use them this way. F-22 also carries it's missiles internally after all.
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Vagabond
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PostPosted: 21-Jun-2013 06:51    Post subject: Air Dominance Fighter Reply to topic Reply with quote

LAAMs are listed as external munitions not bombs.
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Sleeping Dragon
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PostPosted: 21-Jun-2013 10:52    Post subject: Air Dominance Fighter Reply to topic Reply with quote

Where? Tac Ops have them under bomb munitions on p. 357-360. Construction rules only mention that they take up 1 slot when mounted on external hardpoint, but there's nothing written there that would prevent them from being mounted in any other way. All bombs have a line about the amount of pods they take on external points. Tables on p. 414-415 also list them all under bombs with 0.5 ton weight. There is no external ammunition category as far as I know.
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PostPosted: 21-Jun-2013 20:06    Post subject: Re: Air Dominance Fighter Reply to topic Reply with quote

Sleeping Dragon wrote:
Where? Tac Ops have them under bomb munitions on p. 357-360. Construction rules only mention that they take up 1 slot when mounted on external hardpoint, but there's nothing written there that would prevent them from being mounted in any other way. All bombs have a line about the amount of pods they take on external points. Tables on p. 414-415 also list them all under bombs with 0.5 ton weight. There is no external ammunition category as far as I know.


i'll look it up when i get access to my book. Note that it was errata'd to 2 slots.
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Vagabond
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PostPosted: 21-Jun-2013 22:58    Post subject: Air Dominance Fighter Reply to topic Reply with quote

you are correct. they are listed as bombs. however, an official ruling seemed to imply not AAMs in a bomb bay.
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