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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 10-May-2013 21:12 Post subject: Banshee BNC-9N |
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BattleMech Technical Readout
Type/Model: Banshee BNC-9N
Tech: Inner Sphere / 3062
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 95 tons
Chassis: Star League XT Standard
Power Plant: 285 GM Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Starshield Standard
Armament:
1 Beagle Active Probe
2 Machine Guns
4 Medium Lasers
1 Large Laser
2 PPCs
1 SRM 6
1 Guardian ECM
2 Small Lasers
2 SR Torpedo 4s
Manufacturer: Star League Weapons Research
Location: (Unknown)
Communications System: Dalban Commline
Targeting & Tracking System: Dalban HiRez-B
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Type/Model: Banshee BNC-9N
Mass: 95 tons
Equipment: Crits Mass
Int. Struct.: 145 pts Standard 0 9.50
Engine: 285 Fusion 6 16.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 15 Double [30] 12 5.00
(Heat Sink Loc: 1 LA, 1 RA, 1 LT, 1 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 288 pts Standard 0 18.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 30 44
Center Torso (Rear): 15
L/R Side Torso: 20 29/29
L/R Side Torso (Rear): 10/10
L/R Arm: 16 32/32
L/R Leg: 20 39/39
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 Beagle Active Probe RA 0 2 1.50
1 Machine Gun RA 0 200 3 1.50
(Ammo Locations: 1 LA, 1 RA)
1 Medium Laser RA 3 1 1.00
1 Large Laser LA 8 2 5.00
1 Machine Gun LA 0 1 .50
1 Medium Laser LA 3 1 1.00
1 PPC RT 10 3 7.00
1 SRM 6 RT 4 15 3 4.00
(Ammo Locations: 1 RT)
2 Medium Lasers RT 6 2 2.00
1 PPC LT 10 3 7.00
1 Guardian ECM LT 0 2 1.50
1 Small Laser CT 1 1 .50
1 Small Laser HD 1 1 .50
1 SR Torpedo 4 LL 3 50 3 4.00
(Ammo Locations: 2 LT)
1 SR Torpedo 4 RL 3 1 2.00
CASE Equipment: LT RT 2 1.00
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TOTALS: 52 74 95.00
Crits & Tons Left: 4 .00
Calculated Factors:
Total Cost: 10,194,015 C-Bills
Battle Value: 1,659
Cost per BV: 6,144.67
Weapon Value: 2,454 / 2,454 (Ratio = 1.48 / 1.48)
Damage Factors: SRDmg = 32; MRDmg = 18; LRDmg = 5
BattleForce2: MP: 3, Armor/Structure: 7/7
Damage PB/M/L: 6/4/1, Overheat: 3
Class: MA; Point Value: 17
Specials: ecm, prb
I intended this as a one-off naval warfare version of the Banshee.
The AC/10 would have been useless underwater, which is why I ditched it in favor of a large laser (which *would* be useful). I also went for DHS, which helped me lighten the load somewhat as well.
In exchange, I got the armor almost all of the way to maximum, I added two SRM 4 torpedo racks, I added CASE for further protection, I dropped in some ELINT gear to help it under the surface, and threw on a pair of machine guns since I had the tonnage (police duties back on dry land).
Thoughts?
Thanks. _________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5791 Location: United States
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Posted: 11-May-2013 01:19 Post subject: Banshee BNC-9N |
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Since this was developed in 3062 by your listed date, i'd suggest dropping the HD SL and another ton of something for a Mechwarrior Aquatic Survival System (TacOps pg. 325).
Maybe swap the remaining SL, MGs, and MG ammo for a pair of SPLs. Keeps the anti-infantry ability but removes an explosive yet useless ammo based weapon when underwater. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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