BattleMech Technical Readout
Type/Model: Ostscout OTT-10X
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 3, Standard design
Mass: 35 tons
Chassis: Kell/S Standard
Power Plant: 280 VOX XL Fusion
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: 8 Ostmann Sct-A Standard Jump Jets
Jump Capacity: 240 meters
Armor Type: Durallex Light Ferro-Fibrous
Armament:
6 Small Lasers
1 Bloodhound Probe
1 Angel ECM Suite
1 TAG
1 Medium Laser
Manufacturer: Kong Interstellar Corporation
Location: (Unknown)
Communications System: Barret 4000
Targeting & Tracking System: TRSS.2L3
---------------------------------------------------------------------------
==Overview:==
.09 tons left over; tonnage used for personal gear stowage in the cockpit.
--------------------------------------------------------
Type/Model: Ostscout OTT-10X
Mass: 35 tons
Construction Options: Fractional Accounting
Equipment: Crits Mass
Int. Struct.: 58 pts Standard 0 3.50
Engine: 280 XL Fusion 12 8.00
Walking MP: 8
Running MP: 12
Jumping MP: 8
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 79 pts Ferro-Fibrous 14 4.41
(Armor Crit Loc: 3 LA, 3 RA, 2 LT, 2 RT, 2 LL, 2 RL)
Internal Armor
Structure Value
Head: 3 8
Center Torso: 11 11
Center Torso (Rear): 4
L/R Side Torso: 8 8/8
L/R Side Torso (Rear): 2/2
L/R Arm: 6 8/8
L/R Leg: 8 10/10
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
3 Small Lasers RA 3 3 1.50
3 Small Lasers LA 3 3 1.50
1 Bloodhound Probe RT 0 3 2.00
1 Angel ECM Suite LT 0 2 2.00
1 TAG LT 0 1 1.00
1 Medium Laser CT 3 1 1.00
8 Standard Jump Jets: 8 4.00
(Jump Jet Loc: 4 LT, 4 RT)
--------------------------------------------------------
TOTALS: 9 72 34.91
Crits & Tons Left: 6 .09
Calculated Factors:
Total Cost: 8,048,205 C-Bills
Battle Value: 846
Cost per BV: 9,513.24
Weapon Value: 238 / 238 (Ratio = .28 / .28)
Damage Factors: SRDmg = 9; MRDmg = 1; LRDmg = 0
BattleForce2: MP: 8J, Armor/Structure: 2/1
Damage PB/M/L: 3/1/-, Overheat: 0
Class: ML; Point Value: 8
Specials: ecm, tag, prb
This may or may not wind up being the personal ride of a character from an upcoming campaign.
The idea behind it was to see if the mech could be turned into a fully-functional ELINT machine that could still defend itself in a fight.
I figure that six small lasers will help it sting any battle armor that try to get too close, fulfilling the latter requirement. _________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
|