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HCT-4A Hatchetman
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Kraken
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Joined: 04-Feb-2002 00:00
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PostPosted: 02-Jan-2013 11:02    Post subject: HCT-4A Hatchetman Reply to topic Reply with quote

               BattleMech Technical Readout

Type/Model:    Hatchetman HCT-4A
Tech:          Inner Sphere / 3062
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          45 tons
Chassis:       Chariot Type II Standard
Power Plant:   180 GM Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     4 Luxor 2/Q Standard Jump Jets
Jump Capacity: 120 meters
Armor Type:    Durallex Medium Standard
Armament:      
  3 Medium Lasers
  1 Autocannon/2
  1 SRM 2
Manufacturer:  Defiance Industries of Hesperus II
  Location:    Hesperus II
Communications System:  TharHes Thalia HM-22
Targeting & Tracking System:  TharHes Ares-8a

--------------------------------------------------------
Type/Model:    Hatchetman HCT-4A
Mass:          45 tons

Equipment:                                 Crits    Mass
Int. Struct.:  75 pts Standard               0      4.50
Engine:        180 Fusion                    6      7.00
   Walking MP:   4
   Running MP:   6
   Jumping MP:   4
Heat Sinks:     10 Double [20]               9       .00
 (Heat Sink Loc: 1 LA, 1 LT, 1 RT)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  152 pts Standard              0      9.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             14         20      
   Center Torso (Rear):                  7      
   L/R Side Torso:           11      16/16      
   L/R Side Torso (Rear):              6/6      
   L/R Arm:                   7      14/14      
   L/R Leg:                  11      22/22      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Medium Laser           RA      3           1      1.00
1 Medium Laser           LA      3           1      1.00
1 Autocannon/2           RT      1   90      3      8.00
  (Ammo Locations: 2 RT)
1 SRM 2                  LT      2   50      2      2.00
  (Ammo Locations: 1 LT)
1 Medium Laser           CT      3           1      1.00
CASE Equipment:          LT     RT           2      1.00
1 Hatchet                RH                  3      3.00
4 Standard Jump Jets:                        4      2.00
 (Jump Jet Loc: 2 LL, 2 RL)
--------------------------------------------------------
TOTALS:                         12          57     45.00
Crits & Tons Left:                          21       .00

Calculated Factors:
Total Cost:        3,317,890 C-Bills
Battle Value:      916
Cost per BV:       3,622.15
Weapon Value:      662 / 662 (Ratio = .72 / .72)
Damage Factors:    SRDmg = 15;  MRDmg = 4;  LRDmg = 1
BattleForce2:      MP: 4J,  Armor/Structure: 4/4
                   Damage PB/M/L: 4/2/-,  Overheat: 0
                   Class: MM;  Point Value: 9



The big problem with the Hatchetman IMHO is that it's entirely short-range; a smart opponent could keep their distance and snipe with LRMs and other such long-range weapons.

This version tries to correct that by giving it an AC/2, allowing it to plink right back. This - combined with DHS - gave me the tonnage for a torso-mounted laser (meaning that it can still fight even if it loses the arms), extra armor, and an SRM 2 (all I had tonnage for after the armor).

Thoughts?

Thanks.
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