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JTK-01 Joltik
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Kraken
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Joined: 04-Feb-2002 00:00
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PostPosted: 07-Dec-2012 17:38    Post subject: JTK-01 Joltik Reply to topic Reply with quote

               BattleMech Technical Readout

Type/Model:    Joltik JTK-01
Tech:          Inner Sphere / 3062
Config:        Quad BattleMech
Rules:         Level 2, Standard design

Mass:          20 tons
Chassis:       Standard
Power Plant:   140 Hermes XL Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets:     7 Standard Jump Jets
Jump Capacity: 210 meters
Armor Type:    Standard
Armament:      
  2 ER Medium Lasers
  1 ER Small Laser
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Joltik JTK-01
Mass:          20 tons

Equipment:                                 Crits    Mass
Int. Struct.:  35 pts Standard               0      2.00
Engine:        140 XL Fusion                12      2.50
   Walking MP:   7
   Running MP:  11
   Jumping MP:   7
Heat Sinks:     10 Double [20]              15       .00
 (Heat Sink Loc: 2 LT, 3 RT)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Leg Act: Hip + UpLeg + LowLeg + Foot        16       .00
Armor Factor:   72 pts Standard              0      4.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:              6          8      
   Center Torso (Rear):                  3      
   L/R Side Torso:            5        8/8      
   L/R Side Torso (Rear):              2/2      
   L/R Front Leg:             4        8/8      
   L/R Rear Leg:              4        8/8      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
2 ER Medium Lasers       LT     10           2      2.00
1 ER Small Laser         CT      2           1       .50
7 Standard Jump Jets:                        7      3.50
 (Jump Jet Loc: 1 LFL, 1 RFL, 1 CT, 2 LRL, 2 RRL)
--------------------------------------------------------
TOTALS:                         12          62     20.00
Crits & Tons Left:                           4       .00

Calculated Factors:
Total Cost:        2,616,140 C-Bills
Battle Value:      650
Cost per BV:       4,024.83
Weapon Value:      260 / 260 (Ratio = .40 / .40)
Damage Factors:    SRDmg = 10;  MRDmg = 3;  LRDmg = 0
BattleForce2:      MP: 7J,  Armor/Structure: 2/1
                   Damage PB/M/L: 2/1/-,  Overheat: 0
                   Class: ML;  Point Value: 7



Basic idea?

Rush up to an opponent, open up with the lasers, and then run.

Repeat as necessary.

Thoughts?

Thanks.
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