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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 04-Nov-2012 21:32 Post subject: Warlock WOLK-1 |
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BattleMech Technical Readout
Type/Model: Warlock WOLK-1
Tech: Inner Sphere / 3062
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 60 tons
Chassis: Standard
Power Plant: 240 Pitban Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Standard
Armament:
1 PPC
2 Medium Lasers
2 LRM 5s
1 Guardian ECM
1 Beagle Active Probe
1 TAG
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Warlock WOLK-1
Mass: 60 tons
Equipment: Crits Mass
Int. Struct.: 99 pts Standard 0 6.00
Engine: 240 Fusion 6 11.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 10 Double [20] 3 .00
(Heat Sink Loc: 1 LA)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 200 pts Standard 0 12.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 29
Center Torso (Rear): 10
L/R Side Torso: 14 21/21
L/R Side Torso (Rear): 7/7
L/R Arm: 10 20/20
L/R Leg: 14 28/28
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 PPC RA 10 3 7.00
1 Medium Laser LA 3 1 1.00
1 LRM 5 RT 2 48 3 4.00
(Ammo Locations: 1 LT, 1 RT)
1 Guardian ECM RT 0 2 1.50
1 LRM 5 LT 2 1 2.00
1 Beagle Active Probe LT 0 2 1.50
1 Medium Laser CT 3 1 1.00
1 TAG CT 0 1 1.00
CASE Equipment: LT RT 2 1.00
4 Standard Jump Jets: 4 4.00
(Jump Jet Loc: 1 LT, 1 RT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 20 54 60.00
Crits & Tons Left: 24 .00
Calculated Factors:
Total Cost: 6,032,960 C-Bills
Battle Value: 1,347
Cost per BV: 4,478.81
Weapon Value: 1,344 / 1,344 (Ratio = 1.00 / 1.00)
Damage Factors: SRDmg = 15; MRDmg = 12; LRDmg = 5
BattleForce2: MP: 4J, Armor/Structure: 5/5
Damage PB/M/L: 3/3/2, Overheat: 0
Class: MH; Point Value: 13
Specials: ecm, tag, prb
Finally re-installed HMPro after Skunkworks failed to function properly.
I did the very first iteration of the Warlock back in 5th grade, and have tinkered with it off and on ever since.
The basic idea was to have a lower-end heavy that could be something of a "jack of all trades". In this version, its twin LRMs give it a decent long-range punch, and the ton of ammo for each launcher allows for variant ammo types to be used. A PPC gives it good medium-range punch, allowing it to take out light vehicles, battle armor, and even some light mechs in a single hit. The twin mediums are back-ups in case someone tries to get in close. And the ELINT package allows it to work some "magic" as the name would imply.
Thoughts?
Thanks. _________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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