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master arminas Clan Goliath Scorpion Star Colonel
Joined: 07-Mar-2007 16:14 Posts: 718 Location: United States
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Posted: 01-Jan-2012 23:00 Post subject: A New Clan Vision: Part I (Strikers and Scouts) |
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While working on my story Operation Revival Reborn, I decided to completely reimagine the Clans military arm. Yes, I know that such things normally end in tears and heartbreak and shattered dreams, but there are a number of issues that I have with the Clans as written, many of which are addressed within my story itself.
One of the largest problems that I have with the Clans is that their gear is so often so badly designed! Any of us can--and have--done better. For this alternative universe, I changed a few basic premises that affect the design process. First and foremost there is no Omni-technology.
What?!?
You heard me, no Omnis. No OmniMechs, no OmniFighters, and no OmniVehicles. I don't like having plug-and-play 'Mechs on my game board and I can't stand writing about them. Plus, it seems to me that the Clans would have concentrated on making individual 'Mech designs as efficient and solid as possible, simplifying logistics instead of having to haul around a dozen or more pods for each 'Mech. In addition, personally, I feel that from a former tanker's point of view that the entire concept would be riddled with weak points. The junction points of an Omni design simply can't be armored as well as the rest of the 'Mech. So, no Omnis.
And no pulse lasers. Ah, I can hear the shrieks of a million fan-boys crying out in agony. So why no pulse lasers, you ask? Because Clan pulse lasers are simply far too good a weapon system, especially with the -2 bonus to hit. To make things fair, I also got rid of Inner Sphere pulse technology--so standard and ER lasers and PPCs are it.
I also have removed the NARC missile beacon system. The short-range, limited ammunition, and susceptibility to jamming makes it a very unattractive piece of equipment. Instead, the Clan 'Mechs use Artemis IV or Streak or simply make do without. A-Pods are gone as well (along with B-Pods). Come on! Are you really going to waste tonnage and critical spaces on a one-shot weapon that only affects adjacent infantry? No.
You may also note that none of these designs use flamers. And the reason is extremely simple: Nicolas Kerensky banned them (and Inferno rounds) after seeing the dishonorable use of these weapons by the Pentagon warlords during Operation Klondike. The use of any type of incendiary device is seen as highly dishonorable by the my version of the Clans, and they refuse to use them. Besides, fire tends to exacerbate collateral damage and that is not how the Clans play the game of war.
To make up for this, I have moved forward the introduction of the AP Gauss Rifle. This piece of equipment has all but replaced the MG in the Clans for anti-personnel work, possessing three times the range and 50% greater damage (the same damage as an MG against infantry). Plus, it eliminates the MG ammo bomb since the APG ammo can't explode (the weapon CAN, but only for 3 points).
Anyway, I hope that you guys enjoy these designs and feel free to tell me what you think of them. I will be posting them all in this thread, one or two or three at a time, including all variants. Any opinions, comments, and criticisms are always appreciated.
Master Arminas
Code: | Fire Moth Mk XXV Mod GB (Prime)
Mass: 25 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3050
Cost: 4,532,083 C-Bills
Battle Value: 1,129
Chassis: Unknown Endo-Steel
Power Plant: Unknown 250 Fusion XL Engine
Walking Speed: 108.0 km/h
Maximum Speed: 162.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 ER Medium Lasers
4 AP Gauss Rifles
1 Active Probe
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
The Fire Moth is one of the faster BattleMechs fielded by the Clans of
Kerensky. Based in large part upon the SLDF Locust, Mercury, and Mongoose
designs, this biped Mech has two fully functioning sets of arms and hands, plus
the characteristic rear-bending legs seen on the old Mongoose. The design was
originally developed by Clan Ghost Bear to serve as a fast elemental carrier,
but the Coyotes, the Hell's Horses and the Ice Hellions have managed to obtain
the design schematics and field their own versions of this excellent light
BattleMech.
Capabilities:
Massing 25-tons in overall weight, the Fire Moth uses endo-steel internal
structure and ferro-fibrous armor plating to provide the maximum available
tonnage for weapon systems, a necessity given its high turn of speed. Wanting a
BattleMech that could rapidly deliver its point of Elemental battle-armor
riders to any point on the battlefield, the Ghost Bear scientists who designed
this Mech incorporated a 250-rate extra-light fusion engine, giving the Fire
Moth a walk speed of 108 kilometers per hour and a running speed of 162 kph. No
jump jets were fitted to the design.
Armor protection is decent, with 4 tons of FF-armor plating giving the Fire
Moth 85.39% of theoretical maximum armor protection for its weight class. Both
arms, the head, and the right and left torsos can sustain a Clan ER Medium
Laser hit without suffering penetration, while the center torso and legs can
similarily take a single shot from a Class 10 autocannon. The rear armor is
notably weak, however, and can only resist the very lightest of weapons--even a
Clan ER Small Laser will cause internal damage on a single hit.
Determined to give their new elemental carrier significant support, the Ghost
Bears fitted the new Fire Moth with a head-mounted Active Probe (to locate
ambushing forces and coordinate Mech/Elemental actions better), supported by a
pair of extended-range Medium Lasers mounted in the center torso. For direct
support against hostile infantry (conventional or battle-armor equipped), the
Fire Moth included four AP Gauss Rifles, mounted two each in the right and left
arms. Each arm also carries a ton of ammunition, giving each APG twenty shots
before running dry.
The end result was a BattleMech that moved lightning fast while carrying a
point of Elementals, with the mid- and short-range weapons to support them
fully, and the electronics needed to prevent ambushes.
Deployment:
Although the Fire Moth can be found in nearly every Clan, the lion's share of
these BattleMechs are part of the toumens of the Coyotes, Ghost Bears, Hell's
Horses, and Ice Hellions.
Variants:
In addition to the original Fire Moth Mk XXV Mod GB fielded by the Bears, the
Coyotes, Horses, and Hellions have obtained the rights to produce their own
variants of this BattleMech.
The Coyote model is the Fire Moth Mk XXV Mod C. This unit removes all standard
weaponry and equipment except for one center torso ER Medium Laser in order to
carry four LRM-5 launchers (two each in the right and left arm) and two tons of
LRM ammunition (one each in the right and left arm). This version is an
exceptional fast fire support unit, as long as its ammunition lasts.
The Fire Moth Mk XXV Mod HH is the Hell's Horses variant. This model removes
all equipment. Each arm is fitted with two ER Medium Lasers, with two more ER
Small Lasers fitted to the torsos (one each in the right torso and left torso).
An eleventh double-strength heat has been installed in the center torso to deal
with the high heat production of this BattleMech. With the final ton, the
Horse's installed a one-ton targeting computer module in the head. The Fire
Moth HH is a superb raider and light Elemental carrier and is widely seen in
Horse Clusters.
The Ice Hellion variant (Mk XXV Mod IH) retains the active probe in the head,
but also reconfigures the weapons and equipment package. This version includes
Myomer Acceleration Signal Circuitry (MASC) in the center torso allowing a
burst speed capability of 216 kph. Much like the Horse's model, four ER Lasers
are carried in the arms (with arm mounting an ER Medium and an ER Small).
Supporting the lasers are two SRM-2 launchers (one each in the right and left
torso) fed from a center torso mounted missile magazine with ammunition for 50
salvoes. Just the base ten double-heat sinks are mounted on this version, but
this is sufficient to deal with all heat produced by weapons and movement.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 43 points 1.50
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 250 6.50
Walking MP: 10
Running MP: 15
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 76 4.00
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: LA, RA 0.00
Internal Armor
Structure Factor
Head 3 8
Center Torso 8 10
Center Torso (rear) 4
L/R Torso 6 7
L/R Torso (rear) 3
L/R Arm 4 7
L/R Leg 6 10
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 AP Gauss Rifles RA 2 2 1.00
2 AP Gauss Rifles LA 2 2 1.00
2 ER Medium Lasers CT 10 2 2.00
Active Probe HD 0 1 1.00
@AP Gauss Rifle (40) RA - 1 1.00
@AP Gauss Rifle (40) LA - 1 1.00
Free Critical Slots: 20
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 11
10 3 3 0 0 1 0 Structure: 1
Special Abilities: PRB, RCN, CASE, SRCH, ES, SOA
Fire Moth Mk XXV Mod C
Mass: 25 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3050
Cost: 4,282,083 C-Bills
Battle Value: 1,195
Chassis: Unknown Endo-Steel
Power Plant: Unknown 250 Fusion XL Engine
Walking Speed: 108.0 km/h
Maximum Speed: 162.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER Medium Laser
4 LRM-5s
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 43 points 1.50
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 250 6.50
Walking MP: 10
Running MP: 15
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 76 4.00
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: LA, RA 0.00
Internal Armor
Structure Factor
Head 3 8
Center Torso 8 10
Center Torso (rear) 4
L/R Torso 6 7
L/R Torso (rear) 3
L/R Arm 4 7
L/R Leg 6 10
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 LRM-5s RA 4 2 2.00
2 LRM-5s LA 4 2 2.00
ER Medium Laser CT 5 1 1.00
@LRM-5 (24) RA - 1 1.00
@LRM-5 (24) LA - 1 1.00
Free Critical Slots: 22
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 12
10 1 1 0 0 1 0 Structure: 1
Special Abilities: CASE, SRCH, ES, SOA, LRM 1/1/1, IF 1
Fire Moth Mk XXV Mod HH
Mass: 25 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3050
Cost: 4,355,208 C-Bills
Battle Value: 1,829
Chassis: Unknown Endo-Steel
Power Plant: Unknown 250 Fusion XL Engine
Walking Speed: 108.0 km/h
Maximum Speed: 162.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
4 ER Medium Lasers
2 ER Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 43 points 1.50
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 250 6.50
Walking MP: 10
Running MP: 15
Jumping MP: 0
Heat Sinks: Double Heat Sink 11(22) 1.00
Heat Sink Locations: 1 CT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 76 4.00
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Internal Armor
Structure Factor
Head 3 8
Center Torso 8 10
Center Torso (rear) 4
L/R Torso 6 7
L/R Torso (rear) 3
L/R Arm 4 7
L/R Leg 6 10
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 ER Medium Lasers RA 10 2 2.00
2 ER Medium Lasers LA 10 2 2.00
ER Small Laser RT 2 1 0.50
ER Small Laser LT 2 1 0.50
Targeting Computer HD - 1 1.00
Free Critical Slots: 20
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 18
10 5 5 0 0 1 0 Structure: 1
Special Abilities: ENE, SRCH, ES, SOA
Fire Moth Mk XXV Mod IH
Mass: 25 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3050
Cost: 4,785,208 C-Bills
Battle Value: 1,416
Chassis: Unknown Endo-Steel
Power Plant: Unknown 250 Fusion XL Engine
Walking Speed: 108.0 km/h
Maximum Speed: 162.0 km/h (216.0 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 ER Medium Lasers
2 ER Small Lasers
2 SRM-2s
1 Active Probe
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 43 points 1.50
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 250 6.50
Walking MP: 10
Running MP: 15 (20)
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 76 4.00
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: CT 0.00
Internal Armor
Structure Factor
Head 3 8
Center Torso 8 10
Center Torso (rear) 4
L/R Torso 6 7
L/R Torso (rear) 3
L/R Arm 4 7
L/R Leg 6 10
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RA 5 1 1.00
ER Small Laser RA 2 1 0.50
ER Medium Laser LA 5 1 1.00
ER Small Laser LA 2 1 0.50
SRM-2 RT 2 1 0.50
SRM-2 LT 2 1 0.50
MASC CT - 1 1.00
Active Probe HD 0 1 1.00
@SRM-2 (50) CT - 1 1.00
Free Critical Slots: 20
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 14
13 3 3 0 0 1 0 Structure: 1
Special Abilities: PRB, RCN, CASE, SRCH, ES, SOA |
Fire Moth Mod IH.hmp |
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Fire Moth Mod C.hmp |
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_________________ All that is necessary for evil to triumph is for good men to do nothing--Edmund Burke
[Last edited by master arminas on 11-Jan-2012 13:49; edited 5 times in total]
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master arminas Clan Goliath Scorpion Star Colonel
Joined: 07-Mar-2007 16:14 Posts: 718 Location: United States
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Posted: 01-Jan-2012 23:16 Post subject: A New Clan Vision |
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Code: | Hellwasp Mk XXV Mod NC (Prime)
Mass: 25 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3050
Cost: 3,877,917 C-Bills
Battle Value: 982
Chassis: Unknown Endo-Steel
Power Plant: Unknown 200 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: Unknown
Jump Capacity: 240 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER Medium Laser
1 Streak SRM-4
2 AP Gauss Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
The Hellwasp was designed by Clan Nova Cat to provide a fast, jump-capable,
light BattleMech capable of scouting for the remainder of its star. Basing the
design upon an amalgamation of the SLDF Stinger and Wasp BattleMechs, the Cats
incorporated elements of both designs, giving this Mech a balanced combination
of speed, armor, and firepower (both anti-Mech and anti-personnel). In use
today by every Clan, the Hellwasp is produced at three factories; one still
possessed by the Cats, the second claimed by the Cloud Cobras and the third by
the Goliath Scorpions.
Capabilities:
The Hellwasp masses 25-tons in overall weight, having gained five tons over its
ancient predecessors. It uses that additional mass to carry a combination of
engine, jump jets, armor, and weapons that would send most Inner Sphere
military officers in a state of shock, however. The Hellwasp uses endo-steel
internal structure to reduce the mass of the internal skeleton, and is armored
with four tons of ferro-fibrous armor plating. This gives the Hellwasp a
respectable 85.39% of the theoretical maximum protection for a 25-ton
BattleMech.
The engine used by this beast is a 200-rate extra-light fusion that gives the
Hellwasp a walking speed of 86.4 kilometers per hour and a running speed of
129.6 kph. In addition, the design has been fitted with eight jump jets for a
maximum jump distance of 240 meters. Much like the ancient Spider, the Cats
incorporated vectored thrust nozzles on the jets, allowing the Warrior piloting
a Hellwasp to radically alter his flight trajectory in mid-jump, playing havoc
with an opponent attempting to target this BattleMech.
The main medium-range weapon is an ER Medium Laser mounted in the right arm.
Similar in layout to the Stinger, this weapon is set along the upper surface of
the arm and possesses a firing grip and trigger grasped by the BattleMechs
right hand. Although this prevents the Hellwasp from using that actuator to
pick up objects, it facilitates removing and replacing a damaged laser.
For anti-personnel work, the Hellwasp is fitted with a pair of AP Gauss Rifles
in the left arm, along with a ton of ammunition (for 20 shots per APG). The
final weapon system is a Streak SRM-4 launcher set in the center torso, along
with a one-ton missile bin that holds 25 missile salvoes.
Just the base ten double-heat sinks are mounted, but in the Hellwasp these are
more than sufficient to handle the head load generated by a full jumping alpha
strike.
Deployment:
Encountered in the toumen of every Clan, the Hellwasp is what many Clansmen
consider the base-line standard of what a Light BattleMech should be. It may
lack sophisticated electronics and long-ranged weapon systems, but it is fast,
extremely maneuverable, reasonable well-armored, and capable of engaging a
variety of targets. More Trials of Possession and Grievance are fought out
between Warriors piloting a Hellwasp than not.
Variants:
Clan Cloud Cobra uses the standard Mod NC Hellwasp design detailed above. But
the Scorpions have modified the chassis in order to fit a one-ton targeting
computer module into the 'Mechs head. To accomodate the additional tonnage,
the Hellwasp Mk XXV Mod GS removes the Streak SRM-4 launcher and instead mounts
an older, lighter standard SRM-4 system.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 43 points 1.50
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 200 4.50
Walking MP: 8
Running MP: 12
Jumping MP: 8 Standard
Jump Jet Locations: 4 LT, 4 RT 4.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 76 4.00
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: CT, LA 0.00
Internal Armor
Structure Factor
Head 3 8
Center Torso 8 10
Center Torso (rear) 4
L/R Torso 6 7
L/R Torso (rear) 3
L/R Arm 4 7
L/R Leg 6 10
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RA 5 1 1.00
2 AP Gauss Rifles LA 2 2 1.00
Streak SRM-4 CT 3 1 2.00
@AP Gauss Rifle (40) LA - 1 1.00
@Streak SRM-4 (25) CT - 1 1.00
Free Critical Slots: 11
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 10
8j 3 3 0 0 1 0 Structure: 1
Special Abilities: CASE, SRCH, ES, SOA
Hellwasp Mk XXV Mod GS
Mass: 25 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3050
Cost: 3,852,917 C-Bills
Battle Value: 963
Chassis: Unknown Endo-Steel
Power Plant: Unknown 200 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: Unknown
Jump Capacity: 240 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER Medium Laser
1 SRM-4
2 AP Gauss Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 43 points 1.50
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 200 4.50
Walking MP: 8
Running MP: 12
Jumping MP: 8 Standard
Jump Jet Locations: 4 LT, 4 RT 4.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 76 4.00
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: CT, LA 0.00
Internal Armor
Structure Factor
Head 3 8
Center Torso 8 10
Center Torso (rear) 4
L/R Torso 6 7
L/R Torso (rear) 3
L/R Arm 4 7
L/R Leg 6 10
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RA 5 1 1.00
2 AP Gauss Rifles LA 2 2 1.00
SRM-4 CT 3 1 1.00
Targeting Computer HD - 1 1.00
@AP Gauss Rifle (40) LA - 1 1.00
@SRM-4 (25) CT - 1 1.00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 10
8j 3 3 0 0 1 0 Structure: 1
Special Abilities: CASE, SRCH, ES, SOA |
Hellwasp Mod NC.hmp |
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Hellwasp Mod GS.hmp |
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_________________ All that is necessary for evil to triumph is for good men to do nothing--Edmund Burke
[Last edited by master arminas on 11-Jan-2012 14:02; edited 2 times in total]
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master arminas Clan Goliath Scorpion Star Colonel
Joined: 07-Mar-2007 16:14 Posts: 718 Location: United States
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Posted: 01-Jan-2012 23:17 Post subject: A New Clan Vision |
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Code: | Shadow Asp Mk XXV Mod SA (Prime)
Mass: 25 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3050
Cost: 3,815,417 C-Bills
Battle Value: 1,050
Chassis: Unknown Endo-Steel
Power Plant: Unknown 200 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 LRM-10 w/ Artemis IV FCS
1 ER Medium Laser
1 SRM-6 w/ Artemis IV FCS
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
The Shadow Asp is a fast moving BattleMech designed to provide heavy missile
missile support to Light Stars. The design originated among the scientists of
Clan Star Adder, and they remain one of the major users to this day. The Jade
Falcons obtained production rights over a decade ago, and have their own
factory churning out Shadow Asps for their own toumen. While other Clans
generally like this BattleMech (with the noted exception of the Goliath
Scorpions, who disdain the heavy missile load) few have been able to obtain
examples from the powerful Adders or Falcons.
Capabilities:
Based in large part upon the SLDF Thorn and the stolen schematics of the Lyran
Commonwealth Commando, the Shadow Asp combines long-range and short-range
missiles on a 25-ton platform able to move at high rates of speed. Adder
scientists incorporated endo-steel internal structure in order to save weight,
which also led to the use of four tons of ferro-fibrous armor plating for
protection. Although not the heaviest amount possible for a 25-ton chassis
(indeed, just 85.39% of the maximum), the Warriors of Clan Star Adder consider
it adequete for the size and mission of the BattleMech.
Power is provided by a 200-rate extra-light fusion engine, giving the Shadow
Asp a walking speed of 86.4 kilometers per hour and a running speed of 129.6
kph. The design lacks jump jets, so its mobility is not as great as the
Hellwasp, but the Shadow Asp carries a heavier weapons loadout in exchange.
Still, there are few enough BattleMechs (in either the Clan Homeworlds or the
Inner Sphere) that can equal or exceed the Shadow Asp on a full run--and even
fewer that can outfight it once they catch it.
A Clan ER Medium Laser is carried in the left arm providing the only
non-ammunition dependent weapon of this design. Possessing a good range and
damage capacity, the ER Medium supplements the main damage caused by the Asps
two missile systems. The long-range system is carried in the right arm, which
lacks a hand actuator. This missile launcher is an LRM-10 rack, outfitted with
Artemis IV fire control, and fed from a missile bin that contains twenty-four
salvoes. For short-range work, the Asp carries a SRM-6 launcher in the center
torso; this launcher is also fitted out with Artemis IV. A single ton of
missiles are stored in the left torse, giving the SRM launcher fifteen salvoes.
Although only the ten integral double-heat sinks are mounted, the Shadow Asp is
a very cool-running BattleMech. Indeed, even when firing all weapons and
running at maximum speed, this design can suffer hits from several flamers or
inferno rounds without signficant overheat production.
Deployment:
Other than a few examples captured as isorla, only the Star Adders and Jade
Falcons field the Shadow Asp. Both of these powerful Crusader Clans have this
light BattleMech in full production--the Adders on Sheriden and the Falcons on
Ironhold.
Variants:
No variants of the Shadow Asp have yet been reported among the Clans.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 43 points 1.50
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 200 4.50
Walking MP: 8
Running MP: 12
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 76 4.00
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: LT, RA 0.00
Internal Armor
Structure Factor
Head 3 8
Center Torso 8 10
Center Torso (rear) 4
L/R Torso 6 7
L/R Torso (rear) 3
L/R Arm 4 7
L/R Leg 6 10
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-10 RA 4 1 2.50
Artemis IV FCS RA - 1 1.00
ER Medium Laser LA 5 1 1.00
SRM-6 CT 4 1 1.50
Artemis IV FCS CT - 1 1.00
@LRM-10 (Artemis) (24) RA - 2 2.00
@SRM-6 (Artemis) (15) LT - 1 1.00
Free Critical Slots: 17
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 11
8 3 3 1 0 1 0 Structure: 1
Special Abilities: CASE, SRCH, ES, SOA, IF 1 |
Shadow Asp Mod SA.hmp |
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Shadow Asp Mod SA.hmp |
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_________________ All that is necessary for evil to triumph is for good men to do nothing--Edmund Burke
[Last edited by master arminas on 11-Jan-2012 14:03; edited 2 times in total]
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master arminas Clan Goliath Scorpion Star Colonel
Joined: 07-Mar-2007 16:14 Posts: 718 Location: United States
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Posted: 02-Jan-2012 10:20 Post subject: A New Clan Vision |
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Code: | Argent Mongoose Mk XXX Mod GS (Prime)
Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3050
Cost: 6,035,640 C-Bills
Battle Value: 1,245
Chassis: Unknown Endo-Steel
Power Plant: Unknown 330 Fusion XL Engine
Walking Speed: 118.8 km/h
Maximum Speed: 183.6 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER Large Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
Orginally developed by Clan Mongoose, the Argent Mongoose was based on the SLDF
Hussar. Intended to be the fastest strike BattleMech in known space, it was
fairly successful in that regard. Other than incorporating new Clan technology
for XL engines, ferro-fibrous, endo-steel, and weapons, the current production
model is basically the same as the original Mongoose designed Mod M, only using
lighter weapons, and less bulky internal components. This decrease in the
weight of the equipment has allowed the two producers of the Argent Mongoose to
add an additional piece of equipment that the original Mod M lacked, either a
targeting computer or MASC. When the Smoke Jaguars absorbed Clan Mongoose,
they gained the factory that manufactured these BattleMechs, but promptly
mothballed it. The leaders of the Clan declared that the Jaguars would never
use such a dezgra machine of a dead Clan. The Goliath Scorpions and Ice
Hellions each issued a batchall for the rights to produce the BattleMech, and
in a show of their disdain, the Jaguars only bid one unaugmented Solahma
Warrior to defend their rights. Needless to say, the Hellions and Scorpions won
their trials. The original factory on Marshall was later dismantled by the
Jaguars.
Capabilities:
Built on a 30-ton frame, the Argent Mongoose uses a powerful 330-rate
extra-light fusion engine to acheive a walking speed of 118.8 kilometers per
hour and a running speed of 183.6 kph. The sheer mass of this engine--even the
XL engine--forced Mongoose designers to use both endo-steel internal structure
and ferro-fibrous armor plating (four tons--although the original had just
three) to have an acceptable payload of weaponry. Hewing to the intent of the
original design, Clan Mongoose installed an ER Large Laser in the center torso
and a prototype targeting computer to assist in long-range combat. The design
included double-strength heat sinks, making the Argent Mongoose a cool-running
machine that literally cannot overheat unless it suffers multiple damaging hits
to the engine.
Advancements in Clan baseline technology freed up internal volume and also
reduced the tonnage of the weapon, allowing Scoprion and Hellion users of this
BattleMech to increase the armor tonnage, alleviating one of the few flaws of
this old war machine.
Deployment:
Rarely seen in any Clan but Ice Hellion, the Argent Mongoose in nonetheless
prized for its speed and ability to engage targets accurately at extreme range.
The only Clan that does not field at least one Argent Mongoose is Clan Smoke
Jaguar--which refuses to accept this Mech even as isorla, destroying it
instead. While the Hellions do not trade this BattleMech with the other Clans,
the Scorpions do, and are the primary source of the Argent Mongoose among the
remaining Clans of Kerensky.
Variants:
The Hellions Argent Mongoose Mk XXX Mod IH removes the targeting computer and
installs instead MASC. This system makes the Argent Mongoose even faster for
limited periods of time, increasing maximum ground speed to 237.6 kilometers
per hour.
While the Wolves do not produce the Argent Mongoose, the Scorpions do
manufature a handful of custom Mod W variants for their allied Clan each year.
These units remove the ER Large Laser and targeting computer to instead mount
four ER Medium Lasers (2 x center torso; right arm; and left arm) and an ECM
suite (head).
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 330 12.50
Walking MP: 11
Running MP: 17
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 76 4.00
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Internal Armor
Structure Factor
Head 3 8
Center Torso 10 10
Center Torso (rear) 4
L/R Torso 7 7
L/R Torso (rear) 3
L/R Arm 5 7
L/R Leg 7 10
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser CT 12 1 4.00
Targeting Computer HD - 1 1.00
Free Critical Slots: 27
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 12
11 2 2 2 0 1 0 Structure: 2
Special Abilities: ENE, SRCH, ES, SOA
Argent Mongoose Mk XXX Mod IH
Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3050
Cost: 6,451,640 C-Bills
Battle Value: 1,308
Chassis: Unknown Endo-Steel
Power Plant: Unknown 330 Fusion XL Engine
Walking Speed: 118.8 km/h
Maximum Speed: 183.6 km/h (237.6 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER Large Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 330 12.50
Walking MP: 11
Running MP: 17 (22)
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 76 4.00
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Internal Armor
Structure Factor
Head 3 8
Center Torso 10 10
Center Torso (rear) 4
L/R Torso 7 7
L/R Torso (rear) 3
L/R Arm 5 7
L/R Leg 7 10
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser CT 12 1 4.00
MASC CT - 1 1.00
Free Critical Slots: 27
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 13
14 1 1 1 0 1 0 Structure: 2
Special Abilities: ENE, SRCH, ES, SOA
Argent Mongoose Mk XXX Mod W
Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3050
Cost: 6,438,640 C-Bills
Battle Value: 1,645
Chassis: Unknown Endo-Steel
Power Plant: Unknown 330 Fusion XL Engine
Walking Speed: 118.8 km/h
Maximum Speed: 183.6 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
4 ER Medium Lasers
1 ECM Suite
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 330 12.50
Walking MP: 11
Running MP: 17
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 76 4.00
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Internal Armor
Structure Factor
Head 3 8
Center Torso 10 10
Center Torso (rear) 4
L/R Torso 7 7
L/R Torso (rear) 3
L/R Arm 5 7
L/R Leg 7 10
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 ER Medium Lasers RA 10 2 2.00
2 ER Medium Lasers LA 10 2 2.00
ECM Suite CT 0 1 1.00
Free Critical Slots: 24
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 16
11 3 3 0 0 1 0 Structure: 2
Special Abilities: ECM, ENE, SRCH, ES, SOA |
Argent Mongoose Mod W.hmp |
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Argent Mongoose Mod W.hmp |
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779 Bytes |
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Argent Mongoose Mod IH.hmp |
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Argent Mongoose Mod IH.hmp |
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735 Bytes |
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Argent Mongoose Mod GS.hmp |
Description: |
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Argent Mongoose Mod GS.hmp |
Filesize: |
735 Bytes |
Downloaded: |
122 Time(s) |
_________________ All that is necessary for evil to triumph is for good men to do nothing--Edmund Burke
[Last edited by master arminas on 11-Jan-2012 15:52; edited 3 times in total]
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master arminas Clan Goliath Scorpion Star Colonel
Joined: 07-Mar-2007 16:14 Posts: 718 Location: United States
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Posted: 02-Jan-2012 10:24 Post subject: A New Clan Vision |
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Code: | Death Rattle Mk XXX Mod SV (Prime)
Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3050
Cost: 6,087,640 C-Bills
Battle Value: 1,369
Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 108.0 km/h
Maximum Speed: 162.0 km/h
Jump Jets: Unknown
Jump Capacity: 300 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
The Death Rattle is a Steel Viper BattleMech that owes its heritage to the
ancient SLDF Spider. This Mech has honor of being the only known BattleMech (in
Clan space or the Inner Sphere) that can jump 300 meters in a single bounce.
Firepower is light, but the mobility and maneuverability of this unit is
extremely high.
Capabilities:
The Death Rattle is a 30-ton BattleMech that uses a 300-rate extra-light fusion
engine for a walking speed of 108 kilometers per hour and a running speed of
162 kph. Ten jump jets are mounted on the design, for a total jump distance of
300 meters--a truely outstanding range. As with all Clan jump-capable
BattleMechs, the Vipers installed the vectored thrust jump-jet nozzles first
pioneered on the original SLDF Spider, that allow the Warrior piloting this
BattleMech to alter his trajectory in mid-flight. This ability complicates
hostile weapons targeting as their is no predictable, ballistic flight-path.
Endo-steel internal structure and five tons of ferro-fibrous armor was used in
the construction, and the Viper design team opted for only the base ten
double-strength heat sinks. Due to the weight of the engine and jump-jets,
armament is limited to two ER Medium Lasers, one each in the right and left
arms. However, to partially offset the targeting penalty presented by jumping
and firing, the Vipers tied both of these weapons into a one-ton targeting
computer mounted in the head.
Deployment:
As the only Light class BattleMech produced by the Vipers, the Death Rattle is
often traded with other Clans to obtain a balanced force. This has--over the
past century--gradually distributed the design among every other Clan. However,
the Vipers ferociously defend their rights to sole production of this
BattleMech, having defeated attempts by the Diamond Sharks, Goliath Scorpions,
Hell's Horses, Ice Hellions, Nova Cats, Star Adders, and Wolves to obtain the
design for themselves.
Variants:
A finely tuned design, the Death Rattle is extremely hard to modify. As such,
nearly all models are the standard Mod SV, although there is always the
possibility of encountering a unique non-standard model.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 300 9.50
Walking MP: 10
Running MP: 15
Jumping MP: 10 Standard
Jump Jet Locations: 5 LT, 5 RT 5.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 96 5.00
Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 10 12
Center Torso (rear) 5
L/R Torso 7 10
L/R Torso (rear) 3
L/R Arm 5 10
L/R Leg 7 12
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RA 5 1 1.00
ER Medium Laser LA 5 1 1.00
Targeting Computer HD - 1 1.00
Free Critical Slots: 16
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 14
10j 2 2 0 0 1 0 Structure: 2
Special Abilities: ENE, SRCH, ES, SOA |
Death Rattle Mod SV.hmp |
Description: |
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Death Rattle Mod SV.hmp |
Filesize: |
753 Bytes |
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110 Time(s) |
_________________ All that is necessary for evil to triumph is for good men to do nothing--Edmund Burke
[Last edited by master arminas on 11-Jan-2012 15:56; edited 2 times in total]
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master arminas Clan Goliath Scorpion Star Colonel
Joined: 07-Mar-2007 16:14 Posts: 718 Location: United States
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Posted: 02-Jan-2012 10:32 Post subject: A New Clan Vision |
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Code: | Frost Falcon Mk XXX Mod JF (Prime)
Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3050
Cost: 5,585,840 C-Bills
Battle Value: 1,342
Chassis: Unknown Endo-Steel
Power Plant: Unknown 240 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: Unknown
Jump Capacity: 240 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER Large Laser
2 AP Gauss Rifles
1 ECM Suite
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
Based in large part on the SLDF Falcon, the Jade Falcons developed the Frost
Falcon to provide ECM support and long-ranged firepower to their light
BattleMech Stars. Although the design is much sought after by other Clans, only
limited numbers of isorla have made their way into their ranks. Recently, the
Wolves acquired production rights to the design, but they and the Falcons
remain the only producers of this excellent scout and light striker.
Capabilities:
The Frost Falcon is a 30-ton BattleMech that incorporates a 240-rate
extra-light fusion engine at its core. This engine gives the Light unit a
walking speed of 86.4 kilometers per hour and a running speed of 129.6 kph.
Eight jump jets are fitted to the design, allowing the Frost Falcon to jump up
to 240 meters in a single bounce.
The internal skeleton consists of endo-steel, and the design incorporates a
total of five and half tons of ferro-fibrous armor plating, providing the Frost
Falcon with the absolute maximum amount of armor available on a 30-ton chassis.
Armament consists of a right-arm mounted ER Large Laser to deal with
BattleMechs, Aerospace Fighters, and Vehicles at range, with two AP Gauss
Rifles in the left arm (40 shots total) for anti-personnel work and to provide
a light battery of secondaries. The Fire Falcon also includes an ECM suite in
the head, providing electronic-warfare coverage for its Star.
Although just the standard ten double-strength heat sinks were mounted on the
design, this allows for the use of all weapons and movement modes with only
minimal excess overheat production on the full jumping alpha strike. Clan
Warriors should be more than able to compensate for the slight heat burden
created. At ranges above short, no excess heat is produced, even when the ER
Large and full jump capability are in constant use.
Deployment:
Among the Falcons, the Frost Falcon is found in nearly every Light BattleMech
Star, and many Medium Stars as well. It is a favored BattleMech among the
Warriors of that Clan who prize its mobility, armor protection, and heat
efficiency. While firepower may be below what these Crusaders normally desire,
none can deny the effectiveness of this light unit in its assigned role.
The Wolves have so far deployed only a handful of these light 'Mechs, mainly as
a jumping counterpart to their own Ice Ferret design. Nearly half of the
annual Wolf production goes to the Scorpions, however, who have their own
variant that the Wolves produce.
Variants:
The Clan Wolf Mod W is a simple modification that replaces the ECM Suite with
an Active Probe. This version provides the eyes and ears for many Wolf Striker
Clusters.
Although they do not have the rights to manufacture the Frost Falcon, the
Scorpions have managed to negotiate with the Wolves to have several units
custom built for them each year. This model (Mod GS) removes the ECM Suite and
replaces it with a one-ton targeting computer module.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 240 6.00
Walking MP: 8
Running MP: 12
Jumping MP: 8 Standard
Jump Jet Locations: 4 LT, 4 RT 4.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 CT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 105 5.50
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: LA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 10 15
Center Torso (rear) 5
L/R Torso 7 10
L/R Torso (rear) 4
L/R Arm 5 10
L/R Leg 7 14
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
2 AP Gauss Rifles LA 2 2 1.00
ECM Suite HD 0 1 1.00
@AP Gauss Rifle (40) LA - 1 1.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 13
8j 2 2 1 0 1 0 Structure: 2
Special Abilities: ECM, CASE, SRCH, ES, SOA
Frost Falcon Mk XXX Mod GS
Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3050
Cost: 5,338,840 C-Bills
Battle Value: 1,434
Chassis: Unknown Endo-Steel
Power Plant: Unknown 240 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: Unknown
Jump Capacity: 240 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER Large Laser
2 AP Gauss Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 240 6.00
Walking MP: 8
Running MP: 12
Jumping MP: 8 Standard
Jump Jet Locations: 4 LT, 4 RT 4.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 CT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 105 5.50
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: LA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 10 15
Center Torso (rear) 5
L/R Torso 7 10
L/R Torso (rear) 4
L/R Arm 5 10
L/R Leg 7 14
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
2 AP Gauss Rifles LA 2 2 1.00
Targeting Computer HD - 1 1.00
@AP Gauss Rifle (40) LA - 1 1.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 14
8j 2 2 2 0 1 0 Structure: 2
Special Abilities: CASE, SRCH, ES, SOA
Frost Falcon Mk XXX Mod W
Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3050
Cost: 5,585,840 C-Bills
Battle Value: 1,274
Chassis: Unknown Endo-Steel
Power Plant: Unknown 240 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: Unknown
Jump Capacity: 240 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER Large Laser
2 AP Gauss Rifles
1 Active Probe
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 240 6.00
Walking MP: 8
Running MP: 12
Jumping MP: 8 Standard
Jump Jet Locations: 4 LT, 4 RT 4.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 CT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 105 5.50
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: LA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 10 15
Center Torso (rear) 5
L/R Torso 7 10
L/R Torso (rear) 4
L/R Arm 5 10
L/R Leg 7 14
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
2 AP Gauss Rifles LA 2 2 1.00
Active Probe HD 0 1 1.00
@AP Gauss Rifle (40) LA - 1 1.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 13
8j 2 2 1 0 1 0 Structure: 2
Special Abilities: PRB, RCN, CASE, SRCH, ES, SOA |
Frost Falcon Mod W.hmp |
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Frost Falcon Mod JF.hmp |
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Frost Falcon Mod GS.hmp |
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Frost Falcon Mod GS.hmp |
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_________________ All that is necessary for evil to triumph is for good men to do nothing--Edmund Burke
[Last edited by master arminas on 11-Jan-2012 16:02; edited 2 times in total]
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master arminas Clan Goliath Scorpion Star Colonel
Joined: 07-Mar-2007 16:14 Posts: 718 Location: United States
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Posted: 02-Jan-2012 10:38 Post subject: A New Clan Vision |
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Code: | Hooded Eagle Mk XXX Mod GS (Prime)
Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3050
Cost: 5,918,640 C-Bills
Battle Value: 1,685
Chassis: Unknown Endo-Steel
Power Plant: Unknown 270 Fusion XL Engine
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
3 ER Medium Lasers
2 AP Gauss Rifles
1 Active Probe
1 ECM Suite
1 Anti-Missile System
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
A late comer to the Clan test grounds was the Goliath Scorpion Hooded Eagle.
Intended to serve as the primary Scorpion light-weight recon BattleMech, it is
able to perform all of the traditional Scout duties and is well-protected and
fast, plus it carries limited medium- and short-range firepower. Introduced in
the mid 3040s, a handful of these BattleMechs have made their way into other
Clans, including the Cobras and Wolves.
Capabilities:
The Hooded Eagle masses 30-tons and utilizes a 270-rate extra-light fusion
engine that gives it a walking speed of 97.2 kilometers per hour and a running
speed of 151.2 kph. The lack of jump jets limits the all-terrain mobility of
the design slightly, but the Warriors who have so far been granted permission
to pilot this BattleMech are impressed with the wide array of electronics and
light weapons, as well as the heat balance, speed, and armor protection.
Endo-steel internal structure forms the Hooded Eagle skeleton in order to save
as much mass as possible in the design; savings that were in turn dedicated to
armor plating. Five and a half tons of ferro-fibrous armor composite gives the
Hooded Eagle the maximum armor coverage available on a 30-ton BattleMech.
Additional defensive fire is provided by the head-mounted Anti-Missile System
(and its 24 bursts located in the center torso).
Main armament consists of three ER Medium Lasers (right arm, right torso, and
left torso) and two AP Gauss Rifles (both in the left arm, each of which has 20
shots). All five of these guns are tied into a one-ton targeting computer that
shares the center torso with the AMS ammunition magazine. Additionally, the
Hooded Eagle includes an Active Probe in the right torso and an ECM Suite in
the left torso, giving this Light BattleMech the electronics needed to support
its Star on the modern Clan battlefield.
On disadvantage of the design in that two of its three long-ranged weapons are
located in the torso, greatly reducing firepower when closing towards an enemy
formation while carrying mechanized Battle Armor. However, the designers placed
the weapons here to prevent one or two lucky (or precisely targeted) hits from
denuding this BattleMech of all offensive firepower.
Deployment:
Nearly every Goliath Scorpion Light BattleMech Star contains at least one
Hooded Eagle--many feature two points of these formidable light units. In
addition to Clans that gain the Hooded Eagle as isorla, both Cloud Cobra and
Wolf have received several dozen as part of a trade agreement that brought
needed resources to the Scorpion enclaves.
Variants:
Although the Cloud Cobras have not won production rights to this BattleMech,
they requested a modification of the units they received from the Scorpions.
This Hooded Eagle Mk XXX Mod CC removes the targeting computer to add a TAG
module in the center torso. With the large number of aerospace fighters that
the Cobras have on hand to deliver this ordance, the need for a fast,
well-protected TAG carrier simply outweighed the advantages that the targeting
computer can provide. In addition to directing Arrow IV air-to-surface
artillery rockets, the Cobras also use TAG to mark targets for laser-guided
bombs--and they are one of the few Clans that employ such weapons in quantity.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 270 7.50
Walking MP: 9
Running MP: 14
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 105 5.50
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: CT, LA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 10 15
Center Torso (rear) 5
L/R Torso 7 10
L/R Torso (rear) 4
L/R Arm 5 10
L/R Leg 7 14
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RA 5 1 1.00
2 AP Gauss Rifles LA 2 2 1.00
ER Medium Laser RT 5 1 1.00
Active Probe RT 0 1 1.00
ER Medium Laser LT 5 1 1.00
ECM Suite LT 0 1 1.00
Targeting Computer CT - 1 1.00
Anti-Missile System HD 1 1 0.50
@AP Gauss Rifle (40) LA - 1 1.00
@Anti-Missile System (24) CT - 1 1.00
Free Critical Slots: 18
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 17
9 3 3 0 0 1 0 Structure: 2
Special Abilities: PRB, RCN, ECM, AMS, CASE, SRCH, ES, SOA
Hooded Eagle Mk XXX Mod CC
Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3050
Cost: 5,970,640 C-Bills
Battle Value: 1,487
Chassis: Unknown Endo-Steel
Power Plant: Unknown 270 Fusion XL Engine
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
3 ER Medium Lasers
2 AP Gauss Rifles
1 Active Probe
1 ECM Suite
1 Anti-Missile System
1 TAG
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 270 7.50
Walking MP: 9
Running MP: 14
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 105 5.50
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: CT, LA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 10 15
Center Torso (rear) 5
L/R Torso 7 10
L/R Torso (rear) 4
L/R Arm 5 10
L/R Leg 7 14
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RA 5 1 1.00
2 AP Gauss Rifles LA 2 2 1.00
ER Medium Laser RT 5 1 1.00
Active Probe RT 0 1 1.00
ER Medium Laser LT 5 1 1.00
ECM Suite LT 0 1 1.00
TAG CT 0 1 1.00
Anti-Missile System HD 1 1 0.50
@AP Gauss Rifle (40) LA - 1 1.00
@Anti-Missile System (24) CT - 1 1.00
Free Critical Slots: 18
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 15
9 3 3 0 0 1 0 Structure: 2
Special Abilities: PRB, RCN, ECM, AMS, TAG, CASE, SRCH, ES, SOA |
Hooded Eagle Mod GS.hmp |
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Hooded Eagle Mod GS.hmp |
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Hooded Eagle Mod CC.hmp |
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Hooded Eagle Mod CC.hmp |
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1001 Bytes |
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_________________ All that is necessary for evil to triumph is for good men to do nothing--Edmund Burke
[Last edited by master arminas on 11-Jan-2012 16:07; edited 2 times in total]
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master arminas Clan Goliath Scorpion Star Colonel
Joined: 07-Mar-2007 16:14 Posts: 718 Location: United States
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Posted: 02-Jan-2012 10:53 Post subject: A New Clan Vision |
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Code: | Mist Lynx Mk XXX Mod SJ (Prime)
Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3050
Cost: 5,143,840 C-Bills
Battle Value: 1,504
Chassis: Unknown Endo-Steel
Power Plant: Unknown 210 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Unknown
Jump Capacity: 210 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 ER Medium Lasers
2 Streak SRM-4s
2 AP Gauss Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
Although the Smoke Jaguars generally disdain lighter-weight BattleMechs, they
do field the excellent Mist Lynx. With their high proportion of heavy and
assault class BattleMechs, they made no attempt at fitting this BattleMech with
with long-range weapons; rather, they maximized mobility and short-range
firepower to support the slower, heavier, less maneuverable BattleMechs.
Although examples of the Mist Lynx have spread throughout Clan space from those
machines captured as isorla, nearly all production remains concentrated on
Huntress--where all Smoke Jaguar BattleMechs are produced and fiercely defended
by two full Galaxies of Jaguar Warriors.
Just two years ago, however, the Jaguars lost their exclusive rights to produce
this design in a batchall against the Snow Ravens. Humiliated by their loss to
the 'naval' Clan, the Jaguars have begun making aggressive moves against Raven
holdings.
Capabilities:
The Mist Lynx masses 30-tons and features endo-steel internal structure and
five and a half tons of ferro-fibrous armor protection in order to save tonnage
for weapon systems. A smaller 210-rate extra-light fusion provides sufficient
power to allow walking speeds of 75.6 kilometers per hour and running speeds of
118.8 kph, while seven jump jets give this Light BattleMech a 210-meter jump
capacity.
Although slower than the majority of Clan Light BattleMechs, the Mist Lynx is
heavily armed with mid- and short-range weaponry. Two ER Medium Lasers (right
arm and head) are the longest-range weapons on this BattleMech, backed up by
twin Streak SRM-4 racks (right torso and left torso). The Jaguars allocated
only a single ton of SRM ammo in the center torso, but with the no lock-no fire
feature of the Streaks this is usually sufficient for any trial. At even closer
ranges, a pair of AP Gauss Rifles provides light anti-Mech/anti-Vehicle
support, and well as fearsome anti-infantry capacity.
Provided that both Streak packs lock on to a target, the Mist Lynx can overheat
by quite a bit, but normally just one will lock and the excess heat produced is
then quite managable. Still, this is a machine that can quickly become heavily
overheated, and it lacks to speed to open the range while cooling down
afterwards.
Deployment:
The Jaguars are the only major users of the Mist Lynx, however, several other
Clans have won possession of individual BattleMechs of this class in various
trials. The recent acquisition of the design by the Snow Ravens has deeply
embarassed the Jaguars, especially since the Ravens are negotiating with the
Sharks to offer the 'Mech to them. Should this occur, the once Jaguar
exclusive design will be marketed to all of the Clans of Kerensky, and the
Jaguar humiliation will become complete.
Variants:
The Mist Lynx Mk XXX Mod SJ-2 has only had a handful of prototypes produced and
may, in fact, have already been cancelled by the Jaguar Khans. This variant
removes both Streak SRM packs and the ammunition to fit eight ER Small Lasers
into the torsos and arms, along with one additional double-strength heat sink.
A pure infighter, the Mod SJ-2 runs blistering hot and can easily overwhelm its
pilot, but is capable of inflicting incredible damage at point-blank range.
The Ravens have downgraded the Streak SRM-4 packs on their Mod SR Mist Lynx to
standard SRM units. The weight savings allows for the installation of a
one-ton targeting computer module and a second ton of SRM ammunition; the use
of standard launchers instead of Streaks also allow the Ravens and other users
of the Mod SR to use specialty munitions for the SRM packs.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 210 4.50
Walking MP: 7
Running MP: 11
Jumping MP: 7 Standard
Jump Jet Locations: 1 CT, 3 LT, 3 RT 3.50
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 105 5.50
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: CT, LA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 10 15
Center Torso (rear) 5
L/R Torso 7 10
L/R Torso (rear) 4
L/R Arm 5 10
L/R Leg 7 14
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RA 5 1 1.00
2 AP Gauss Rifles LA 2 2 1.00
Streak SRM-4 RT 3 1 2.00
Streak SRM-4 LT 3 1 2.00
ER Medium Laser HD 5 1 1.00
@AP Gauss Rifle (40) LA - 1 1.00
@Streak SRM-4 (25) CT - 1 1.00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 15
7j 4 4 0 0 1 0 Structure: 2
Special Abilities: CASE, SRCH, ES, SOA
Mist Lynx Mk XXX Mod SJ-2
Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3050
Cost: 4,969,640 C-Bills
Battle Value: 1,589
Chassis: Unknown Endo-Steel
Power Plant: Unknown 210 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Unknown
Jump Capacity: 210 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 ER Medium Lasers
8 ER Small Lasers
2 AP Gauss Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 210 4.50
Walking MP: 7
Running MP: 11
Jumping MP: 7 Standard
Jump Jet Locations: 1 CT, 3 LT, 3 RT 3.50
Heat Sinks: Double Heat Sink 11(22) 1.00
Heat Sink Locations: 1 LT, 1 RT, 1 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 105 5.50
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: LA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 10 15
Center Torso (rear) 5
L/R Torso 7 10
L/R Torso (rear) 4
L/R Arm 5 10
L/R Leg 7 14
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RA 5 1 1.00
ER Small Laser RA 2 1 0.50
2 AP Gauss Rifles LA 2 2 1.00
2 ER Small Lasers LA 4 2 1.00
2 ER Small Lasers RT 4 2 1.00
2 ER Small Lasers LT 4 2 1.00
ER Small Laser CT 2 1 0.50
ER Medium Laser HD 5 1 1.00
@AP Gauss Rifle (40) LA - 1 1.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 16
7j 5 5 0 0 1 0 Structure: 2
Special Abilities: CASE, SRCH, ES, SOA
Mist Lynx Mk XXX Mod SR
Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3050
Cost: 5,143,840 C-Bills
Battle Value: 1,489
Chassis: Unknown Endo-Steel
Power Plant: Unknown 210 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Unknown
Jump Capacity: 210 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 ER Medium Lasers
2 SRM-4s
2 AP Gauss Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 210 4.50
Walking MP: 7
Running MP: 11
Jumping MP: 7 Standard
Jump Jet Locations: 1 CT, 3 LT, 3 RT 3.50
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 105 5.50
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: LT, RT, LA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 10 15
Center Torso (rear) 5
L/R Torso 7 10
L/R Torso (rear) 4
L/R Arm 5 10
L/R Leg 7 14
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RA 5 1 1.00
2 AP Gauss Rifles LA 2 2 1.00
SRM-4 RT 3 1 1.00
SRM-4 LT 3 1 1.00
Targeting Computer CT - 1 1.00
ER Medium Laser HD 5 1 1.00
@AP Gauss Rifle (40) LA - 1 1.00
@SRM-4 (25) RT - 1 1.00
@SRM-4 (25) LT - 1 1.00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 15
7j 3 3 0 0 1 0 Structure: 2
Special Abilities: CASE, SRCH, ES, SOA, SRM 1/1/0 |
Mist Lynx Mod SJ.hmp |
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Mist Lynx Mod SJ.hmp |
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Mist Lynx Mod SJ-2.hmp |
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Mist Lynx Mod SJ-2.hmp |
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987 Bytes |
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Mist Lynx Mod SR.hmp |
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Mist Lynx Mod SR.hmp |
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922 Bytes |
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102 Time(s) |
_________________ All that is necessary for evil to triumph is for good men to do nothing--Edmund Burke
[Last edited by master arminas on 11-Jan-2012 16:14; edited 1 time in total]
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master arminas Clan Goliath Scorpion Star Colonel
Joined: 07-Mar-2007 16:14 Posts: 718 Location: United States
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Posted: 02-Jan-2012 11:12 Post subject: A New Clan Vision |
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Code: | Snapping Turtle Mk XXX Mod BS (Prime)
Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3050
Cost: 3,906,500 C-Bills
Battle Value: 1,110
Chassis: Unknown Endo-Steel
Power Plant: Unknown 150 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 Ultra AC/10
1 ER Medium Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
The Snapping Turtle is one of the lightest BattleMech designs fielded by Clan
Blood Spirit, and their one of the few produced by their factories. Based in
large part upon the UrbanMech, the Snapping Turtle is very slow for a Clan
light BattleMech, but is jump-capable and carries a decent amount of firepower
and fairly heavy armor protection. Entire Spirit second-line Trinary formations
use this BattleMech almost exclusively in their defense of their capital world
(indeed, only world) of York.
Capabilities:
Massing 30-tons, the Snapping Turtle uses endo-steel internal structure to gain
additional tonnage for its weapon systems. In a similar vein, the five tons of
armor plating are all ferro-fibrous in order to maximum protection while saving
as much mass for weapons as possible. This design uses a low-mass and low-cost
150-rate extra-light fusion engine which gives it a walking speed of 54
kilometer per hour and a running speed of 86.4 kph. These speeds are more often
than not seen on Heavy and Assault class BattleMechs--not on 30-ton Lights!
Even with five jump jets installed, the Snapping Turtle's (Blood Spirits never refer
to this design as the Snapper, by the way) mobility is still quite low.
However, with the designers saving as much mass as possible, they were able to
mount a Class 10 Ultra Autocannon in the right arm, along with two tons of
ammunition (for a total of 20 shots). As a secondary weapon, an ER Medium Laser
has been installed in the left arm. Both arms lack any hand or lower arm
actuators, allowing the Snapping Turtle to 'flip' their weapons to fire at
targets directly behind them. This ability further increases the value of the
Snapping Turtle in urban warfare or similar tight environments.
Deployment:
Even when taken as isorla, it is a rare Clan Warrior who claims a Snapping
Turtle as his own. Outside of Clan Blood Spirit, this BattleMech is virtually
unknown--indeed, only one Warrior in all fifteen of the remaining Clans
currently pilots a Snapping Turtle.
Variants:
The Blood Spirits have produced just one variant of the Snapping Turtle, and
this variant is extremely simple; the Clan scientists replaced the UAC-10 and
ammo with an LB-10X and ammo to increase endurance and flexibility on the Mod
BS-2. The Clan is concentrating on cranking out as many of these BattleMechs
(both the BS-1 and BS-2 models) as their limited resources will allow.
Conservative estimates by the Watch indicate that currently the Spirits have
enough Snapping Turtles in storage to equip five Clusters--and more are
produced each and every month.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 150 3.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT 2.50
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 2 LT, 2 RT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 96 5.00
Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: RA 0.00
Internal Armor
Structure Factor
Head 3 8
Center Torso 10 12
Center Torso (rear) 4
L/R Torso 7 10
L/R Torso (rear) 4
L/R Arm 5 10
L/R Leg 7 12
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Ultra AC/10 RA 3 4 10.00
ER Medium Laser LA 5 1 1.00
@Ultra AC/10 (20) RA - 2 2.00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 11
5j 3 3 2 0 1 0 Structure: 2
Special Abilities: CASE, SRCH, ES, SOA
Snapping Turtle Mk XXX Mod BS-2
Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3050
Cost: 4,010,500 C-Bills
Battle Value: 976
Chassis: Unknown Endo-Steel
Power Plant: Unknown 150 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 LB 10-X AC
1 ER Medium Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 150 3.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT 2.50
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 2 LT, 2 RT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 96 5.00
Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: RA 0.00
Internal Armor
Structure Factor
Head 3 8
Center Torso 10 12
Center Torso (rear) 4
L/R Torso 7 10
L/R Torso (rear) 4
L/R Arm 5 10
L/R Leg 7 12
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LB 10-X AC RA 2 5 10.00
ER Medium Laser LA 5 1 1.00
@LB 10-X (Cluster) (10) RA - 1 1.00
@LB 10-X (Slug) (10) RA - 1 1.00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 10
5j 2 2 1 0 1 0 Structure: 2
Special Abilities: CASE, SRCH, ES, SOA, FLK 1/1/1 |
Snapping Turtle Mod BS.hmp |
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Snapping Turtle Mod BS-2.hmp |
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_________________ All that is necessary for evil to triumph is for good men to do nothing--Edmund Burke
[Last edited by master arminas on 11-Jan-2012 16:31; edited 2 times in total]
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master arminas Clan Goliath Scorpion Star Colonel
Joined: 07-Mar-2007 16:14 Posts: 718 Location: United States
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Posted: 02-Jan-2012 11:19 Post subject: A New Clan Vision |
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Code: | Solahma Mk XXX Gamma
Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3050
Cost: 2,819,440 C-Bills
Battle Value: 1,240
Chassis: Unknown Endo-Steel
Power Plant: Unknown 180 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 LRM-10
2 ER Medium Lasers
2 AP Gauss Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
Solahma Gamma is a 30-ton light BattleMech designed and developed by the Clans
as a low-cost/low-resource unit intended for Solahma Warriors. Although
outclassed by front-line modern BattleMechs, the Gamma remains more effective
than many Inner Sphere designs, despite its use of a standard engine. A single
factory complex on Strana Mechty manufactures the Gamma (as well as the Beta
and Alpha) for the Clans on an as needed basis. Jointly owned by all the Clans,
this complex will produce Solahma BattleMechs provided the invidual Clans
supply the necessary resources and weapon systems.
Capabilities:
Massing 30-tons, the Solahma Gamma is used exclusively by Solahma units to
fufill traditional light roles. It uses a low-power, low-weight, and low-cost
180-rate standard fusion engine, endo-steel internal structural members, and
5.0 tons of ferro-fibrous armor plating (providing 91% of max coverage). Six
jump jets are carried by the Gamma, and ten double-strength heat sinks are
fitted to chassis, allowing this 'Mech to jump distances of up to 180 meters.
Armament consists of two ER Medium Lasers (head and right arm), with an LRM-10
launcher in the right torso (24 shots). This configuration allows the Delta to
engage targets at long-range, yet remains suprisingly effective in close-combat
as well. For anti-personnel work, two AP Gauss Rifles (40 shots) are fitted to
the left arm.
Deployment:
Every Clan maintains at least one Solahma Cluster manned by Warriors deemed too
old to serve in front-line or second-line Clusters. Seeking an honorable death,
these warriors have spent their careers being unlucky enough to acheive no
glorious record of deeds on their codex and are not likely to have their
genetic diversity passed on to future generations of Clan warriors. By
volunteering to serve in a Solahma unit, these warriors earn one final chance
to earn the distinction and honor that will ensure they are part of their
Clan's legacy.
Although only seldom committed to combat against other Clans, the Solahma are
used extensively in hunting down bandits of the Dark Caste. Here, these
warriors serve the Clans in a vital role that many warriors see as beneath
them. As most bandits are equipped with olders SLDF 'Mechs, the lack of
advanced technology and the slower nature of the Solahma series do not normally
adversely affect their combat effectiveness.
Variants:
None of the Solahma series of BattleMechs have varients--the Clans do believe
in devoting large amounts of resources to provide for what
are--ultimately--expendable troops.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: Fusion Engine 180 7.00
Walking MP: 6
Running MP: 9
Jumping MP: 6 Standard
Jump Jet Locations: 3 LT, 3 RT 3.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LT, 2 RT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 96 5.00
Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: RT, LA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 10 12
Center Torso (rear) 5
L/R Torso 7 10
L/R Torso (rear) 3
L/R Arm 5 10
L/R Leg 7 12
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RA 5 1 1.00
2 AP Gauss Rifles LA 2 2 1.00
LRM-10 RT 4 1 2.50
ER Medium Laser HD 5 1 1.00
@AP Gauss Rifle (40) LA - 1 1.00
@LRM-10 (24) RT - 2 2.00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 12
6j 3 3 1 0 1 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SOA |
Solahma Gamma.hmp |
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_________________ All that is necessary for evil to triumph is for good men to do nothing--Edmund Burke
[Last edited by master arminas on 11-Jan-2012 16:35; edited 1 time in total]
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master arminas Clan Goliath Scorpion Star Colonel
Joined: 07-Mar-2007 16:14 Posts: 718 Location: United States
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Posted: 02-Jan-2012 11:31 Post subject: A New Clan Vision |
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Code: | Thunder Hound Mk XXX Mod C (Prime)
Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3050
Cost: 4,940,520 C-Bills
Battle Value: 1,539
Chassis: Unknown Endo-Steel
Power Plant: Unknown 210 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER PPC
1 LRM-10 w/ Artemis IV FCS
2 AP Gauss Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
Although the Coyotes are best know for their use of heavy and assault class
BattleMechs, even their fellow Clans seem to forget that they do posses a
number of Striker Clusters comprised of lighter BattleMechs. When the Golden
Century began to draw to a close, the Khans of Clan Coyote saw the need for a
new Light BattleMech, one suited to their style of warfare. Turning to the
archives of the Goliath Scorpions, they found what they were looking for in the
BattleMech commissioned just before the start of the Amaris Civil War, but one
that never reached the SLDF before the Exodus: the Valkyrie. They also
discovered the schematics for the PNT-8Z Panther, and in a moment of
inspiration decided to combine the two designs into one. Thus was born the
Thunder Hound.
Capabilities:
The Thunder Hound is a 30-ton BattleMech that uses a 210-rate fusion engine to
cruise at speeds of 75.6 kilometers per hour and run at up to 118.8 kph. Coyote
scientist-engineers fitted the Thunder Hound with endo-steel internal structure
and four and a half tons of ferro-fibrous armor plating (81.9% of maximum armor
coverage). Unlike its two distant ancestors, the Thunder Hound does not
incorporate jump jets, somewhat limiting its use on the battlefield in the eyes
of many detractors.
Until the weapons are unveiled. The Coyotes fitted an ER PPC to this BattleMech
in the right arm and an LRM-10 rack with Artemis IV and twenty-four shots in
the left torso. Both weapons can be fired for no heat buildup, but movement
will generate a small amount of excess overheat. However, Coyote Warriors are
well-used to dealing with that minor difficulty. In order to deal with
elementals or other infantry troops, the design also features a pair of AP
Gauss Rifles in the left arm (with 20 shots per APG).
A relatively new design, other Clans have tried hard to obtain rights to
produce the Thunder Hound--or at least manage to capture a few samples as
isorla--but so far none of them have succeeded at the first. Clan Ghost Bear
acquired three Thunder Hounds during a trial on Tokasha, and Clan Wolf traded
two Timber Wolves for a star of Thunder Hounds, but few other Clans have so far
acquired any of these powerful light BattleMechs.
Deployment:
Thunder Hounds are slowly making their way throughout the Coyote toumen, with
some even appearing in Heavy or Assault Stars where they serve as forward
observers or scouts for the main body of the Star. In Striker Clusters, it is
not uncommon to encounter an entire Star consisting of nothing but Thunder
Hounds.
Variants:
The Coyotes do manufacture a number of alternate models for the Scorpions in
appreciation for the access to their archives and assistance in designing their
latest 'Mech. These Mod GS Thunder Hounds down-grade the right arm ER PPC to
an ER Large Laser, which allows for the installation of a one-ton targeting
computer module in the head and the armor plating to be thickened to 5.5 tons
of ferro-fibrous (100% of maximum armor protection).
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 210 4.50
Walking MP: 7
Running MP: 11
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Ferro-Fibrous AV - 86 4.50
Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: LT, LA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 10 10
Center Torso (rear) 5
L/R Torso 7 10
L/R Torso (rear) 4
L/R Arm 5 7
L/R Leg 7 10
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 2 6.00
2 AP Gauss Rifles LA 2 2 1.00
LRM-10 LT 4 1 2.50
Artemis IV FCS LT - 1 1.00
@AP Gauss Rifle (40) LA - 1 1.00
@LRM-10 (Artemis) (24) LT - 2 2.00
Free Critical Slots: 17
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 15
7 3 3 3 0 1 0 Structure: 2
Special Abilities: CASE, SRCH, ES, SOA, IF 1
Thunder Hound Mk XXX Mod GS
Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3050
Cost: 4,849,520 C-Bills
Battle Value: 1,444
Chassis: Unknown Endo-Steel
Power Plant: Unknown 210 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER Large Laser
1 LRM-10 w/ Artemis IV FCS
2 AP Gauss Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 210 4.50
Walking MP: 7
Running MP: 11
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Ferro-Fibrous AV - 105 5.50
Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: LT, LA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 10 15
Center Torso (rear) 5
L/R Torso 7 10
L/R Torso (rear) 4
L/R Arm 5 10
L/R Leg 7 14
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
2 AP Gauss Rifles LA 2 2 1.00
LRM-10 LT 4 1 2.50
Artemis IV FCS LT - 1 1.00
Targeting Computer HD - 1 1.00
@AP Gauss Rifle (40) LA - 1 1.00
@LRM-10 (Artemis) (24) LT - 2 2.00
Free Critical Slots: 17
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 14
7 3 3 2 0 1 0 Structure: 2
Special Abilities: CASE, SRCH, ES, SOA, IF 1 |
Thunder Hound Mod C.hmp |
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Thunder Hound Mod GS.hmp |
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_________________ All that is necessary for evil to triumph is for good men to do nothing--Edmund Burke
[Last edited by master arminas on 11-Jan-2012 16:38; edited 1 time in total]
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master arminas Clan Goliath Scorpion Star Colonel
Joined: 07-Mar-2007 16:14 Posts: 718 Location: United States
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Posted: 02-Jan-2012 12:14 Post subject: A New Clan Vision |
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A few more random thoughts on this AU.
I have always found it peculiar (to say the least) that the average 'Mech weight of the Clans had exploded into the heavy category. Even the SLDF averaged out at medium-weight machines: did the Clans suddenly lose appreciation for scouts?
It has been argued that the Clan system of trials forced up the average weight as heavy and assault class 'Mechs can mount a tremendous array of weapons, but I believe this is a false dichotomy. The nature of Clan trials should have forced the average weight downwards, not upwards. Yes, it seems counter-intutive, but the resource-conscious nature of the Clans should mean that this society seeks to develop the most efficient and effective light and medium 'Mechs (that consume fewer resources). And the very nature of the Clan bidding system rewards those who accomplish their objectives with lighter, less-costly units.
Past a certain point, the warriors skill means less than the battle-cruiser sized array of weapons a Clan heavy 'Mech can carry. Against a Hellbringer or Timber Wolf or Warhawk or Direwolf, the amount of armor an opponent carries isn't really that relevant. Their firepower swamps it. It removes the need to maneuver and use the skill of the warrior to acheive victory, and instead relies on hitting an opponent with so many shots that he is simply overwhelmed.
So, in this AU, I have restored things to how I think it should be. Mediums are the most common 'Mechs in the Clan toumens, followed in equal parts by lights and heavies. Assault-weight units remain relatively uncommon, comprising about 10% of the toumen's strength. This is overall, of course. Some specific Clans (like the Coyotes, Adders, and Jaguars) will have a much larger percentage of assault 'Mechs (possibly as high as 20%) and others may field either a lesser number or none whatsoever (Ice Hellions, Goliath Scorpions).
But it is the work-horse Medium-weight design that remains the core of the Clan military--just like the SLDF and just like the Inner Sphere. And that, my friends, is how it should be; at least in my own humble opinion. As a side effect, my emphasis on light and medium designs over heavy and assault means that as a general rule of thumb speed and maneuverability of Clan units becomes much more important. A Cluster with no heavies or assaults might mean that the slowest unit moves at 6/9--or maybe even 7/11. Such a Clan unit might still carry as much firepower as a medium-weight Inner Sphere Regiment, but now is capable of moving at tremendous cross-country rates.
Speed and mobility and maneuverability are key components of a Clan toumen, components that have been lost in canons concentration on the oh my god, how many guns can I mount? school of thought. As part of this reimagination of the Clans, I hope to restore the balance between speed, mobility, armor protection, and firepower to make Clan units truely lethal and terrifying opponents.
More to come.
Master Arminas
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master arminas Clan Goliath Scorpion Star Colonel
Joined: 07-Mar-2007 16:14 Posts: 718 Location: United States
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Posted: 02-Jan-2012 13:48 Post subject: A New Clan Vision |
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Some folks might be wondering why I mention only sixteen Clans, what with it being 3050 and all. Well, that is because I moved forward the Burrock absorption by a couple of decades. I have the Star Adders discover the Burrock indiscretions in 3041 . . . and the end result is the destruction of that Clan. The perfidy of the Burrocks in their dealings with the Dark Caste resulted in the Adders decision to wipe the warrior slate clean; other than sib-kin and warriors too young to have a been a part of the illegal activities, the Adders annihilated the Burrock Warrior caste. They did absorb the Burrock civilian castes and holdings.
As per canon, the Blood Spirits were very angry that they were not awarded with the honor of dispatching the Burrocks and they interferred with the Trial--resulting in very strained relations between the Adders and the Spirits to this day.
But this is why there are only sixteen Clans in 3050.
Master Arminas
_________________ All that is necessary for evil to triumph is for good men to do nothing--Edmund Burke
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master arminas Clan Goliath Scorpion Star Colonel
Joined: 07-Mar-2007 16:14 Posts: 718 Location: United States
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Posted: 02-Jan-2012 14:57 Post subject: A New Clan Vision |
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Code: | Crimson Barracuda Mk XXXV Mod DS (Prime)
Mass: 35 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3050
Cost: 7,098,210 C-Bills
Battle Value: 1,233
Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: Unknown
Jump Capacity: 240 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER Medium Laser
6 AP Gauss Rifles
1 Active Probe
1 Anti-Missile System
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
The Crimson Barracuda is a Diamond Shark BattleMech developed by that Clan, but
sold or traded to any Clan that wants one. Inspired by the Firestarter, Clan
scientists, engineers, and Warriors worked together to bring this BattleMech to
life. Although of only moderate use against hostile BattleMechs, the Crimson
Barracuda is a horrid nightmare to conventional infantry or even battle armor
it faces.
Capabilities:
At 35 tons, and a movement rate of 86.4 kilometers per hour walking (129.6 kph
running), one would expect that the Crimson Barracuda would be a fearsome
opponent. And it is, just not in the way that would normally meet those
expectations. The Shark designers incorporated endo-steel internal structure as
well as five and a half tons of ferro-fibrous armor plating for protection.
Additional defense is provided by the head-mounted Anti-Missile System (24
bursts of ammo in the center torso). An Active Probe in the center torso allows
the Crimson Barracuda to locate camoflagued or otherwise concealed infantry
troopers and generally provides a 'sharper' sensor resolution capability. The
only conventional weapon system is a single ER Medium Laser in the right arm.
But the secondary weapons consist of no fewer than six AP Gauss Rifles (two in
the left arm, two in the right torso, and two in the left torso; each with 20
shots)!
This is enough firepower that the average damage delivered from a single salvo
is enough to obliterate two points of conventional infantry (or Inner Sphere
squads)--or even more if caught in the open. Although it is very much a specialty
BattleMech, with Operation Revival have finally been authorized and the return
to the Inner Sphere iminent, Diamond Shark merchants expect to receive many
additional orders for the Crimson Barracuda--especially with the high numbers
of conventional infantry used by the Successor Lords.
Deployment:
The Crimson Barracuda is either hated or loved by those assigned to pilot one;
none can deny that is deadly to hostile infantry, however. Produced solely by
the Diamond Sharks, the Crimson Barracuda is one of their units designed,
constructed, and marketed for export to the remaining Clans. As such, it sees
use in nearly toumen--at least in limited numbers.
Variants:
Originally intended for sale to the Scorpions, the Sharks built one variant
model of the Crimson Barracuda. However, this version has also seen traded
with several other Clans. The Mod GS variant removes the right torso AP Gauss
Rifles and their ammunition and replaces them with a second ER Medium Laser
(right arm) and a one-ton targeting computer module. Slightly less effective
against infantry, the Crimson Barracuda Mod GS has greater effectivenss against
hostile 'Mechs and vehicles and is exceptionally accurate.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 58 points 2.00
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 280 8.00
Walking MP: 8
Running MP: 12
Jumping MP: 8 Standard
Jump Jet Locations: 4 LT, 4 RT 4.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 105 5.50
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: CT, LT, RT, LA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 11 15
Center Torso (rear) 5
L/R Torso 8 10
L/R Torso (rear) 4
L/R Arm 6 10
L/R Leg 8 14
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RA 5 1 1.00
2 AP Gauss Rifles LA 2 2 1.00
2 AP Gauss Rifles RT 2 2 1.00
2 AP Gauss Rifles LT 2 2 1.00
Active Probe CT 0 1 1.00
Anti-Missile System HD 1 1 0.50
@AP Gauss Rifle (40) LA - 1 1.00
@AP Gauss Rifle (40) RT - 1 1.00
@AP Gauss Rifle (40) LT - 1 1.00
@Anti-Missile System (24) CT - 1 1.00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 12
8j 3 3 0 0 1 0 Structure: 2
Special Abilities: PRB, RCN, AMS, CASE, SRCH, ES, SOA
Crimson Barracuda Mk XXXV Mod GS
Mass: 35 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3050
Cost: 7,125,210 C-Bills
Battle Value: 1,570
Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: Unknown
Jump Capacity: 240 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 ER Medium Lasers
4 AP Gauss Rifles
1 Active Probe
1 Anti-Missile System
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 58 points 2.00
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 280 8.00
Walking MP: 8
Running MP: 12
Jumping MP: 8 Standard
Jump Jet Locations: 4 LT, 4 RT 4.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 105 5.50
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: CT, LT, LA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 11 15
Center Torso (rear) 5
L/R Torso 8 10
L/R Torso (rear) 4
L/R Arm 6 10
L/R Leg 8 14
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 ER Medium Lasers RA 10 2 2.00
2 AP Gauss Rifles LA 2 2 1.00
Targeting Computer RT - 1 1.00
2 AP Gauss Rifles LT 2 2 1.00
Active Probe CT 0 1 1.00
Anti-Missile System HD 1 1 0.50
@AP Gauss Rifle (40) LA - 1 1.00
@AP Gauss Rifle (40) LT - 1 1.00
@Anti-Missile System (24) CT - 1 1.00
Free Critical Slots: 9
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 16
8j 3 3 0 0 1 0 Structure: 2
Special Abilities: PRB, RCN, AMS, CASE, SRCH, ES, SOA |
_________________ All that is necessary for evil to triumph is for good men to do nothing--Edmund Burke
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master arminas Clan Goliath Scorpion Star Colonel
Joined: 07-Mar-2007 16:14 Posts: 718 Location: United States
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Posted: 02-Jan-2012 15:07 Post subject: A New Clan Vision |
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Code: | Dark Omen Mk XXXV Mod SR (Prime)
Mass: 35 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3050
Cost: 6,484,410 C-Bills
Battle Value: 1,676
Chassis: Unknown Endo-Steel
Power Plant: Unknown 245 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER Large Laser
2 Streak SRM-6s
2 AP Gauss Rifles
1 Active Probe
1 ECM Suite
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
One of Clan Snow Raven's few BattleMech designs, the Dark Omen is a fairly fast
moving and hard-hitting BattleMech that serves as that Clan's standard light
unit. With a good array of weaponry, decent speed, and extensive electronics,
the Raven's rely on the Dark Omen to fill all of the needed roles of a light
Battlemech on the field of battle.
Capabilities:
At 35 tons, the Dark Omen is at the upper end of the Light-class BattleMech
weight-classifications. This unit uses a 245-rate extra-light fusion engine
allowing a walking speed of 75.6 kilometers per hour and a running speed of
118.8 kph; no jump jets are mounted on the design, which does limit its
mobility and maneuverability, especially in restricted terrain.
The use of endo-steel internal structure and five tons of ferro-fibrous armor
protection saved several tons of mass; all which was placed into weaponry and
equipment. To help meet its scouting role needs, the Dark Omen carries an
Active Probe in the right torso and an ECM Suite in the left torso. The right
arm carries the long-ranged weapon system: an ER Large Laser. To augment this
weapon at shorter-ranges, two Streak SRM-6 packs are fitted, one each in the
right and left torsos. The missile launchers are fed from a single ton of
ammunition located in the center torso. Although this provides just 15 total
salvoes of missiles, the Streak nature of this launcher means that none will be
wasted and should prove adequete.
Two AP Gauss Rifles are fitted to the left arm for anti-personnel work and to
provide close-in protection against hostile infantry and battle armor troopers,
fed from a common ton of ammunition (for 20 shots per APG).
All of these weapons are tied into a one-ton targeting computer module located
in the head. With just ten double-strength heat sinks, the Dark Omen is prone
to overheating if all weapons are fired on a full-run, but the burden is one
that any well-trained Clan Warrior should be able to handle easily.
Deployment:
Commonly encountered in the Raven toumen, the Dark Omen has been criticized by
other Clans as being 'too general-purpose' in nature. It is a
jack-of-all-trades Light BattleMech that can do everything, but excells at
nothing. Consequently, other than examples captured as isorla, only a handful
of Dark Omens are seen in the toumens of Clans other than the Snow Ravens.
Variants:
The general purpose nature of this 'Mech, along with its fairly slow speed for
a Clan light BattleMech has resulted in no great rush to modify the design.
Consequently, at the time of this TRO publication only the original Mod SR is
in production.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 58 points 2.00
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 245 6.00
Walking MP: 7
Running MP: 11
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 95 5.00
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: CT, LA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 11 11
Center Torso (rear) 5
L/R Torso 8 10
L/R Torso (rear) 3
L/R Arm 6 10
L/R Leg 8 12
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
2 AP Gauss Rifles LA 2 2 1.00
Active Probe RT 0 1 1.00
Streak SRM-6 RT 4 2 3.00
ECM Suite LT 0 1 1.00
Streak SRM-6 LT 4 2 3.00
Targeting Computer HD - 1 1.00
@AP Gauss Rifle (40) LA - 1 1.00
@Streak SRM-6 (15) CT - 1 1.00
Free Critical Slots: 15
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 17
7 5 5 2 0 1 0 Structure: 2
Special Abilities: PRB, RCN, ECM, CASE, SRCH, ES, SOA |
_________________ All that is necessary for evil to triumph is for good men to do nothing--Edmund Burke
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