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Rudel Gurken Allisters Light Thunder Major
Joined: 15-Jun-2005 00:00 Posts: 1470 Location: Germany
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Posted: 28-Feb-2012 16:15 Post subject: Torpedoes |
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With the rules out to built some "serious" wet-navy ships (two of them i already posted here ) i had some thoughts about torpedoes.
The LRT and SRT with their swarmes of small rocketlike munition just don't deliver the "right" torpedoe feeling to me.
But on the other side i didn't want to invent a totally new sort of weapon, so i'm tinkering with torpedoe versions of the Thunderbolt-launchers.
Just giving them the same stats (like the LRM / LRT conversion) i'm thinking about a bonus of 1 for breaching for the Thunderbolt-5 and -10 and a bonus of 2 for the heavier ones.
I'm also considering to either give them the standard 6/12/18 range with +1 to hit or a move just like the teleoperated missiles with a speed of 6 for 3 turns.
What do you think? _________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 29-Feb-2012 02:03 Post subject: Torpedoes |
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I don't see why not, it does make sense that the same would be applied to them by some faction of the BT universe. _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Jade_Dragon 8th Sword of Light Sho-sho
Joined: 05-Feb-2002 00:00 Posts: 1326 Location: United States
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Posted: 29-Feb-2012 23:51 Post subject: Torpedoes |
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I would go with the +1 to hit instead of the move. I really do not need another thing to try and keep track of in a game. _________________ The JadeDragon
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Rudel Gurken Allisters Light Thunder Major
Joined: 15-Jun-2005 00:00 Posts: 1470 Location: Germany
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Posted: 02-Mar-2012 02:36 Post subject: Torpedoes |
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I thought this over and i think you'r right Jade_Dragon.
If you have two dozen of that things in battle tracking the torps can be a nightmare _________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 03-Mar-2012 02:29 Post subject: Torpedoes |
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I'd also prefer the bonus to hit, but it could be fun to have underwater mines done like that. Independent torpedoplaces itself somewhere and attacks whenever there is a target in any adjecent hex. _________________ The dragon NEVER sleeps!
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ralgith Blighted Sun Battalion 1st Company "Ralgith's Renegades" Colonel
Joined: 18-Aug-2003 00:00 Posts: 2021 Location: United States
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Posted: 03-Mar-2012 16:12 Post subject: Re: Torpedoes |
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Sleeping Dragon wrote: | I'd also prefer the bonus to hit, but it could be fun to have underwater mines done like that. Independent torpedoplaces itself somewhere and attacks whenever there is a target in any adjecent hex. |
The real life Mk. 48 ADCAP torpedo can do that. It goes into a very low speed holding pattern and then just sinks to the bottom when out of fuel. _________________ Colonel Ralgith t'Mayasara Blighted Sun Battalion 1st Company 'Ralgith's Renegades'
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 04-Mar-2012 15:38 Post subject: Re: Torpedoes |
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In case of a torpedo of the thunderbolt size i could be easy to install something like fish a bladder. Pressuized gas flask + baloon that would hold the torpedo afloat and ready. _________________ The dragon NEVER sleeps!
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