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Kraken
Federated Suns
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Posts: 2755
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PostPosted: 30-Sep-2010 20:59    Post subject: Bumblebee Reply to topic Reply with quote

               BattleMech Technical Readout

Type/Model:    Bumblebee 
Tech:          Inner Sphere / 3060
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          50 tons
Chassis:       Endo Steel
Power Plant:   200 Nissan Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type:    Standard
Armament:      
  1 Autocannon/2
  6 Medium Lasers
  2 Small Lasers
  2 Rocket Launcher 10 (OS)s
  1 Beagle Active Probe
  1 Guardian ECM
  1 C³ Slave Unit
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Bumblebee 
Mass:          50 tons

Equipment:                                 Crits    Mass
Int. Struct.:  83 pts Endo Steel            14      2.50
 (Endo Steel Loc: 2 LA, 2 RA, 5 LT, 5 RT)
Engine:        200 Fusion                    6      8.50
   Walking MP:   4
   Running MP:   6
   Jumping MP:   4
Heat Sinks:     11 Double [22]               9      1.00
 (Heat Sink Loc: 1 LA, 1 RA, 1 LT)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA     15       .00
Armor Factor:  168 pts Standard              0     10.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             16         23      
   Center Torso (Rear):                  8      
   L/R Side Torso:           12      18/18      
   L/R Side Torso (Rear):              6/6      
   L/R Arm:                   8      16/16      
   L/R Leg:                  12      24/24      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Autocannon/2           RA      1   90      3      8.00
  (Ammo Locations: 2 RT)
2 Medium Lasers          RA      6           2      2.00
1 Small Laser            RA      1           1       .50
2 Medium Lasers          LA      6           2      2.00
1 Small Laser            LA      1           1       .50
1 Rocket Launcher 10 (OS)RT      3           1       .50
1 Beagle Active Probe    RT      0           2      1.50
1 Rocket Launcher 10 (OS)LT      3           1       .50
1 Guardian ECM           LT      0           2      1.50
2 Medium Lasers          CT      6           2      2.00
1 C³ Slave Unit          HD      0           1      1.00
CASE Equipment:          RT                  1       .50
4 Standard Jump Jets:                        4      2.00
 (Jump Jet Loc: 2 LL, 2 RL)
--------------------------------------------------------
TOTALS:                         21          76     50.00
Crits & Tons Left:                           2       .00

Calculated Factors:
Total Cost:        4,876,750 C-Bills
Battle Value:      1,261  (+132 for C³)
Cost per BV:       3,867.37
Weapon Value:      1,395 / 1,395 (Ratio = 1.11 / 1.11)
Damage Factors:    SRDmg = 36;  MRDmg = 13;  LRDmg = 4
BattleForce2:      MP: 4J,  Armor/Structure: 4/4
                   Damage PB/M/L: 5/3/-,  Overheat: 0
                   Class: MM;  Point Value: 13
                   Specials: ecm, c3s, prb


my attempt @ translating Bumblebee from the live-action Transformers movies into BTech.
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 01-Oct-2010 11:44    Post subject: Bumblebee Reply to topic Reply with quote

Part Blackjack certainly Smile
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Kraken
Federated Suns
Marshal
Marshal


Joined: 04-Feb-2002 00:00
Posts: 2755
Location: United States
PostPosted: 01-Oct-2010 20:14    Post subject: Bumblebee Reply to topic Reply with quote

I was fiddling around with the Human Alliance toy and got him transformed in such a fashion that it looked like he had some extra laser barrels on his arms.

I got to wondering if I could try to replicate that, and the above mech was the result.
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