| View previous topic :: View next topic | 
				
				
					| Author | Message | 
				
					| CYBRN4CR Royal Black Watch Regiment
 Private
 
  
 
 Joined: 16-Feb-2010 09:33
 Posts: 49
 Location: United States
 
 | 
							
								|  Posted: 10-Apr-2010 22:44    Post subject: ISHG STU-DART Stuka (Concept Design: Needs Validating) |     |  
								| 
 |  
								| After reading about aerial-launched Arrow IVs, and the possibility of launching Homing missiles from one aerospace hex away (within the ground mapsheet range of the missile) using Airborne Targeting rules for Arrow IV artillery in TacOps (p180), I decided to create a modified version of this design... 
 
 	 		| Code: |  	  	| Stuka STU-DX (~3062) 100 tons  IS TW non-box set
 
 Movement: 5/8
 Engine: 300 XL
 Heat Sinks: 16 [32]
 Fuel: 10t
 
 Structural Integrity: 10
 Armor: 349 (Ferro-Aluminum)
 NOS:  80
 COC:  19
 LWG:  80
 RWG:  80
 FUS:  50
 ENG:  50
 
 TAG  [NOS] 0 Heat
 ERPPC  [RWG] 15 Heat
 Gauss Rifle  [RWG] 1 Heat
 ERPPC  [LWG] 15 Heat
 Gauss Rifle  [LWG] 1 Heat
 Medium Laser  [AFT] 3 Heat
 
 Gauss Rifle Ammo (24)  [RWG]
 Gauss Rifle Ammo (24)  [LWG]
 
 BV: ??? Cost: 15,976,500 Cbills
 
 |  
 ...and switched out the gausses for Arrow IV Artillery (not the Arrow IV bomb munitions since they don't use Airborne Targeting rules - which made me wonder why Airborne Targeting rules were written if they weren't meant for the standard artillery version). Removing the rear-facing medium laser, and one heatsink, I created this version.
 
 
 	 		| Code: |  	  	| Stuka STU-DART (~3062) 100 tons  IS Advanced
 
 Movement: 5/8
 Engine: 300 XL
 Heat Sinks: 15 [30]
 Fuel: 10t
 
 Structural Integrity: 10
 Armor: 349 (Ferro-Aluminum)
 NOS:  80
 COC:  19
 LWG:  80
 RWG:  80
 FUS:  50
 ENG:  50
 
 TAG  [NOS] 0 Heat
 ERPPC  [RWG] 15 Heat
 Arrow IV Artillery [RWG] 10 Heat
 ERPPC  [LWG] 15 Heat
 Arrow IV Artillery [LWG] 10 Heat
 
 Arrow IV Homing Ammo (20)  [RWG]
 Arrow IV Homing Ammo (20)  [LWG]
 
 BV: ??? Cost: ??? Cbills
 
 |  
 My question is, is it legal under any construction rules to have Arrow IV Artillery launchers on an ASF?
   
 If it is, then this will replace any mechs I have with Arrow IV (since I don't use ground vehicles for my Arrow IV needs) and will make good use of the 2 ASFs per Union I am allowed for my battalion. 8)
 _________________
 Cheers,
 CYBRN4CR "Cyber Enforcer"
 
 [Last edited by CYBRN4CR on 12-Apr-2010 04:27; edited 1 time in total]
 |  | 
				
					| Back to top |     | 
				
					| Karagin Imperial Karagin Army
 Imperial General
 
  
 
 Joined: 04-Feb-2002 00:00
 Posts: 4122
 Location: United States
 
 | 
							
								|  Posted: 11-Apr-2010 03:55    Post subject: ISHG STU-DART Stuka (Concept Design: Needs Validating) |     |  
								| 
 |  
								| You need to get the new rules, the ones that the Vehicle Factory uses are out of date. _________________
 Karagin
 Only the dead have seen the end of war. - Plato
 
 "Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
 |  | 
				
					| Back to top |       | 
				
					| CYBRN4CR Royal Black Watch Regiment
 Private
 
  
 
 Joined: 16-Feb-2010 09:33
 Posts: 49
 Location: United States
 
 | 
							
								|  Posted: 11-Apr-2010 04:38    Post subject: ISHG STU-DART Stuka (Concept Design: Needs Validating) |     |  
								| 
 |  
								| Well, that's comforting. I assume arrow IV launchers are allowed on ASF's then? 
 On a related note, how many external slots does/can a 100t ASF have? This is so I can better compare the Arrow IV launcher vs the external arrow IV munitions.
 _________________
 Cheers,
 CYBRN4CR "Cyber Enforcer"
 |  | 
				
					| Back to top |     | 
				
					| Karagin Imperial Karagin Army
 Imperial General
 
  
 
 Joined: 04-Feb-2002 00:00
 Posts: 4122
 Location: United States
 
 | 
							
								|  Posted: 11-Apr-2010 06:07    Post subject: ISHG STU-DART Stuka (Concept Design: Needs Validating) |     |  
								| 
 |  
								| Seeing how I am not around my books at the moment, I can't give you the info you want. External space is limited and with the wing mounted loadout, you lose speed, thus the needed take of speed of 3 is the magic number to keep in mind. 
 As for Arrow IV on a fighter, sure if you want to use it in the atmosphere, I do recall reading that Arrow IV is not used in space, though this could have changed with the new Core books, again I am not able to check since books are about 6 hours away from me right now.
 
 I highly suggest you purchase the Heavy Metal Set of BT programs, then you will have at the least the best up to date unit builder out there.
 _________________
 Karagin
 Only the dead have seen the end of war. - Plato
 
 "Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
 |  | 
				
					| Back to top |       | 
				
					| CYBRN4CR Royal Black Watch Regiment
 Private
 
  
 
 Joined: 16-Feb-2010 09:33
 Posts: 49
 Location: United States
 
 | 
							
								|  Posted: 12-Apr-2010 07:20    Post subject: ISHG STU-DART Stuka (Concept Design: Needs Validating) |     |  
								| 
 |  
								| Okay, I confirmed it. TacOps lists the availability for Arrow IV artillery, and it clearly states it's available for Aerospace Fighters (as well as other units). 
 'Tis done, and has officially become my artillery/ground support ASF.  8)
 _________________
 Cheers,
 CYBRN4CR "Cyber Enforcer"
 |  | 
				
					| Back to top |     | 
				
					| Karagin Imperial Karagin Army
 Imperial General
 
  
 
 Joined: 04-Feb-2002 00:00
 Posts: 4122
 Location: United States
 
 | 
							
								|  Posted: 12-Apr-2010 09:52    Post subject: ISHG STU-DART Stuka (Concept Design: Needs Validating) |     |  
								| 
 |  
								| Great now how about building it via the official rules for Aerospace fighters...using the AT2 ones. _________________
 Karagin
 Only the dead have seen the end of war. - Plato
 
 "Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
 |  | 
				
					| Back to top |       | 
				
					| Sleeping Dragon Draconis Combine
 Tai-i
 
  
 
 Joined: 06-Apr-2005 00:00
 Posts: 4820
 Location: Czech Republic
 
 | 
							
								|  Posted: 12-Apr-2010 12:42    Post subject: ISHG STU-DART Stuka (Concept Design: Needs Validating) |     |  
								| 
 |  
								| Tech Manual and TacOps are the newest official rules for this thing. _________________
 The dragon NEVER sleeps!
 |  | 
				
					| Back to top |       | 
				
					| Karagin Imperial Karagin Army
 Imperial General
 
  
 
 Joined: 04-Feb-2002 00:00
 Posts: 4122
 Location: United States
 
 | 
							
								|  Posted: 12-Apr-2010 13:06    Post subject: Re: ISHG STU-DART Stuka (Concept Design: Needs Validating) |     |  
								| 
 |  
								| 	 		| Sleeping Dragon wrote: |  	  	| Tech Manual and TacOps are the newest official rules for this thing. |  
 Right and they bring the AT2R rules over with a few mods and updates, he is using a program that is still set with Aerotech rules as their bases or the broken rules of Battlespace, believe it is the Former not the latter that the Vehicle Factory used for fighters. Thus his design is not legal to use out side of his gaming group, which in this case I believe is still Mega Mek and I thought that computer simulation was up to date on the new rules?
 _________________
 Karagin
 Only the dead have seen the end of war. - Plato
 
 "Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
 |  | 
				
					| Back to top |       | 
				
					| Sleeping Dragon Draconis Combine
 Tai-i
 
  
 
 Joined: 06-Apr-2005 00:00
 Posts: 4820
 Location: Czech Republic
 
 | 
							
								|  Posted: 12-Apr-2010 14:47    Post subject: Re: ISHG STU-DART Stuka (Concept Design: Needs Validating) |     |  
								| 
 |  
								| Heh, I never went much beyond the pen and paper stage, so the designing programs are just of a secondary concern to me. 
 I'd give the design a try, but I'd perhaps explore a conventional fighter or bomber concept a bit more.
 _________________
 The dragon NEVER sleeps!
 |  | 
				
					| Back to top |       | 
				
					| Vagabond Mercenary
 Mr. Referee
 
  
 
 Joined: 04-Feb-2002 00:00
 Posts: 5937
 Location: United States
 
 | 
							
								|  Posted: 12-Apr-2010 19:28    Post subject: ISHG STU-DART Stuka (Concept Design: Needs Validating) |     |  
								| 
 |  
								| 	 		| Code: |  	  	| AeroTech 2 Vessel Technical Readout VALIDATED
 
 Class/Model/Name:  Stuka STU-DART
 Tech:              Inner Sphere / 3062
 Vessel Type:       Aerospace Fighter
 Rules:             Level 2, Custom design
 Rules Set:         AeroTech2
 
 Mass:              100 tons
 Frame:             Lycomb 11
 Power Plant:       GM ATF 300 XL Fusion
 Safe Thrust:       5
 Maximum Thrust:    8
 Armor Type:        Ferro-aluminum
 Armament:
 1 TAG
 2 ER PPC
 2 Arrow IV System
 Manufacturer:   Lycomb-Davion IntraTech
 Communications System:  O/P 9000AT
 Targeting & Tracking System:  O/P 2500 TGFD
 ------------------------------------------------------------------------------
 ==Overview:==
 Lycomb IntroTechnologies was one of the few firms able to compete for a
 contract to construct a heavy aerospace fighter to support the Star League
 Defense Forces. Lycomb designed the Stuka-class heavy fighter, a sleek,
 durable craft with excellent firepower. Modifications to the Kl and K2
 prototypes were introduced during production to resolve difficulties with heat
 dissipation and the structural instability of the heavy wings supporting the
 twin weapons pods. These modifications were retained in the STU-K5, by far the
 most widely seen model of this fighter.
 
 
 ==Capabilities:==
 Many pilots consider the Stuka a dream come true. With thirty heat sinks,
 more than almost any other design currently used by the Successor States, the
 Stuka can use its formidable firepower with maximum effect for a prolonged
 period of time in combat.
 The Stuka's Monitor 200 guidance system makes it a graceful vessel.
 Despite its size, it can perform like a medium-weight craft in many
 situations. The fighter has more than ample armor protection for its
 structural integrity as well as its weapons systems.
 Necessary modifications to increase the armor and heat sinks have reduced
 this aerospace fighter's overall firepower, however. Though it carries a
 variety of long- and short-range weapons, the limited number of them leaves
 the Stuka outgunned by several medium fighters. Because the smaller craft lack
 the Stuka's armor protection and heat sink capability, however, the Stuka can
 easily defeat many better-armed foes in a prolonged battle.
 
 
 ==Deployment==
 House Davion managed to maintain a monopoly on Stuka production, and so
 very few fell into the hands of other House Lords. After the First Succession
 War ruined the industrial base needed to mass-produce such craft, the
 maintenance of the existing heavy fighters became a paramount concern.
 When Kurita forces landed on the planet Quentin, they met with a stunning
 response. Unknown to Kurita intelligence, Quentin housed a Davion air base
 stocked with ten Stukas and many smaller craft. When elements of the Fifteenth
 Sword of Light attempted to drop, they found themselves in a trap. The Stukas
 bore down on the DropShips in orbit, flying through the hail of fire and
 cutting the ships and their cargo of BattleMechs to shreds. Few of the Kurita
 forces escaped, and eventually the remnants of the shattered Fifteenth were
 disbanded.
 The Stukas assigned to the Seventeenth Regiment of House Davion's Avalon
 Hussars were given a rare opportunity for bombing and strafing on the planet
 Larsha in 2930. While smaller support fighters took on the planet's Liao
 defenders, a wing of eight Stukas dove down to the planet, strafing the Liao
 'Mechs on the battlefield. This sudden rain of firepower opened the door to
 several Davion advances.
 In 2999, House Davion leaked information to Kurita spies that a flight of
 Stukas operating near the Davion/Kurita border were missing, leaving the
 planet Kesai IV virtually undefended. In hope of catching the planet
 off-guard, House Kurita carried out a daring strike against the world.
 In reality, the Davion fighters had been relocated to a small supply base
 in the system's far-flung asteroid belt. They had created the false rumor as
 bait to lure a Kurita attack, and it worked. While the Kurita forces bombed
 the empty airfield, the Stukas moved in from the rear. Catching the Kurita
 fighters low on fuel and ammunition, the Stukas were able to destroy almost
 twenty craft, mostly of lighter weights.
 In 3004, a Kurita convoy managed to capture a crippled Stuka near the
 planet Hoff. Fully repaired, this craft later appeared in a fire support group
 for Wolf's Dragoons, a mercenary unit in service to Kurita. The craft had been
 painted black and refitted with slightly greater firepower.
 
 
 ------------------------------------------------------------------------------
 Class/Model/Name:  Stuka STU-DART
 Mass:              100 tons
 
 Equipment:                                                              Mass
 Power Plant:  300 XL Fusion                                              9.50
 Thrust:  Safe Thrust: 5
 Maximum Thrust: 8
 Structural Integrity: 10                                                  .00
 Total Heat Sinks:    15 Double                                           5.00
 Fuel:                                                                   10.00
 Cockpit & Attitude Thrusters:                                            3.00
 Armor Type:  Ferro-aluminum  (349 total armor pts)                      19.50
 Standard Scale Armor Pts
 Location:                            L / R
 Nose:                                129
 Left/Right Wings:                  80/80
 Aft:                                  60
 
 Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
 ------------------------------------------------------------------------------
 1 TAG                      Nose        --     --     --     --    0      1.00
 1 ER PPC                   RW          10     10     10     --   15      7.00
 1 ER PPC                   LW          10     10     10     --   15      7.00
 1 Arrow IV System          RW          20     20     20     20   10     15.00
 1 Arrow IV System          LW          20     20     20     20   10     15.00
 Ammo (Arrow IV) 40       ---                                           8.00
 ------------------------------------------------------------------------------
 TOTALS:                                                    Heat: 50    100.00
 Tons Left:                                                                .00
 
 Calculated Factors:
 Total Cost:        16,752,000 C-Bills
 Battle Value:      1,666
 Cost per BV:       10,055.22
 Weapon Value:      2,311 (Ratio = 1.39)
 Damage Factors:    SRV = 25;  MRV = 23;  LRV = 10;  ERV = 1
 BattleForce2:      MP: 5,  Armor/Structure: 9 / 0
 Damage PB/M/L: 3/3/4,  Overheat: 1
 Class: FH;  Point Value: 17
 Specials: tag, artA
 
 
 |  _________________
 one must work hard to cultivate the mind and body. and one must always cultivate the mind.
 
 
 
 //^(^_^)^\\
 |  | 
				
					| Back to top |       | 
				
					| CYBRN4CR Royal Black Watch Regiment
 Private
 
  
 
 Joined: 16-Feb-2010 09:33
 Posts: 49
 Location: United States
 
 | 
							
								|  Posted: 12-Apr-2010 21:13    Post subject: ISHG STU-DART Stuka (Concept Design: Needs Validating) |     |  
								| 
 |  
								| Ah. Thank you very much Vagabond. I was going to acquire HM Aero to churn that out (I still need it to make files to import to Megamek) but yes that is nice to see.   
 Just curious. What targeting and tracking system names correlate to the level 3 Long-Range Targeting system? Names and brands of equipment really confuse me...
   
 And lastly, is there any way to distinguish homing rounds vs regular rounds in HM Aero?
 
 Otherwise, here is my tweaked version of that, since I decided to include CASE in the design as well.
 
 
 	 		| Code: |  	  	| AeroTech 2 Vessel Technical Readout VALIDATED
 
 Class/Model/Name:  STU-DART Stuka
 Tech:              Inner Sphere / 3062
 Vessel Type:       Aerospace Fighter
 Rules:             Level 2, Modified design
 Rules Set:         AeroTech2
 
 Mass:              100 tons
 Frame:             Lycomb 11
 Power Plant:       GM ATF 300 XL Fusion
 Safe Thrust:       5
 Maximum Thrust:    8
 Armor Type:        Ferro-aluminum
 Armament:
 1 Garret Mole TAG
 2 Johnston High Speed ER PPC
 2 Valiant Catapult Arrow IV System
 Manufacturer:   Lycomb-Davion IntraTech
 Location:     New Avalon
 Communications System:  O/P 9000AT
 Targeting & Tracking System: O/P 2500 TGFD
 ------------------------------------------------------------------------------
 Class/Model/Name:  STU-DART Stuka
 Mass:              100 tons
 
 Equipment:                                                              Mass
 Power Plant:  300 XL Fusion                                              9.50
 Thrust:  Safe Thrust: 5
 Maximum Thrust: 8
 Structural Integrity: 10                                                  .00
 Total Heat Sinks:    15 Double                                           5.00
 Fuel:                                                                   10.00
 Cockpit & Attitude Thrusters:                                            3.00
 Armor Type:  Ferro-aluminum  (340 total armor pts)                      19.00
 Standard Scale Armor Pts
 Location:                            L / R
 Nose:                                110
 Left/Right Wings:                  80/80
 Aft:                                  70
 
 Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
 ------------------------------------------------------------------------------
 1 TAG                      Nose        --     --     --     --    0      1.00
 1 ER PPC                   RW          10     10     10     --   15      7.00
 1 ER PPC                   LW          10     10     10     --   15      7.00
 1 Arrow IV System          RW          20     20     20     20   10     15.00
 1 Arrow IV System          LW          20     20     20     20   10     15.00
 Ammo (Arrow IV Homing) 40                                              8.00
 1 C.A.S.E. Equipment       Body                                           .50
 ------------------------------------------------------------------------------
 TOTALS:                                                    Heat: 50    100.00
 Tons Left:                                                                .00
 
 Calculated Factors:
 Total Cost:        16,812,000 C-Bills
 Battle Value:      1,740
 Cost per BV:       9,662.07
 Weapon Value:      2,284 (Ratio = 1.31)
 Damage Factors:    SRV = 25;  MRV = 23;  LRV = 10;  ERV = 1
 BattleForce2:      MP: 5,  Armor/Structure: 9 / 0
 Damage PB/M/L: 3/3/4,  Overheat: 1
 Class: FH;  Point Value: 17
 Specials: tag, artA
 
 |  _________________
 Cheers,
 CYBRN4CR "Cyber Enforcer"
 |  | 
				
					| Back to top |     | 
				
					| Vagabond Mercenary
 Mr. Referee
 
  
 
 Joined: 04-Feb-2002 00:00
 Posts: 5937
 Location: United States
 
 | 
							
								|  Posted: 12-Apr-2010 23:54    Post subject: Re: ISHG STU-DART Stuka (Concept Design: Needs Validating) |     |  
								| 
 |  
								| 	 		| CYBRN4CR wrote: |  	  	| Ah. Thank you very much Vagabond. I was going to acquire HM Aero to churn that out (I still need it to make files to import to Megamek) but yes that is nice to see.   
 |  
 There is no way to import Aero files into MM except to do it by hand.
 
 
 	 		| wrote: |  	  	| Just curious. What targeting and tracking system names correlate to the level 3 Long-Range Targeting system? Names and brands of equipment really confuse me...
   
 And lastly, is there any way to distinguish homing rounds vs regular rounds in HM Aero?
 
 Otherwise, here is my tweaked version of that, since I decided to include CASE in the design as well.
 |  
 The names for the Targeting system and stuff is purely fluff.  The level 3 targeting gear has no given name.  You just make 1 up.
 
 No on the ammo.  You set those in the MM files.
 
 Was gonna add CASE too, but didn't cause you didn't have it.[/quote]
 _________________
 one must work hard to cultivate the mind and body. and one must always cultivate the mind.
 
 
 
 //^(^_^)^\\
 |  | 
				
					| Back to top |       | 
				
					| CYBRN4CR Royal Black Watch Regiment
 Private
 
  
 
 Joined: 16-Feb-2010 09:33
 Posts: 49
 Location: United States
 
 | 
							
								|  Posted: 13-Apr-2010 00:01    Post subject: Re: ISHG STU-DART Stuka (Concept Design: Needs Validating) |     |  
								| 
 |  
								|   
 How do you import them by hand?
 
 Your assistance is deeply needed, good sir.
 _________________
 Cheers,
 CYBRN4CR "Cyber Enforcer"
 |  | 
				
					| Back to top |     | 
				
					| Vagabond Mercenary
 Mr. Referee
 
  
 
 Joined: 04-Feb-2002 00:00
 Posts: 5937
 Location: United States
 
 | 
							
								|  Posted: 13-Apr-2010 00:10    Post subject: ISHG STU-DART Stuka (Concept Design: Needs Validating) |     |  
								| 
 |  
								| Navigate your MM folder --> data --> mechfiles.  Open fighters and extract 1 file to desktop. 
 Then left click and open with notepad.
 
 Edit the text as you want and then save as a new file.
 
 Use the file MTF_names in mechfiles folder for weapon and equipment names.
 
 Then copy paste your editted file in to a new folder called custom in the mechfilies folder.  Load MM and double check the file.
 
 
 Note:  last time i tried to load a fighter (my conversion of a TIE Bomber) with Arrow IV it showed as an unknown entity and did not load the weapon on the design.
 _________________
 one must work hard to cultivate the mind and body. and one must always cultivate the mind.
 
 
 
 //^(^_^)^\\
 |  | 
				
					| Back to top |       | 
				
					| CYBRN4CR Royal Black Watch Regiment
 Private
 
  
 
 Joined: 16-Feb-2010 09:33
 Posts: 49
 Location: United States
 
 | 
							
								|  Posted: 13-Apr-2010 01:36    Post subject: ISHG STU-DART Stuka (Concept Design: Needs Validating) |     |  
								| 
 |  
								| Thanks so much!   
 I will try that and see if I have any luck.
 
 EDIT: I GOT IT!
  A .blk file that loads arrow IV! As far as I can tell it works. There are some snags, and a lot of rule bugs however. Homing missiles are not a choice like their ground counterparts (they have to be written in), and mechs can't be deployed with ASFs because one is a ground unit (which needs a ground map to deploy) and the other an ASF (which needs at least an atmosphere map to deploy).  Thus you are stuck in the deployment phase, preventing full testing of this design. 
 But otherwise, I'm happy. Here is the code I used. 8)
 
 
 	 		| Code: |  	  	| #building block data file <BlockVersion>
 1
 </BlockVersion>
 #Write the version number just in case...
 <Version>
 MAM0
 </Version>
 <UnitType>
 Aero
 </UnitType>
 <Name>
 Stuka
 </Name>
 <Model>
 STU-DART
 </Model>
 <Tonnage>
 100
 </Tonnage>
 <SafeThrust>
 5
 </SafeThrust>
 <Armor>
 110
 80
 80
 70
 </Armor>
 <Nose Equipment>
 ISTAG
 CASE
 </Nose Equipment>
 <Right Wing Equipment>
 ISERPPC
 ISArrowIV
 ISArrowIV Homing Ammo
 ISArrowIV Homing Ammo
 ISArrowIV Homing Ammo
 ISArrowIV Homing Ammo
 </Right Wing Equipment>
 <Left Wing Equipment>
 ISERPPC
 ISArrowIV
 ISArrowIV Homing Ammo
 ISArrowIV Homing Ammo
 ISArrowIV Homing Ammo
 ISArrowIV Homing Ammo
 </Left Wing Equipment>
 <Aft Equipment>
 </Aft Equipment>
 <heatsinks>
 15
 </heatsinks>
 <sink_type>
 1
 </sink_type>
 <fuel>
 800
 </fuel>
 <type>
 IS Level 3
 </type>
 <year>
 3062
 </year>
 <internal_type>
 0
 </internal_type>
 <armor_type>
 1
 </armor_type>
 <engine_type>
 2
 </engine_type>
 <motion_type>
 aerodyne
 </motion_type>
 
 |  _________________
 Cheers,
 CYBRN4CR "Cyber Enforcer"
 |  | 
				
					| Back to top |     | 
				
					|  |