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ARC-UNS Archer
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Kraken
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PostPosted: 18-Nov-2009 07:40    Post subject: ARC-UNS Archer Reply to topic Reply with quote

               BattleMech Technical Readout

Type/Model:    Archer ARC-UNS
Tech:          Inner Sphere / 3060
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          70 tons
Chassis:       Earthwerk Archer Standard
Power Plant:   280 VOX Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Maximillian 100 Standard
Armament:      
  4 Medium Lasers
  30 Rocket Launcher 10 (OS)s
  1 Autocannon/2
Manufacturer:  Earthwerks Incorporated
  Location:    (Unknown)
Communications System:  Neil 9000
Targeting & Tracking System:  RCA Instatrac Mark XII

------------------------------------------------------------------------------
==Overview:==
[designer's notes: 

I did this version to see how close I could get, at least in spirit, to the
Macross Gladiator. 

To begin with, the Autocannon. Although not actually used in the anime, the
design specs for the Gladiator - as noted in the RPG manuals - had it that
there was a "gun cluster" (IIRC) mounted in the area above the cockpit; that
flat surface was actually a flip-up panel. Said cluster contained a main gun
(50mm IIRC), a machine gun, a laser, a flamethrower, and a grenade launcher.
The AC/2 - medium laser combo is my attempt at replicating this w/in BTech
rules. 

The antenna-looking thing atop the mech? That was supposed to be a turreted
laser; hence, the head-mounted rear-firing weapon. 

And the rockets, well that should be pretty much self-explanatory. The two
side torsos were packed full of rockets & missiles, and the legs had twin
rocket pods on the sides. 

The RLs in the arms were simply me filling tonnage. I was toying with slapping
an SRM 2 and ammo in the right arm and some sort of electronics in the left as
an homage to a character I once had (he tricked out his Gladiator by slapping
the launchers from a Cyclone on one arm and installing some scaveneged comm
gear from a crashed ship in the other), but decided against it in favor of raw
firepower. If asked, however, I'll do up a version with that load-out.) 

--------------------------------------------------------
Type/Model:    Archer ARC-UNS
Mass:          70 tons

Equipment:                                 Crits    Mass
Int. Struct.:  107 pts Standard              0      7.00
Engine:        280 Fusion                    6     16.00
   Walking MP:   4
   Running MP:   6
   Jumping MP:   0
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  208 pts Standard              0     13.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             22         33      
   Center Torso (Rear):                 10      
   L/R Side Torso:           15      25/25      
   L/R Side Torso (Rear):              5/5      
   L/R Arm:                  11      20/20      
   L/R Leg:                  15      28/28      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Medium Laser           RA      3           1      1.00
3 Rocket Launcher 10 (OS)RA      9           3      1.50
1 Medium Laser           LA      3           1      1.00
3 Rocket Launcher 10 (OS)LA      9           3      1.50
10 Rocket Launcher 10 (OSRT     30          10      5.00
10 Rocket Launcher 10 (OSLT     30          10      5.00
1 Medium Laser           CT      3           1      1.00
1 Autocannon/2           CT      1   90      3      8.00
  (Ammo Locations: 1 LT, 1 RT)
1 Medium Laser           HD(R)   3           1      1.00
2 Rocket Launcher 10 (OS)LL      6           2      1.00
2 Rocket Launcher 10 (OS)RL      6           2      1.00
CASE Equipment:          LT     RT           2      1.00
--------------------------------------------------------
TOTALS:                         13          70     70.00
Crits & Tons Left:                           8       .00

Calculated Factors:
Total Cost:        6,498,874 C-Bills
Battle Value:      1,614
Cost per BV:       4,026.56
Weapon Value:      4,001 / 4,001 (Ratio = 2.48 / 2.48)
Damage Factors:    SRDmg = 50;  MRDmg = 30;  LRDmg = 11
BattleForce2:      MP: 4,  Armor/Structure: 5/5
                   Damage PB/M/L: 3/2/-,  Overheat: 0
                   Class: MH;  Point Value: 16

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Kraken
Federated Suns
Marshal
Marshal


Joined: 04-Feb-2002 00:00
Posts: 2755
Location: United States
PostPosted: 18-Nov-2009 07:42    Post subject: ARC-UNS Archer Reply to topic Reply with quote

I went ahead and did that custom anyway.

Marked drop in raw firepower, but it now has a little more punch for once the rockets are gone.

               BattleMech Technical Readout
                     Custom* Weapons

Type/Model:    Archer ARC-UNS-C
Tech:          Inner Sphere / 3060
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          70 tons
Chassis:       Earthwerk Archer Standard
Power Plant:   280 VOX Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Maximillian 100 Standard
Armament:      
  4 Medium Lasers
  1 SRM 2
  1 Sensor Node*
  1 Small Laser
  24 Rocket Launcher 10 (OS)s
  1 Autocannon/2
Manufacturer:  Earthwerks Incorporated
  Location:    (Unknown)
Communications System:  Neil 9000
Targeting & Tracking System:  RCA Instatrac Mark XII

------------------------------------------------------------------------------
==Overview:==
[designer's notes: 

I did this version to see how close I could get, at least in spirit, to the
Macross Gladiator. 

To begin with, the Autocannon. Although not actually used in the anime, the
design specs for the Gladiator - as noted in the RPG manuals - had it that
there was a "gun cluster" (IIRC) mounted in the area above the cockpit; that
flat surface was actually a flip-up panel. Said cluster contained a main gun
(50mm IIRC), a machine gun, a laser, a flamethrower, and a grenade launcher.
The AC/2 - medium laser combo is my attempt at replicating this w/in BTech
rules. 

The antenna-looking thing atop the mech? That was supposed to be a turreted
laser; hence, the head-mounted rear-firing weapon. 

And the rockets, well that should be pretty much self-explanatory. The two
side torsos were packed full of rockets & missiles, and the legs had twin
rocket pods on the sides. 

The RLs in the arms were simply me filling tonnage. I was toying with slapping
an SRM 2 and ammo in the right arm and some sort of electronics in the left as
an homage to a character I once had (he tricked out his Gladiator by slapping
the launchers from a Cyclone on one arm and installing some scaveneged comm
gear from a crashed ship in the other), but decided against it in favor of raw
firepower. If asked, however, I'll do up a version with that load-out.) 

--------------------------------------------------------
Type/Model:    Archer ARC-UNS-C
Mass:          70 tons

Equipment:                                 Crits    Mass
Int. Struct.:  107 pts Standard              0      7.00
Engine:        280 Fusion                    6     16.00
   Walking MP:   4
   Running MP:   6
   Jumping MP:   0
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  208 pts Standard              0     13.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             22         31      
   Center Torso (Rear):                 10      
   L/R Side Torso:           15      22/22      
   L/R Side Torso (Rear):              7/7      
   L/R Arm:                  11      21/21      
   L/R Leg:                  15      29/29      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Medium Laser           RA      3           1      1.00
1 SRM 2                  RA      2   50      2      2.00
  (Ammo Locations: 1 RA)
1 Medium Laser           LA      3           1      1.00
1 Sensor Node*           LA      0           1       .50
1 Small Laser            LA      1           1       .50
10 Rocket Launcher 10 (OSRT     30          10      5.00
10 Rocket Launcher 10 (OSLT     30          10      5.00
1 Medium Laser           CT      3           1      1.00
1 Autocannon/2           CT      1   90      3      8.00
  (Ammo Locations: 1 LT, 1 RT)
1 Medium Laser           HD(R)   3           1      1.00
2 Rocket Launcher 10 (OS)LL      6           2      1.00
2 Rocket Launcher 10 (OS)RL      6           2      1.00
CASE Equipment:          LT     RT           2      1.00
--------------------------------------------------------
TOTALS:                         16          68     70.00
Crits & Tons Left:                          10       .00

Calculated Factors:
Total Cost:        6,436,399 C-Bills
Battle Value:      1,530
Cost per BV:       4,206.8
Weapon Value:      3,515 / 3,515 (Ratio = 2.30 / 2.30)
Damage Factors:    SRDmg = 48;  MRDmg = 30;  LRDmg = 11
BattleForce2:      MP: 4,  Armor/Structure: 5/5
                   Damage PB/M/L: 4/2/-,  Overheat: 0
                   Class: MH;  Point Value: 15

_________________
"I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 18-Nov-2009 12:28    Post subject: ARC-UNS Archer Reply to topic Reply with quote

Perhaps you could get whole gun cluster if you used the compact gyro...
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5792
Location: United States
PostPosted: 18-Nov-2009 18:46    Post subject: ARC-UNS Archer Reply to topic Reply with quote

And if your going to duplicate the robotech feel, maybe a torso cockpit refit so that you can put stuff in head would be better. If memory serves all the mecha had the control center in the chest.
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Kraken
Federated Suns
Marshal
Marshal


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Posts: 2755
Location: United States
PostPosted: 19-Nov-2009 10:07    Post subject: ARC-UNS Archer Reply to topic Reply with quote

Not for the Destroids.

The Gladiator (Archer) and Raider X (Rifleman) had their cockpits right where the heads are in BTech, as did the Officer Pod (Marauder) and all of the other Zentradi pods (Ostscout, Ostroc, Ostol, Ostwar).

The only ones to where the cockpit was securely in the torso were the Excalibur (Warhammer) and MAC II (concept Behemoth).
_________________
"I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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