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Mechwarrior video game idea.
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Kraken
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PostPosted: 15-Oct-2008 15:01    Post subject: Mechwarrior video game idea. Reply to topic Reply with quote

"So - battlemechs are supposed to be the kings of the battlefield, eh? They're nothing without their pilots."

This game would be a first-person shooter akin to Command & Conquer: Renegade or the Doom franchise.

The story is that you're a FedSun commando who was trapped on-planet when the Cappellan Confederation tried to re-take your world. It's been a month now, during which you've done your best to scout out enemy positions, link up with other resistance forces, and in general make life unpleasant for the occupation forces.

That changes when a civilian leader and noted pacifist is accidentally killed by CC forces who mistook him for his twin brother, a high-ranking officer in the FedSun garrison on the planet who died during the invasion. While the other resistance units debate what to do, you've settled upon a course of action: taking the battle to the Cappellans. Grabbing your service pistol and a small quantity of explosives, you're going to do everything you can to make the Cappellans pay dearly.

The game will primarily involve you performing a series of commando raids against different facilities. You'll spend most of your time taking out soldiers, vehicle crews, and battle armor, but on occasion you'll tangle with tanks, fend off aircraft, and harass a mech or two.

Sample missions:

*The first mission would have you moving against a small outpost; fortunately for you, a clumsy soldier will drop his flamer pistol in the mud while on patrol. Once the outpost is neutralized, you'd steal a Hover APC and use it to ambush the supply trucks (three generic cargo trucks escorted by two armed jeeps) en route to the outpost; the other vehicles at the outpost would fall prey to your explosives.

*Another mission would involve you sneaking into a CC motor pool and stealing a Savannah Master. A platoon of resistance soldiers intends to take the base, but they need you to neutralize the Urbanmech guarding the main entrance first.

*Yet another mission would involve some CC patrols moving through a city. Each patrol would consist of infantry, APCs, and a light mech. While the resistance fighters keep the infantry and APCs busy, you must sneak up to the mechs and plant explosive charges on their legs to disable them.

*Then you'd sneak on board a dropship, disabling the engines, and killing the crew. Taking it out will be a big morale boost for the resistance, and would hurt the flow of supplies to the OPFOR.

*The final mission (about 9 or 10 missions later) would have you steal an Awesome and use it to bring down the OPFOR commander's mech.
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CO_17thRecon
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PostPosted: 16-Oct-2008 00:54    Post subject: Mechwarrior video game idea. Reply to topic Reply with quote

Sounds like a good idea to me. Maybe even allow you take some battle armor, a quick VTOL or aerospace ride. Yeah, it's kind of a stretch to want to cram all that into a game, but that doesn't mean they can't do it.

Just that they won't.

'Course, I'd settle for a new Mechcommander title, or a decent Mechwarrior. (Please, folks, try and obey the rules of BattleTech critical space and tonnage load. It's not hard! We don't need simplified systems.)

...and while I'm on the subject, how about melee attacks in BattleTech computer games, eh?
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PostPosted: 16-Oct-2008 03:19    Post subject: Re: Mechwarrior video game idea. Reply to topic Reply with quote

CO_17thRecon wrote:
...

'Course, I'd settle for a new Mechcommander title, or a decent Mechwarrior. (Please, folks, try and obey the rules of BattleTech critical space and tonnage load. It's not hard! We don't need simplified systems.)

...and while I'm on the subject, how about melee attacks in BattleTech computer games, eh?


I second both of these, although in Mechcommander games it would require some AI tweaking for heat buildup. Managing entire company's heat buildup would be hell of a work. I think that this was the reason why the original Mechcommander had heat sinks automatically added to weapons (along with often weird ammo loads)

Another problem is how to represent weapons in these games. Gauss rifles for example in both Mechcommander and Mechwarrior 3 sucked. On the other hand in MW3 I managed to kill 3 Orions, 2 Summoners, 3 Timber Wolves, 3 Mad Dogs, some Addders, Striders, Owenses, Fireflies, Bushwackers and Shadowcats (No kidding - in one mission without repair, hard difficulty) by outfitting a Timber Wolf with 5 clan ER large lasers and DHSs. I just stood on a hill and executed extreme range alpha-snipes with speed of light weapons. All I needed was a hill to hide behind when missile salvo came around. In MW 2 try the UAC/10 autocannon. They do normal damage per hit and have a SMG cadence. With 10 tons of ammo eating 2 Dire Wolves and a Warhawk was a cakewalk for my Summoner...

Sorry for getting off topic while ranting.
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PostPosted: 16-Oct-2008 09:54    Post subject: Re: Mechwarrior video game idea. Reply to topic Reply with quote

Mechwarrior 3 and Mechcommander 2 are the best titles of the series, from what I've seen.

Mechwarrior 3 had some flaws, but did allow you to really bring piloting skill to the fore. I'll never forget, I had almost every 'Mech in the TRO loaded into it. My favorite ride for a while was a 'Pack Hunter'. And it was vicious in game. Only had one weapon, but only needed one...

And yeah, I can see some obfuscation being necessary for Mechcommander. The statement about obeying the rules was mostly for Mechwarrior. (Though they're getting better with Mechcommander. Remember Mechcommander 1 and those very subjective 'gauges'?)
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PostPosted: 16-Oct-2008 10:23    Post subject: Re: Mechwarrior video game idea. Reply to topic Reply with quote

CO_17thRecon wrote:
Sounds like a good idea to me. Maybe even allow you take some battle armor, a quick VTOL or aerospace ride. Yeah, it's kind of a stretch to want to cram all that into a game, but that doesn't mean they can't do it.

Just that they won't.

'Course, I'd settle for a new Mechcommander title, or a decent Mechwarrior. (Please, folks, try and obey the rules of BattleTech critical space and tonnage load. It's not hard! We don't need simplified systems.)

...and while I'm on the subject, how about melee attacks in BattleTech computer games, eh?


Don't hold back, Joe. Let us know how you really feel.. Razz Razz Razz

Following the Rules??? When did that become a rule???



Very Happy Very Happy Very Happy
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PostPosted: 16-Oct-2008 11:19    Post subject: Re: Mechwarrior video game idea. Reply to topic Reply with quote

Well, you know that's why I'm still a merc instead of a regular, Sir. I'm opinionated, and can't keep my yap shut. Laughing
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PostPosted: 16-Oct-2008 14:18    Post subject: Re: Mechwarrior video game idea. Reply to topic Reply with quote

More mission ideas:

*CC forces are closing in upon a church / orphanage they believe is housing wounded resistance forces. You and a handful of resistance fighters must hold off the CC forces long enough for the facility to be evacuated.

*An engine malfunction has caused a Karnov to go down in the mountains. Among the passengers was a CC cryptographer, who brought along his equipment. Find him before the CC forces do.

*The CC military commander has decided that an entire town must be wiped out as punishment for the continued resistance operations. It's up to you and some fighters to fight off a 1A1-model Charger and its infantry support.
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PostPosted: 16-Oct-2008 21:21    Post subject: Re: Mechwarrior video game idea. Reply to topic Reply with quote

I completely agree on the issue of tonnage/crit space. We're not a bunch of 3 year olds who need to mount weapons by "hardpoint".

Hell, even the REAL world (which we all know has never really applied to BT) doesn't have such strident restrictions on hardpoints. Look at Gunless Jets in Vietnam, they created gun pods for them that fit the same hardpoint that could also take a centerline external fuel tank.

But thats ok, BT related stuff never obeys the rules of common sense, so why should they obey their own rules? Very Happy
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PostPosted: 17-Oct-2008 02:48    Post subject: Re: Mechwarrior video game idea. Reply to topic Reply with quote

Well, Mechcommander 1 was a good game, although it had some weird things. Gunnery pilots were über. That doesn't need further comments. I also noticed that when I tried to hunt down as many 'Mechs I could I had to shoot the left leg first (shoot for the right and the 'Mech goes boom, always - I think that Right leg was a place to carry ammo Very Happy ). I actually used massive SRM loads, which were the best tactic against clan machines, along with Either LRMs and ammo truck, or c/ER PPCs which allowed me to deal with bulldogs (yeah, they actually had the AC/20 in that tank, Rommel had 2 AC/10s), Hunchbacks and Thors (and Nova Cats in MC Gold). Any weapons other than short range ones had minimal range, so all you needed was geting there and firing. The fact that custom configs also had all guns placed preferably in the right arm was also quite annoying (awesome with 3 c/ER PPCs lost RA, otherwise moderate damage = restart mission).

I also loved MW 3, it wasn't perfect, but it was close...

Kraken wrote:
More mission ideas:

*CC forces are closing in upon a church / orphanage they believe is housing wounded resistance forces. You and a handful of resistance fighters must hold off the CC forces long enough for the facility to be evacuated.


Not a good mission IMO. Defending an orphanage openly would confirm resistance presence and what would Liao forces do about that? Kill resistance fighters along with those traitors who helped them... arty air-strike solves it all. I think CCAF is not beyond that.

Better mission would be actually placing the wounded hidden there and having the commando to deal with any inspection units or making diversion elsewhere to buy you time to fade away.
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PostPosted: 17-Oct-2008 02:52    Post subject: Re: Mechwarrior video game idea. Reply to topic Reply with quote

ralgith wrote:
...

But thats ok, BT related stuff never obeys the rules of common sense, so why should they obey their own rules? Very Happy


Because a small minority of their players also wants the game to be close to what they know from Battletech (= those who actually know what Battletech is)?
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PostPosted: 17-Oct-2008 14:10    Post subject: Re: Mechwarrior video game idea. Reply to topic Reply with quote

Sleeping Dragon wrote:
Not a good mission IMO. Defending an orphanage openly would confirm resistance presence and what would Liao forces do about that? Kill resistance fighters along with those traitors who helped them... arty air-strike solves it all. I think CCAF is not beyond that.


Who said that the defense would actually take place at the orphanage itself?

The character could easily be serving as a diversion to draw the CC forces away from the orphanage long enough for the evacuation to take place.
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PostPosted: 17-Oct-2008 14:22    Post subject: Mechwarrior video game idea. Reply to topic Reply with quote

Multi-part mission idea:

The resistance has discovered an island where political prisoners are being held. The island was, at one point, a major military base. As such, it has approximately 20 assorted weapons turrets (machine guns, SRMs, LRMs, AC/2s) guarding it; any attempt to bring vehicles or mechs towards the island would be suicidal.

The first part of the mission would be sneaking in. Intel suspects that the CC forces are unaware of a service tunnel that ran back and forth between the island and the mainland. The tunnel leads to a room inside one of the auxiliary power plants; it is believed that the prisoners are being held nearby. To help you sneak through, you are given a small breather mask (the time you can spend underwater is limited) and a silenced pistol.

The second part takes place once you've managed to sneak in. You've got to disable the power plant in order to create a diversion that would allow you to get close to the prisoners. Once you are near the prisoners, you have to free them all and lead them to a weapons room that the guards were using.

The third part has you and the freed prisoners taking the island down from the inside. Note that during the previous mission you killed the pilot of the island's lone mech, a prototype Duan Gung. If you can get to the mech in time, you can use it to help neutralize the base defenses and any aircraft or boats that might bring a response.
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PostPosted: 17-Oct-2008 23:49    Post subject: Re: Mechwarrior video game idea. Reply to topic Reply with quote

Sleeping Dragon wrote:
ralgith wrote:
...

But thats ok, BT related stuff never obeys the rules of common sense, so why should they obey their own rules? Very Happy


Because a small minority of their players also wants the game to be close to what they know from Battletech (= those who actually know what Battletech is)?


Oh, don't get me wrong. I agree. I loved MW4:Mercs... except the the mechanics of mech loadouts and the cheesiness of having EVERY dropship be a Hrothgar, and be so small it could only carry like 2 mechs.... Messed up lol!!
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PostPosted: 18-Oct-2008 03:19    Post subject: Mechwarrior video game idea. Reply to topic Reply with quote

Well a natural cavern (or broken staircase) on the island could also make a good opportunity for some dangerous climbing and such stuff.

As I'm thinking about it... a dense forest with trees to knockdown with explosives, or to climb and snipe from would make an interesting place for a mission, but I'mnot sure how the AI would cope with that...
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PostPosted: 27-Nov-2008 17:26    Post subject: Mechwarrior video game idea. Reply to topic Reply with quote

I would love to see remakes of some of the very early Battletech related PC games, like the Crescent Hawk games and the original Mechwarrior.
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