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Fang Federated Suns Captain
Joined: 11-Sep-2006 00:00 Posts: 290 Location: United States
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Posted: 12-Jun-2008 19:51 Post subject: Huginn scout mech |
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Cockpit: Standard 3T
Engine: XL 245 6T
Gyro: Standard 2.5T
Walk: 7 MP
Run: 11 [14] MP
Jump: 7 MP
Double Heat Sinks: 10 [20] 0T
9 in Engine
Actuators: L: Sh+UA+LA, R: Sh+UA+LA
Internal Structure Armor
Standard Standard
Tons 3.5 7
Head 3 9
Center Torso 11 16/5
L/R Torso 8 11/3
L/R Arm 6 12
L/R Leg 8 15
Standard Battle Value: 0
C-Bill Cost: 0
Qty Weapons and Equipment Location Critical Tonnage
1 Angel ECM RA 2 2
1 Bloodhound Probe LA 3 2
1 TAG H 1 1
3 Jump Jets RT 3 1.5
1 Double Heat Sink RT 3 1
1 ER Medium Laser CT 1 1
1 Jump Jets CT 1 0.5
1 C3 Slave LT 1 1
2 MASC LT 4 4
3 Jump Jets LT 3 1.5
Totals
22 14.5
Overview:
Muninn and Huginn were Memory and Thought, the two ravens that were ever Odin's constant companions. Thought is hope to be personified in the creation of the Scout mech Huginn created by Ground Zero Salvage and Technology. While the Mist Fey design would have filled the role as well, GZT did not have enough of the needed Stealth armor to build the Fey in sufficient numbers.
Capabilities:
The Huginn has similar capabilities to the rarer Mist Fey in that both machines are equipped with a Bloodhound probe to detect hidden enemies and an Angel ECM to avoid detection. The Huginn goes a few steps further though by rounding out the electronics package with a TAG to call in supporting artillery fire and a C3 slave to supply info to an equipped C3 command unit. Production of the Huginn has prompted Ground Zero to push its Thozian command mech into production as well. The Huginn also outdoes the Mist Fey in manuverability with 7 jumpjets which the Fey could not mount, and MASC to enable fast get aways. The developers decided on the name Huginn because with a thought, the pilot could detect enemies, call down fire from the sky in the form of artillery, or spot for a long range support unit.
Configuration / Variants:
None at this time
Battle History:
The Huginn has been used to great effect in conjunction with C3 equipped units and with mechs using the ARROW IV missile system such as the Iron Rain, also produced by Ground Zero. So far only one unit has been lost. This was due to pilot negligence in over using the MASC system causing failure in key actuators. This slowed the mech down enough for an opposing Cerberus to get in a lucky gauss slug to the engine resulting in catastrophic failure of the reators containment field.
Deployment:
The Huginn is currently only present in the Stonkin Mechs Inc mercenary unit and two of the Great Houses who wish to remain unidentified at this time. _________________ one by one the rabbits are stealing my sanity....
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Rudel Gurken Allisters Light Thunder Major
Joined: 15-Jun-2005 00:00 Posts: 1470 Location: Germany
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Posted: 15-Jun-2008 02:42 Post subject: Huginn scout mech |
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A nice electronic marvel on legs
I've put this into HMPro.
Code: | BattleMech Technical Readout
Type/Model: Huginn
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 3, Standard design
Mass: 35 tons
Chassis: Standard
Power Plant: 245 Magna XL Fusion
Walking Speed: 75,6 km/h
Maximum Speed: 118,8 [151,2] km/h
Jump Jets: 7 Standard Jump Jets
Jump Capacity: 210 meters
Armor Type: Standard
Armament:
1 Angel ECM Suite
1 Bloodhound Probe
1 C³ Slave Unit
1 ER Medium Laser
1 TAG
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Overview:==
Muninn and Huginn were Memory and Thought, the two ravens that were ever
Odin's constant companions. Thought is hope to be personified in the creation
of the Scout mech Huginn created by Ground Zero Salvage and Technology. While
the Mist Fey design would have filled the role as well, GZT did not have
enough of the needed Stealth armor to build the Fey in sufficient numbers.
==Capabilities:==
The Huginn has similar capabilities to the rarer Mist Fey in that both
machines are equipped with a Bloodhound probe to detect hidden enemies and an
Angel ECM to avoid detection. The Huginn goes a few steps further though by
rounding out the electronics package with a TAG to call in supporting
artillery fire and a C3 slave to supply info to an equipped C3 command unit.
Production of the Huginn has prompted Ground Zero to push its Thozian command
mech into production as well. The Huginn also outdoes the Mist Fey in
manuverability with 7 jumpjets which the Fey could not mount, and MASC to
enable fast get aways. The developers decided on the name Huginn because with
a thought, the pilot could detect enemies, call down fire from the sky in the
form of artillery, or spot for a long range support unit.
==Battle History:==
The Huginn has been used to great effect in conjunction with C3 equipped units
and with mechs using the ARROW IV missile system such as the Iron Rain, also
produced by Ground Zero. So far only one unit has been lost. This was due to
pilot negligence in over using the MASC system causing failure in key
actuators. This slowed the mech down enough for an opposing Cerberus to get in
a lucky gauss slug to the engine resulting in catastrophic failure of the
reators containment field.
==Variants:==
None at this time.
==Deployment==
The Huginn is currently only present in the Stonkin Mechs Inc mercenary unit
and two of the Great Houses who wish to remain unidentified at this time.
--------------------------------------------------------
Type/Model: Huginn
Mass: 35 tons
Equipment: Crits Mass
Int. Struct.: 58 pts Standard 0 3,50
Engine: 245 XL Fusion 12 6,00
Walking MP: 7
Running MP: 11 [14]
Jumping MP: 7
Heat Sinks: 10 Double [20] 3 ,00
(Heat Sink Loc: 1 RT)
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
MASC: 2 2,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 112 pts Standard 0 7,00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 16
Center Torso (Rear): 5
L/R Side Torso: 8 11/11
L/R Side Torso (Rear): 3/3
L/R Arm: 6 12/12
L/R Leg: 8 15/15
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Angel ECM Suite RA 0 2 2,00
1 Bloodhound Probe LA 0 3 2,00
1 C³ Slave Unit LT 0 1 1,00
1 ER Medium Laser CT 5 1 1,00
1 TAG HD 0 1 1,00
7 Standard Jump Jets: 7 3,50
(Jump Jet Loc: 3 LT, 3 RT, 1 CT)
--------------------------------------------------------
TOTALS: 5 57 35,00
Crits & Tons Left: 21 ,00
Calculated Factors:
Total Cost: 8.402.760 C-Bills
Battle Value 2: 915 (old BV = 812) (+30 for C³)
Cost per BV2: 9.183,34
Weapon Value: 197 / 197 (Ratio = ,22 / ,22)
Damage Factors: SRDmg = 5; MRDmg = 2; LRDmg = 0
BattleForce2: MP: 7J, Armor/Structure: 3/1
Damage PB/M/L: 1/1/-, Overheat: 0
Class: ML; Point Value: 9
Specials: ecm, tag, c3s, prb
| _________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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