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Kraken
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PostPosted: 13-Dec-2007 23:35    Post subject: APL-4 Apollo Reply to topic Reply with quote

Small laser version

 BattleMech Technical Readout

Type/Model:    Apollo APL-4J
Tech:          Inner Sphere / 3055
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          55 tons
Chassis:       Earthwerks APL I Standard
Power Plant:   220 DAV Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type:    Maximillian 44 Standard
Armament:      
  4 Medium Lasers
  2 LRM 10s
  1 Guardian ECM
Manufacturer:  Earthwerks Incorporated
  Location:    Keystone
Communications System:  Neil 6000
Targeting & Tracking System:  Garret A6

------------------------------------------------------------------------------
==Overview:==
After several years in the field, troubling reports began to come back to
Earthworks concerning how well the Apollo has faired in the field.

The mech's average speed, lack of jump jets, and lack of CASE made the mech a
veritable death trap in the event that fast and/or jump-capable mechs with
powerful in-close arsenals (such as Hunchbacks and Commandos) managed to get
within the minimum range of the LRMs. This problem was exacerbated by the fact
that the primary version of the Apollo only had small pulse lasers, leaving a
gaping hole in the mech's defenses. 

Facing a rapid downturn of Apollo sales if the problems were not corrected,
Earthworks decided to come up with a version to try and satisfy the complaints
of the pilots.

They started with the 3T model, a model that boasted modest short-range
defensive firepower. In order to improve the defensive abilities of the mech,
the Artemis IV systems were stripped in favor of CASE for each torso. The
medium pulse lasers were downgraded back to normal medium lasers, reducing the
damage potential but increasing available tonnage and decreasing the heat
output.

The leftover tonnage was used to install an ECM Suite in order to make the
Apollo that much harder to locate during battle; the torso-mounted lasers were
moved to the side torsos to accomodate this decision. Three small lasers,
including one laser in each leg, were added in order to provide the mech with
some additional short-range firepower. The usefulness of these lasers is
debateable, however, and so Earthworks is experimenting with a variant that
replaces the lasers and a little bit of armor with jump jets.

--------------------------------------------------------
Type/Model:    Apollo APL-4J
Mass:          55 tons

Equipment:                                 Crits    Mass
Int. Struct.:  91 pts Standard               0      5.50
Engine:        220 Fusion                    6     10.00
   Walking MP:   4
   Running MP:   6
   Jumping MP:   4
Heat Sinks:     10 Double [20]               6       .00
 (Heat Sink Loc: 1 LT, 1 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  176 pts Standard              0     11.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             18         25      
   Center Torso (Rear):                  8      
   L/R Side Torso:           13      19/19      
   L/R Side Torso (Rear):              6/6      
   L/R Arm:                   9      17/17      
   L/R Leg:                  13      25/25      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Medium Laser           RA      3           1      1.00
1 Medium Laser           LA      3           1      1.00
1 LRM 10                 RT      4   48      6      9.00
  (Ammo Locations: 2 LT, 2 RT)
1 Medium Laser           RT      3           1      1.00
1 LRM 10                 LT      4           2      5.00
1 Medium Laser           LT      3           1      1.00
1 Guardian ECM           CT      0           2      1.50
CASE Equipment:          LT     RT           2      1.00
4 Standard Jump Jets:                        4      2.00
 (Jump Jet Loc: 2 LL, 2 RL)
--------------------------------------------------------
TOTALS:                         20          57     55.00
Crits & Tons Left:                          21       .00

Calculated Factors:
Total Cost:        5,252,124 C-Bills
Battle Value:      1,311
Cost per BV:       4,006.2
Weapon Value:      1,282 / 1,282 (Ratio = .98 / .98)
Damage Factors:    SRDmg = 18;  MRDmg = 11;  LRDmg = 5
BattleForce2:      MP: 4J,  Armor/Structure: 4/5
                   Damage PB/M/L: 4/3/1,  Overheat: 0
                   Class: MM;  Point Value: 13
                   Specials: if, ecm


Jump Jet version

 BattleMech Technical Readout

Type/Model:    Apollo APL-4J
Tech:          Inner Sphere / 3055
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          55 tons
Chassis:       Earthwerks APL I Standard
Power Plant:   220 DAV Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type:    Maximillian 44 Standard
Armament:      
  4 Medium Lasers
  2 LRM 10s
  1 Guardian ECM
Manufacturer:  Earthwerks Incorporated
  Location:    Keystone
Communications System:  Neil 6000
Targeting & Tracking System:  Garret A6

------------------------------------------------------------------------------
==Overview:==
After several years in the field, troubling reports began to come back to
Earthworks concerning how well the Apollo has faired in the field.

The mech's average speed, lack of jump jets, and lack of CASE made the mech a
veritable death trap in the event that fast and/or jump-capable mechs with
powerful in-close arsenals (such as Hunchbacks and Commandos) managed to get
within the minimum range of the LRMs. This problem was exacerbated by the fact
that the primary version of the Apollo only had small pulse lasers, leaving a
gaping hole in the mech's defenses. 

Facing a rapid downturn of Apollo sales if the problems were not corrected,
Earthworks decided to come up with a version to try and satisfy the complaints
of the pilots.

They started with the 3T model, a model that boasted modest short-range
defensive firepower. In order to improve the defensive abilities of the mech,
the Artemis IV systems were stripped in favor of CASE for each torso. The
medium pulse lasers were downgraded back to normal medium lasers, reducing the
damage potential but increasing available tonnage and decreasing the heat
output.

The leftover tonnage was used to install an ECM Suite in order to make the
Apollo that much harder to locate during battle; the torso-mounted lasers were
moved to the side torsos to accomodate this decision. Three small lasers,
including one laser in each leg, were added in order to provide the mech with
some additional short-range firepower. The usefulness of these lasers is
debateable, however, and so Earthworks is experimenting with a variant that
replaces the lasers and a little bit of armor with jump jets.

--------------------------------------------------------
Type/Model:    Apollo APL-4J
Mass:          55 tons

Equipment:                                 Crits    Mass
Int. Struct.:  91 pts Standard               0      5.50
Engine:        220 Fusion                    6     10.00
   Walking MP:   4
   Running MP:   6
   Jumping MP:   4
Heat Sinks:     10 Double [20]               6       .00
 (Heat Sink Loc: 1 LT, 1 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  176 pts Standard              0     11.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             18         25      
   Center Torso (Rear):                  8      
   L/R Side Torso:           13      19/19      
   L/R Side Torso (Rear):              6/6      
   L/R Arm:                   9      17/17      
   L/R Leg:                  13      25/25      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Medium Laser           RA      3           1      1.00
1 Medium Laser           LA      3           1      1.00
1 LRM 10                 RT      4   48      6      9.00
  (Ammo Locations: 2 LT, 2 RT)
1 Medium Laser           RT      3           1      1.00
1 LRM 10                 LT      4           2      5.00
1 Medium Laser           LT      3           1      1.00
1 Guardian ECM           CT      0           2      1.50
CASE Equipment:          LT     RT           2      1.00
4 Standard Jump Jets:                        4      2.00
 (Jump Jet Loc: 2 LL, 2 RL)
--------------------------------------------------------
TOTALS:                         20          57     55.00
Crits & Tons Left:                          21       .00

Calculated Factors:
Total Cost:        5,252,124 C-Bills
Battle Value:      1,311
Cost per BV:       4,006.2
Weapon Value:      1,282 / 1,282 (Ratio = .98 / .98)
Damage Factors:    SRDmg = 18;  MRDmg = 11;  LRDmg = 5
BattleForce2:      MP: 4J,  Armor/Structure: 4/5
                   Damage PB/M/L: 4/3/1,  Overheat: 0
                   Class: MM;  Point Value: 13
                   Specials: if, ecm

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Sleeping Dragon
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PostPosted: 14-Dec-2007 02:35    Post subject: APL-4 Apollo Reply to topic Reply with quote

You posted the JJ variant twice.

The JJ variant is just a Whitworth on steroids and I would actually prefer to use the original Apollo for missile boat work.
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mud
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Posts: 1618

PostPosted: 15-Dec-2007 18:41    Post subject: APL-4 Apollo Reply to topic Reply with quote

I still like the Dervish better.

Missile boats need mobility more than they need armor, most of the time anyway.
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