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WRL-1D Warlord (concept)
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Sleeping Dragon
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PostPosted: 02-Dec-2007 13:44    Post subject: WRL-1D Warlord (concept) Reply to topic Reply with quote

Code:
               BattleMech Technical Readout

Type/Model:    Warlord WRL-1D
Tech:          Inner Sphere / 3025
Config:        Biped BattleMech
Rules:         Level 1, Standard design

Mass:          80 tons
Chassis:       Standard
Power Plant:   320 Pitban Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:     
  4 Medium Lasers
  1 Large Laser
  1 Autocannon/10
  1 LRM 5
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Warlord WRL-1D
Mass:          80 tons

Equipment:                                 Crits    Mass
Int. Struct.:  122 pts Standard              0      8,00
Engine:        320 Fusion                    6     22,50
   Walking MP:   4
   Running MP:   6
   Jumping MP:   0
Heat Sinks:     13 Single                    1      3,00
 (Heat Sink Loc: 1 LT)
Gyro:                                        4      4,00
Cockpit, Life Supt., Sensors:                5      3,00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       ,00
Armor Factor:  200 pts Standard              0     12,50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             25         31     
   Center Torso (Rear):                 10     
   L/R Side Torso:           17      20/20     
   L/R Side Torso (Rear):              8/8     
   L/R Arm:                  13      20/20     
   L/R Leg:                  17      27/27     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
2 Medium Lasers          RA      6           2      2,00
1 Large Laser            LA      8           2      5,00
1 Autocannon/10          RT      3   30     10     15,00
  (Ammo Locations: 3 RT)
1 LRM 5                  LT      2   24      2      3,00
  (Ammo Locations: 1 LT)
2 Medium Lasers          CT(R)   6           2      2,00
--------------------------------------------------------
TOTALS:                         25          50     80,00
Crits & Tons Left:                          28       ,00

Calculated Factors:
Total Cost:        7 686 841 C-Bills
Battle Value 2:    1 372 (old BV = 1 087)
Cost per BV2:      5 602,65
Weapon Value:      1 231 / 1 231 (Ratio = ,90 / ,90)
Damage Factors:    SRDmg = 20;  MRDmg = 12;  LRDmg = 2
BattleForce2:      MP: 4,  Armor/Structure: 5/6
                   Damage PB/M/L: 3/2/-,  Overheat: 2
                   Class: MA;  Point Value: 14


I was playing a little with lvl1 tech today. I wanted a brawler that would have some good medium to short range firepower while being able to keep up with heavies.


Warlord WRL-1D.hmp
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Karagin
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PostPosted: 02-Dec-2007 20:25    Post subject: WRL-1D Warlord (concept) Reply to topic Reply with quote

Okay the LRM is pretty useless at short range, so it's not going to factor in that much. A good pilot will keep that in mind.

It runs hot, but again a good use of weapons pairing and range will keep the heat under control. So really have a mech that fits the 3025 era nicely and doesn't try to out do canon mechs.
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Vagabond
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PostPosted: 02-Dec-2007 20:39    Post subject: WRL-1D Warlord (concept) Reply to topic Reply with quote

ok... i'm sorry but with the recent Charger conversation this looks more like another variant based on the A5.

in and of itself, it is a good design. solid soldier mech.

in a variant, i would move the rear ml forward and drop the lrm/5 for an srm/4. to me the token lrm is useless at this size and the srm would work better for other jobs.
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 03-Dec-2007 03:00    Post subject: WRL-1D Warlord (concept) Reply to topic Reply with quote

The LRM was added to allow the 'Mech to do 20 damage without having to get to ML range. I didn't want to work with a PPC and MLs were added as a purely defensive measure.

To CGR-1A5 ... well the A5 is a juggernaut with 2 SRM-6s and an AC/20. And it lacks both ranged weapons and durability. This one is a brawler that doesn't need to get that close too much. I also avoided crit seeking weapons to make it a bit more reliant on the team and worked with extra ammo from the start to allow it to use it's weapons as much as it's needed.

I considered having the lasers faced forward and adding SRMs when I had the LL/AC combo, but I decided that I don't want to copy the concept of Warhammer or Battlemaster. I kept the medium range weapons as a main armament and left the MLs and LRMs as something that can be added to firepower, but not necessarily.

Still thanks for your comments.
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