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Kraken Federated Suns Marshal

Joined: 04-Feb-2002 00:00 Posts: 2763 Location: United States
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Posted: 05-Nov-2007 16:24 Post subject: Training Time |
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This is something that I've been kinda doing for my campaign.
I take each day and divide it up into four quarters: morning (6 - noon), afternoon (noon - 6), evening (6 - midnight), and night (midnight - 6).
What I do is that if a player wants to train their character, they can take a quarter (or three)* and train.
Easy skills require a person train for three quarters (doesn't have to be consecutive) to gain a skill point.
Hard skills require a person to train for five quarters to gain a skill point.
Bear in mind that this time represents *intense* training. While meals and bathroom breaks are assumed, literally every last moment of time aside from those during each quarter must be spent focused on the task or training at hand. In effect, this is an intense form of cramming.
Thoughts?
*I've thus far had no one go for a full day straight. _________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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Sir Henry Team Bansai Senior Tech Specialist

Joined: 04-Feb-2002 00:00 Posts: 4899 Location: United States
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Posted: 07-Nov-2007 08:06 Post subject: Training Time |
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Training???
That's the first thing that's cut from the budget. _________________ Sir Henry
A Dragon in the disguise of a bunny, is still a Dragon.
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Oafman Draconis Combine Tai-sho

Joined: 18-Nov-2003 00:00 Posts: 1657 Location: United States
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Posted: 08-Nov-2007 13:13 Post subject: Training Time |
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Training time is useful if your group gets stuck on a backwoods planet.
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mud Draconis Combine Tai-sho

Joined: 23-Jul-2002 00:00 Posts: 1618
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Posted: 08-Nov-2007 20:57 Post subject: Training Time |
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Isn't it supposed to be a game.
I really don't care about the accounting of it all. I just give out enough experience to maintain a gradual progression in skill.
Of course, it also helps to keep the casualty count healthy. It keeps elite pilots to a minimum. _________________ "The enemy's gate is down."
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