|
Mordel's Bar & Grill |
|
|
» |
View previous topic :: View next topic |
Author |
Message |
Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
|
Posted: 29-Jun-2007 14:34 Post subject: GOL-3G Goliath |
|
|
BattleMech Technical Readout
Type/Model: Goliath GOL-3G
Tech: Inner Sphere / 3060
Config: Quad BattleMech
Rules: Level 2, Standard design
Mass: 80 tons
Chassis: Endo Steel
Power Plant: 320 Pitban Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
1 PPC
2 LRM 10s
2 Machine Guns
5 Medium Lasers
1 Rocket Launcher 10 (OS)
1 Flamer
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Capabilities:==
For game play, treat the PPC and flamer as if they were on turreted mounts;
the PPC is on top of the chassis while the flamer is on the bottom.
==Battle History:==
--------------------------------------------------------
Type/Model: Goliath GOL-3G
Mass: 80 tons
Equipment: Crits Mass
Int. Struct.: 130 pts Endo Steel 14 4.00
(Endo Steel Loc: 2 LFL, 2 RFL, 3 LT, 3 RT, 2 LRL, 2 RRL)
Engine: 320 Fusion 6 22.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 12 Double [24] 0 2.00
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Leg Act: Hip + UpLeg + LowLeg + Foot 16 .00
Armor Factor: 256 pts Standard 0 16.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 37
Center Torso (Rear): 12
L/R Side Torso: 17 25/25
L/R Side Torso (Rear): 8/8
L/R Front Leg: 17 33/33
L/R Rear Leg: 17 33/33
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 PPC RT 10 3 7.00
1 LRM 10 RT 4 24 4 7.00
(Ammo Locations: 1 LT, 1 RT)
1 Machine Gun RT 0 200 2 1.50
(Ammo Locations: 1 LT)
1 Medium Laser RT 3 1 1.00
1 LRM 10 LT 4 2 5.00
1 Machine Gun LT 0 1 .50
1 Rocket Launcher 10 (OS)LT 3 1 .50
2 Medium Lasers LT 6 2 2.00
1 Flamer CT 3 1 1.00
1 Medium Laser CT(R) 3 1 1.00
1 Medium Laser HD 3 1 1.00
CASE Equipment: LT RT 2 1.00
--------------------------------------------------------
TOTALS: 36 66 80.00
Crits & Tons Left: 0 .00
Calculated Factors:
Total Cost: 8,535,901 C-Bills
Battle Value: 1,464
Cost per BV: 5,830.53
Weapon Value: 2,308 / 2,308 (Ratio = 1.58 / 1.58)
Damage Factors: SRDmg = 25; MRDmg = 20; LRDmg = 9
BattleForce2: MP: 4, Armor/Structure: 6/6
Damage PB/M/L: 4/3/2, Overheat: 2
Class: MA; Point Value: 15
Specials: if
The logic was simple: use L2 technology to make this thing a walking fortress.
I went to DHS and Endo, both of which freed up a lot of tonnage. I've got the armor just shy of maximum and CASE in both side torsos (I moved the LRM ammo out of the center torso) to help protect it.
A turreted flamer was mounted on the underbelly to assist the machine guns in dealing with infantry and battle armor. An arsenal of medium lasers was added to give the mech short-range punch to match what it has at long range.
The RL 10 was a bit of a compromise. I had a half ton left, but only one critical slot. To make matters worse, if I added another laser then the mech would start generating heat if it had to fire all of its lasers and run in the same turn. The RL 10 allowed me to add on another weapon system without worrying about heat, and it gives the pilot a little bit of leeway in case the LRMs run dry; he'll have one more burst of missiles before he's down to his energy weapons. _________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
|
|
Back to top |
|
Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
|
Posted: 30-Jun-2007 04:56 Post subject: |
|
|
Not bad, but I can't say that this 'Mech caught my eye. It packs some long range firepower, but it can't match more specialized machines. Lasers are standard backup weapons, nothing to complain about. The addition of anti-presonal weapons is nice, but true value of this 'Mech is in it's ability to withstand damage.
It can fire while prone and it doesn't have to worry about piloting skill rolls even while moving. It's a quad zombie. Nothing more, nothing less. _________________ The dragon NEVER sleeps!
|
|
Back to top |
|
|
|
» |
All times are GMT-05:00 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
|
|
|
|
|