1A
BattleMech Technical Readout
Type/Model: Raleigh 1A
Tech: Inner Sphere / 3060
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 55 tons
Chassis: Endo Steel
Power Plant: 275 Core Tek XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 [97.2] km/h
Jump Jets: 5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Standard
Armament:
2 PPCs
2 Rocket Launcher 10 (OS)s
2 Medium Lasers
1 Guardian ECM
1 SRM 4
1 C³ Slave Unit
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Overview:==
To put it simply, the Raleigh was designed as a walking, air-droppable tank.
The idea was that a lance of Raleighs could be dropped behind enemy lines and
let loose, causing incredible levels of destruction until reinforcements could
arrive. And as most of the mech's weapons are energy-based, the mech can stay
in the field for some time.
Twin PPCs offer the main punch of the mech, with a pair of RL-10s backing them
up at range. Should a hostile unit close, they'll find themselves facing two
medium lasers and an SRM 4. Raleighs are designed to take part in a C3
network, furthur enhancing their capabilities. An ECM suite helps the unit
avoid detection. The mech also boasts triple-strength myomers, meaning that
after just one long-range volley it will be able to do increased physical
damage to its foes.
While the mech is prohibitively expensive for use as a front-line unit, as a
commando unit it's ideal.
==Variants:==
The 1B mounts a C3 command system; this has resulted in an adjustment in the
weapons load-out and internal positioning as the triple-strength myomers are
removed to make room.
--------------------------------------------------------
Type/Model: Raleigh 1A
Mass: 55 tons
Equipment: Crits Mass
Int. Struct.: 91 pts Endo Steel 14 3.00
(Endo Steel Loc: 3 LA, 3 RA, 2 LT, 2 RT, 2 LL, 2 RL)
Engine: 275 XL Fusion 12 8.00
Walking MP: 5 [6]
Running MP: 8 [9]
Jumping MP: 5
Heat Sinks: 11 Double [22] 0 1.00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Triple Strength Myomer: 6 .00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 184 pts Standard 0 11.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 26
Center Torso (Rear): 9
L/R Side Torso: 13 20/20
L/R Side Torso (Rear): 6/6
L/R Arm: 9 18/18
L/R Leg: 13 26/26
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 PPC RA 10 3 7.00
1 Rocket Launcher 10 (OS)RA 3 1 .50
1 PPC LA 10 3 7.00
1 Rocket Launcher 10 (OS)LA 3 1 .50
1 Medium Laser RT 3 1 1.00
1 Guardian ECM LT 0 2 1.50
1 Medium Laser LT 3 1 1.00
1 SRM 4 CT 3 25 2 3.00
(Ammo Locations: 1 RT)
1 C³ Slave Unit HD 0 1 1.00
CASE Equipment: RT 1 .50
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 2 LT, 2 RT, 1 CT)
--------------------------------------------------------
TOTALS: 29 78 55.00
Crits & Tons Left: 0 .00
Calculated Factors:
Total Cost: 12,211,106 C-Bills
Battle Value: 1,546 (+182 for C³)
Cost per BV: 7,898.52
Weapon Value: 1,853 / 1,853 (Ratio = 1.20 / 1.20)
Damage Factors: SRDmg = 26; MRDmg = 18; LRDmg = 7
BattleForce2: MP: 5J, Armor/Structure: 5/2
Damage PB/M/L: 3/3/1, Overheat: 1
Class: MM; Point Value: 15
Specials: ecm, c3s
1B
BattleMech Technical Readout
Type/Model: Raleigh 1B
Tech: Inner Sphere / 3060
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 55 tons
Chassis: Endo Steel
Power Plant: 275 Core Tek XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Standard
Armament:
2 Large Lasers
2 Rocket Launcher 10 (OS)s
1 Guardian ECM
2 Medium Lasers
1 C³ Master Computer
1 SRM 4
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Overview:==
To put it simply, the Raleigh was designed as a walking, air-droppable tank.
The idea was that a lance of Raleighs could be dropped behind enemy lines and
let loose, causing incredible levels of destruction until reinforcements could
arrive. And as most of the mech's weapons are energy-based, the mech can stay
in the field for some time.
Twin PPCs offer the main punch of the mech, with a pair of RL-10s backing them
up at range. Should a hostile unit close, they'll find themselves facing two
medium lasers and an SRM 4. Raleighs are designed to take part in a C3
network, furthur enhancing their capabilities. An ECM suite helps the unit
avoid detection. The mech also boasts triple-strength myomers, meaning that
after just one long-range volley it will be able to do increased physical
damage to its foes.
While the mech is prohibitively expensive for use as a front-line unit, as a
commando unit it's ideal.
==Variants:==
The 1B mounts a C3 command system; this has resulted in an adjustment in the
weapons load-out and internal positioning as the triple-strength myomers are
removed to make room.
--------------------------------------------------------
Type/Model: Raleigh 1B
Mass: 55 tons
Equipment: Crits Mass
Int. Struct.: 91 pts Endo Steel 14 3.00
(Endo Steel Loc: 3 LA, 3 RA, 2 LT, 2 RT, 2 LL, 2 RL)
Engine: 275 XL Fusion 12 8.00
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 11 Double [22] 0 1.00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 184 pts Standard 0 11.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 26
Center Torso (Rear): 9
L/R Side Torso: 13 20/20
L/R Side Torso (Rear): 6/6
L/R Arm: 9 18/18
L/R Leg: 13 26/26
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Large Laser RA 8 2 5.00
1 Rocket Launcher 10 (OS)RA 3 1 .50
1 Large Laser LA 8 2 5.00
1 Rocket Launcher 10 (OS)LA 3 1 .50
1 Guardian ECM RT 0 2 1.50
1 Medium Laser RT 3 1 1.00
1 C³ Master Computer LT 0 5 5.00
1 SRM 4 CT 3 25 2 3.00
(Ammo Locations: 1 RT)
1 Medium Laser HD 3 1 1.00
CASE Equipment: RT 1 .50
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 2 LT, 2 RT, 1 CT)
--------------------------------------------------------
TOTALS: 25 74 55.00
Crits & Tons Left: 4 .00
Calculated Factors:
Total Cost: 12,645,106 C-Bills
Battle Value: 1,375 (+145 for C³)
Cost per BV: 9,196.44
Weapon Value: 1,358 / 1,358 (Ratio = .99 / .99)
Damage Factors: SRDmg = 31; MRDmg = 18; LRDmg = 4
BattleForce2: MP: 5J, Armor/Structure: 5/2
Damage PB/M/L: 4/3/-, Overheat: 0
Class: MM; Point Value: 14
Specials: ecm, c3m
_________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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