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Anyone else ever thought of this?
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Kraken
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PostPosted: 04-May-2007 21:37    Post subject: Anyone else ever thought of this? Reply to topic Reply with quote

I've been thinking.

At present, the "standard" MASH vehicle is a wheeled affair that contains a handful of surgical facilities.

The problem with having it be wheeled is that it limits the speed the vehicle can attain and the terrain it can cover.

The Karnov, OTOH, has a huge cargo bay. By virtue of it being airborne, it can also move in and out of an area quickly.

So - would it be worth it to convert a Karnov or two into flying hospitals?

Thanks.
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StarRaven
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PostPosted: 04-May-2007 21:47    Post subject: Reply to topic Reply with quote

Do you intend for surgery and the like to be done in flight, or just for the Karnov to land where needed, and serve as a hospital while on the ground?

If the former is true, then it's a bad idea. Turbulence and maneuvering are not conducive to surgery.

If the latter (which seems more likely as I think about it), then I think it's a fine idea. Just land the hospital wherever you need it. As the battle progresses, moving your field hospital is quick and easy.
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Kraken
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PostPosted: 04-May-2007 22:25    Post subject: Reply to topic Reply with quote

StarRaven wrote:
If the latter (which seems more likely as I think about it), then I think it's a fine idea. Just land the hospital wherever you need it. As the battle progresses, moving your field hospital is quick and easy.


That's the idea.

You land the thing, drop off the hospital components, and then while the staff are setting everything up the Karnov (or whatever it is) can then go out and scout for wounded or retrieve additional supplies.


The way I see it, the only real drawback would be situations in which aircraft would be grounded; but that's why you keep normal MASH units on-hand just in case.
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Karagin
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PostPosted: 04-May-2007 22:25    Post subject: Reply to topic Reply with quote

I like the idea, the Karnov has the room and if you are doing as StarRaven suggests with his second idea then you are on to something.

It does make for an interesting variant to the Karnov and would be a logical usage for the aircraft.
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Rudel Gurken
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PostPosted: 05-May-2007 02:02    Post subject: Reply to topic Reply with quote

Official design (TRO 3025 revised).
Look at "Variants".


Code:

          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Cobra Transport VTOL
Tech:          Inner Sphere / 2750
Config:        V.T.O.L.
Rules:         Level 2, Standard design

Mass:          30 tons
Power Plant:   100 Hermes Fusion
Cruise Speed:  86,4 km/h
Maximum Speed: 129,6 km/h
Armor Type:    FiberTech Light Standard
Armament:     
  1 Omicron 950 Medium Laser
  2 McArthur Anti-Missile Systems
Manufacturer:  Aldis Industries
  Location:    Terra
Communications System:  Datacom 100
Targeting & Tracking System:  Tarmac Quasar V

------------------------------------------------------------------------------
==Overview:==
    Plunged into the Reunification War, the newly formed Star League Defense
Force was ill prepared for the unconventional tactics employed against it by
the Periphery States.  While some hidebound officers appeared content to
plough through all opposition regardless of casualties, others developed new
tactics to deal with Guerrilla forces.  Before her death at the hands of
Taurian Concordat assassins, General Amalthia Kincaid masterminded the
creation of special Striker Regiments.  Trained to live off the land
(depriving the guerillas of a logistical tail to target) and fully versed in
the tactics of their opponents, the Striker Regiments returned the initiative
to the SLDF.
    The key to the success of the Striker Regiments was their mobility, an
asset that Cobra Transport VTOL (introduced in 2582) made possible.  Not a
flashy new combat unit, Aldis Industries' Cobra proved itself a workhorse
design that was able to transport troops, supplies or support personnel with
equal ease.

==Capabilities:==
    The impressive ten-ton cargo capacity of the Cobra's cargo bay is the key
to the VTOL's success.  The deck, walls and ceiling of the compartment are
festooned with tie-down points, power, cooling and filtration hookups.  So
equipped, the Cobra can carry almost any cargo imaginable--the whole
compartment can even be sealed to allow the transportation of liquids
(fighting forest fires by dumping a full load of water out the rear hatch is
not an uncommon duty for a Cobra during peace-time).
    With good but not spectacular armor protection, the Cobra was not intended
to support combat operations by becoming directly involved in the fighting.
The most common threat is expected to come from man-portable missile ground
fire.  Aldis Industries mounted twin anti-missile systems on the underside of
the fuselage to combat this.  Cobra pilots soon perfected the "snake-bite"
maneuver; when faced with missile fire, the pilot flies directly towards the
incoming salvo, and then pull back on the stick to bring the nose up and allow
the Anti-missile systems to engage the approaching warheads.  This was found
to reduce the lifespan of the airframe, however, and resulted in several fatal
accidents before the design was modified to reinforce the vulnerable
sections.
    A nose mounted medium laser is the only offensive armament the Cobra has,
and can be fired either by the pilot of the navigator/cargo master.  The use
of the weapon is usually a sign that they are in over their heads.

==Variants:==
    Most Cobra variants involve installing additional equipment in the large
cargo bay.  Several were modified into flying MASH units, while others were
outfitted to become flying Command Communications and Control (C3) units.
   

==Deployment==
    The initial success of the Cobra with the Striker Regiments ensured that
it became one of the standard SLDF transports, right up until the destruction
of Aldis Industries during the Amaris Coup.  The design also proved invaluable
to SLDF troops and their civilian supporters trapped on Terran Hegemony worlds
during the Civil War.  The VTOLs became mobile bases, from which these
resistance fighters waged a long and bitter struggle against the occupying Rim
Worlds Republic troops.


--------------------------------------------------------
Type/Model:    Cobra Transport VTOL
Mass:          30 tons

Equipment:                                 Items    Mass
Int. Struct.:  15 pts Standard               0      3,00
Engine:        100 Fusion                    0      3,00
Shielding & Transmission Equipment:          0      1,50
    Cruise MP:   8
     Flank MP:  12
Heat Sinks:     10 Single                    0       ,00
Cockpit & Controls:                          0      1,50
Crew: 2 Members                              0       ,00
Rotor Equipment:  Main/Tail Rotors           0      3,00
Armor Factor:   48 pts Standard              0      3,00

                          Internal    Armor
                          Structure   Value
   Front:                     3         12
   Left / Right Sides:        3      12/12
   Rear:                      3         10
   Rotor:                     3          2

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Medium Laser           Front    3          1      1,00
1 Anti-Missile System    Front    0   36     2      3,50
1 Anti-Missile System    Rear     0          1       ,50
Cargo Bay Capacity       Body                1     10,00
--------------------------------------------------------
TOTALS:                           3          5     30,00
Items & Tons Left:                           6       ,00

Calculated Factors:
Total Cost:        1.282.000 C-Bills
Battle Value:      199
Cost per BV:       6.442,21
Weapon Value:      49 / 49 (Ratio = ,25 / ,25)
Damage Factors:    SRDmg = 4;  MRDmg = 1;  LRDmg = 0
BattleForce2:      MP: 8V,  Armor/Structure: 0 / 2
                   Damage PB/M/L: 1/1/-,  Overheat: 0
                   Class: VA;  Point Value: 2
                   Specials: tran10

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Sleeping Dragon
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PostPosted: 05-May-2007 05:00    Post subject: Reply to topic Reply with quote

There are some vehicles that should be able to handle this in Vehicle Annex.
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Kraken
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PostPosted: 05-May-2007 08:42    Post subject: Reply to topic Reply with quote

Sleeping Dragon wrote:
There are some vehicles that should be able to handle this in Vehicle Annex.


...Which is something I don't have.
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Sleeping Dragon
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PostPosted: 05-May-2007 16:50    Post subject: Reply to topic Reply with quote

Neither do I, I just had a chance to look in to it for a while.

Still, if you have the Tech Manual (I still don't...) you can (re)create anything...
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Karagin
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PostPosted: 05-May-2007 19:12    Post subject: Reply to topic Reply with quote

Sleeping Dragon wrote:
There are some vehicles that should be able to handle this in Vehicle Annex.


True but none will deal with any damage from military weapons very well. I really wish they had merged the two rule sets for vehicles into one single all encompassing rule set that would make building vehicles a lot easier and less confusing on what role they play or don't.
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Sleeping Dragon
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PostPosted: 06-May-2007 05:08    Post subject: Reply to topic Reply with quote

I think that military vee construction rules were fine. If they wanted to make civilian vehicles less effective, they should have done it in the same was as civilian craft is handled in AeroTech. Non-military engine, armor and additional equipment would do it just fine for me...
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