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Landscrapping idea
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Sleeping Dragon
Draconis Combine
Tai-i
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Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 23-Jan-2007 02:59    Post subject: Landscrapping idea Reply to topic Reply with quote

I just got an idea that I would like to try. I'm mot sure if it wasn't already tried, but I got my hands on various new BA designs like the Grenadier or Phalanx which use missiles as their primary weapons, so to the point. For example did anyone try to replace the SRM-2 launcher on Longinus with one or two RL 10? Just imagine a BA squad with 80 missiles waiting in ambush position. This with some minor stealth ability...

The idea is to get heavy firepower while still allowing the BA to swarm (after jettisoning the RL). With Taurians and Canopians already fielding their own BAs (Trinity alliance project) it would be only a matter of time before something like this appears.

Can anyone test this idea for me?

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Vagabond
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PostPosted: 23-Jan-2007 13:02    Post subject: RE: Landscrapping idea Reply to topic Reply with quote

Quote:

On 2007-01-23 02:59, Sleeping Dragon wrote:
I just got an idea that I would like to try. I'm mot sure if it wasn't already tried, but I got my hands on various new BA designs like the Grenadier or Phalanx which use missiles as their primary weapons, so to the point. For example did anyone try to replace the SRM-2 launcher on Longinus with one or two RL 10? Just imagine a BA squad with 80 missiles waiting in ambush position. This with some minor stealth ability...

The idea is to get heavy firepower while still allowing the BA to swarm (after jettisoning the RL). With Taurians and Canopians already fielding their own BAs (Trinity alliance project) it would be only a matter of time before something like this appears.

Can anyone test this idea for me?



        Classic BattleTech Battle Armor Technical Readout
                            VALIDATED

Type/Model:    Test1 
Tech/Era:      Inner Sphere / 3067 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Medium Battle Armor (751 - 1,000 kg)
Rules:         Level 2, Custom design

Ground Speed:  10.8 km/h
Jump Capacity: 90 meters
Armor Type:    Standard

------------------------------------------------------------------
Type/Model:    Test1 
Equipment:                                          Slots    Mass
Chassis Type:  Medium Class Humanoid                  0       175
Motive System: Ground Movement (1 MP)                 0         0
               Jump Jets       (3 MP)                 0       150
Armor Type:    8 Points Standard                      0       400

Manipulators:
  Left Arm:    Modular Equipment Adapter              2        10
               Heavy Battle Claw                      0        20
  Right Arm:   Armored Glove                          0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Modular Weapon Mount                 RA               1        10
 Machine Gun                         RA        50     1       100
Detachable Missile Pack              Body             0        10
 Rocket Launcher 5 (OS)              Body             4       125
------------------------------------------------------------------
TOTALS:                                               8     1,000
Slots & Mass Left:                                    2         0

Calculated Factors:
Total Cost:     617,000 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   35 (140 for 4)  Weapon Value: 21 (Ratio=.60)
Cost per BV:    13,342.86 (w/o Trooper Training costs)
Damage Factors: SRDmg = 3   MRDmg = 1   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/-/-   Overheat: 0
                Point Value: 1    Specials: mec, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 9/7/7/7    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 2,  Target Size Modifier: -1
                Movement Modifiers:
                  Walking: -2,  Running: -4,  Sprinting: -6
                Jump:  90 m/turn (After dropping missile pack)
                Attribute Modifiers:  STR: +4,  DEX: -3,  RFL: -1
                Equipment Rating:  E/E/E

                Created by HeavyMetal Battle Armor



        Classic BattleTech Battle Armor Technical Readout
                            VALIDATED

Type/Model:    Test2 
Tech/Era:      Inner Sphere / 3067 / CBT Rules
Chassis Type:  Quad
Weight Class:  Assault Battle Armor (1,501 - 2,000 kg)
Rules:         Level 2, Custom design

Ground Speed:  32.4 km/h
Armor Type:    Standard

------------------------------------------------------------------
Type/Model:    Test2 
Equipment:                                          Slots    Mass
Chassis Type:  Assault Class Quad                     0       550
Motive System: Ground Movement (3 MP)                 0       160
Armor Type:    11 Points Standard                     0       550

Manipulators:
  Left Arm:    None                                   0         0
  Right Arm:   None                                   0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Modular Turret Mount (2 slots)                        3        50
 Small Laser                         Body      30    (1)      200
 Small Laser                         Body      30    (1)      200
Detachable Missile Pack              Body             0        10
 Rocket Launcher 5 (OS)              Body             4       125
Detachable Missile Pack              Body             0        10
 Rocket Launcher 5 (OS)              Body             4       125
------------------------------------------------------------------
TOTALS:                                              11     1,980
Slots & Mass Left:                                    0        20

Calculated Factors:
Total Cost:     747,500 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   52 (208 for 4)  Weapon Value: 47 (Ratio=.90)
Cost per BV:    11,490.38 (w/o Trooper Training costs)
Damage Factors: SRDmg = 6   MRDmg = 1   LRDmg = 0
Mechanized:     Cannot travel on any 'Mechs or Vehicles
Attacks:        Can not perform Swarm or Leg attacks
BattleForce2:   Class: IB   MP: 3   Armor/Structure: 3 / 0
                Damage PB/M/L: 2/-/-   Overheat: 0
                Point Value: 2    Specials: car4

CBT:RPG Data:   Armor Value (M/B/E/X): 9/8/8/8    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 2+2D6,  Target Size Modifier: -2
                Movement Speed:   30 m/turn
                Attribute Modifiers:  STR: +3,  DEX: -4,  RFL: -2
                Equipment Rating:  E/E/E

                Created by HeavyMetal Battle Armor



Best i could do without sacrificing secondary armerments.

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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 24-Jan-2007 03:38    Post subject: RE: Landscrapping idea Reply to topic Reply with quote

Nice

Would it be possible to exchange the MG on v.1 for a small laser and increase the size of the missile launcher? (Losing the modular mount in the process is okay for me)

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