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The Mace.
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Stinger
The Knights of Chaos
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Joined: 30-Apr-2002 00:00
Posts: 1833
Location: United States
PostPosted: 30-Sep-2006 00:56    Post subject: The Mace. Reply to topic Reply with quote

Ok this is the mech I mentioned briefely in Pinheads thread about heat, I am curious as to what people think of this. I kind of like it. Its not a alpha strike boat and requires somefiring dicipline.

Anyway let me know what you think.



               BattleMech Technical Readout

Type/Model:    Mace     Custom 
Tech:          Inner Sphere / 3055
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          65 tons
Chassis:       Endo Steel
Power Plant:   260 Light Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type:    Standard
Armament:      
  2 Large Lasers
  4 Medium Lasers
  2 Streak SRM 4s
  1 LRM 10 
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Mace     Custom 
Mass:          65 tons

Equipment:                                 Crits    Mass
Int. Struct.:  104 pts Endo Steel           14      3.50
 (Endo Steel Loc: 1 HD, 1 LA, 2 RA, 3 LT, 5 RT, 2 CT)
Engine:        260 Light                    10     10.50
   Walking MP:   4
   Running MP:   6
   Jumping MP:   4
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  184 pts Standard              0     11.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             21         28      
   Center Torso (Rear):                  9      
   L/R Side Torso:           15      20/20      
   L/R Side Torso (Rear):              6/6      
   L/R Arm:                  10      17/17      
   L/R Leg:                  15      26/26      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Large Laser            RA      8           2      5.00
2 Medium Lasers          RA      6           2      2.00
1 Large Laser            LA      8           2      5.00
2 Medium Lasers          LA      6           2      2.00
2 Streak SRM 4s          RT      6   25      3      7.00
  (Ammo Locations: 1 LT)
1 LRM 10                 LT      4   24      5      7.00
  (Ammo Locations: 2 LT)
CASE Equipment:          LT                  1       .50
1 Artemis IV FCS:        Equipped            1      1.00
4 Standard Jump Jets:                        4      4.00
 (Jump Jet Loc: 2 LL, 2 RL)
--------------------------------------------------------
TOTALS:                         38          70     65.00
Crits & Tons Left:                           8       .00

Calculated Factors:
Total Cost:        10,422,060 C-Bills
Battle Value:      1,393
Cost per BV:       7,481.74
Weapon Value:      1,453 / 1,318 (Ratio = 1.04 / .95)
Damage Factors:    SRDmg = 27;  MRDmg = 14;  LRDmg = 4
BattleForce2:      MP: 4J,  Armor/Structure: 5/4
                   Damage PB/M/L: 4/3/-,  Overheat: 3
                   Class: MH;  Point Value: 14
                   Specials: if


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Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 30-Sep-2006 16:15    Post subject: RE: The Mace. Reply to topic Reply with quote

Not bad. It has something to sting at long range, large lasers can deal some concentrated damage while the mech closes on the enemy (LRMs have enough ammo to support them) and than you have a lot of guns that can deal with weakened foe. With JJs and good (not perfect, but sufficient IMO) armor the mech should be able to hang around for a while and cause some trouble. I can't see any big heat problems.

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