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Rudel Gurken's User Review: Riever Mech M-100
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PostPosted: 28-Jul-2006 16:54    Post subject: Rudel Gurken's User Review: Riever Mech M-100 Reply to topic Reply with quote

Quote:

On 2006-07-21, Rudel Gurken wrote:
This strongly reminds me of an old project of myself to convert all 3025 Fighters to mechs! Wink

Here we have a slow and heavily (if not fully) armored assault mech.
Its weaponry is geared towards shortrange combat able to inflict heavy damage with its AC and up to 24 SRM´s to find the holes and to sandblast the armor in general!
The PPC is a good weapon to cover its own advance but has too little firepower if the mech can´t close for some reason. If the ammo is depleted the Riever will have problems to target enemies nearby (but at this time it will have delivered insane ammounts of damage!).
It needs its lancemates to cover its advance and retreat but will do well under such circumstances!



Just like many other FWL mechs it is a little overspecialized, but it can still do some harm. It's a bit more a psychological weapon, but as an ambusher or in a city it may work fine (yeah, jump behind me... and eat SRMs ). I tried to make it to work in similar way as the F-100 Riever fighter is depicted in fluff. Rushing forward and blasting anything coming too near. I even tried to keep original armor distribution (that's why the rear armor is stronger than it's usual).

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Rudel Gurken
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PostPosted: 29-Jul-2006 17:12    Post subject: RE: Rudel Gurken's User Review: Riever Mech M-100 Reply to topic Reply with quote

Sure: with the right supporting lancemates it will create havoc!!

(By the way: seen my Marauders? )


This are my old stats for comparison:

               BattleMech Technical Readout

Type/Model:    Riever M-F-100
Tech:          Inner Sphere / 3025
Config:        Biped BattleMech
Rules:         Level 1, Standard design

Mass:          100 tons
Chassis:       Standard
Power Plant:   300 Vlar Fusion
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  4 SRM 6s
  1 Autocannon/20
  1 LRM 10
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Riever M-F-100
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10,00
Engine:        300 Fusion                    6     19,00
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:     20 Single                    8     10,00
 (Heat Sink Loc: 1 HD, 3 LT, 2 LL, 2 RL)
Gyro:                                        4      3,00
Cockpit, Life Supt., Sensors:                5      3,00
Actuators: L: Sh+UA    R: Sh+UA             12       ,00
Armor Factor:  256 pts Standard              0     16,00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         38      
   Center Torso (Rear):                 13      
   L/R Side Torso:           21      30/30      
   L/R Side Torso (Rear):              9/9      
   L/R Arm:                  17      28/28      
   L/R Leg:                  21      31/31      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
2 SRM 6s                 RA      8   60      8     10,00
  (Ammo Locations: 2 LA, 2 RA)
2 SRM 6s                 LA      8           4      6,00
1 Autocannon/20          RT      7   10     12     16,00
  (Ammo Locations: 2 RT)
1 LRM 10                 CT      4   24      4      7,00
  (Ammo Locations: 2 LT)
--------------------------------------------------------
TOTALS:                         27          63    100,00
Crits & Tons Left:                          15       ,00

Calculated Factors:
Total Cost:        9.536.000 C-Bills
Battle Value:      1.264
Cost per BV:       7.544,3
Weapon Value:      1.733 / 1.733 (Ratio = 1,37 / 1,37)
Damage Factors:    SRDmg = 32;  MRDmg = 9;  LRDmg = 3
BattleForce2:      MP: 3,  Armor/Structure: 6/8
                   Damage PB/M/L: 6/5/-,  Overheat: 2
                   Class: MA;  Point Value: 13
                   Specials: if



[ This Message was edited by: Rudel Gurken on 2006-07-29 17:23 ]
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Sleeping Dragon
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PostPosted: 30-Jul-2006 09:06    Post subject: RE: Rudel Gurken's User Review: Riever Mech M-100 Reply to topic Reply with quote

Quite similar (surprisingly ). I decided to put on the PPC to have at least something for ranged fighting and installed fewer heat sinks. Firing SRMs and AC produces a lot of heat, but with so many weapons it's manageable. For a while I was thinking about smaller launchers and JJs, but I'll probably make it later as a variant.

And yes, I saw your MADs (reviews will follow soon ).

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