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CN9-SD Centurion
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Kraken
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PostPosted: 31-Mar-2006 12:12    Post subject: CN9-SD Centurion Reply to topic Reply with quote

BattleMech Technical Readout

Type/Model: Centurion CN9-SD
Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 50 tons
Chassis: Corean Model KL77 Endo Steel
Power Plant: 200 GM Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: StarGuard III w. CASE Standard
Armament:
1 LB 10-X AC
2 LRM 5s
2 Medium Lasers
1 Small Laser
Manufacturer: Corean Enterprises, Jalastar Aerospace
Location: New Avalon (CE), Panpour (JA)
Communications System: Corean TransBand-J9
Targeting & Tracking System: Corean B-Tech

------------------------------------------------------------------------------
==Overview:==

Unit created as a personal custom for one of my NPCs.

--------------------------------------------------------
Type/Model: Centurion CN9-SD
Mass: 50 tons

Equipment: Crits Mass
Int. Struct.: 83 pts Endo Steel 14 2.50
(Endo Steel Loc: 3 LA, 3 RA, 4 LT, 4 RT)
Engine: 200 Fusion 6 8.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 10 Double [20] 6 .00
(Heat Sink Loc: 1 LT, 1 RT)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00
Armor Factor: 169 pts Standard 0 11.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 24
Center Torso (Rear): 8
L/R Side Torso: 12 18/18
L/R Side Torso (Rear): 6/6
L/R Arm: 8 16/16
L/R Leg: 12 24/24

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LB 10-X AC RA 2 20 8 13.00
(Ammo Locations: 2 RT)
2 LRM 5s LT 4 24 3 5.00
(Ammo Locations: 1 RT)
1 Medium Laser CT 3 1 1.00
1 Medium Laser CT(R) 3 1 1.00
1 Small Laser HD 1 1 .50
CASE Equipment: RT 1 .50
4 Standard Jump Jets: 4 2.00
(Jump Jet Loc: 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 13 69 50.00
Crits & Tons Left: 9 .00

Calculated Factors:
Total Cost: 4,253,876 C-Bills
Battle Value: 1,202
Cost per BV: 3,539.0
Weapon Value: 1,141 / 1,141 (Ratio = .95 / .95)
Damage Factors: SRDmg = 19; MRDmg = 12; LRDmg = 5
BattleForce2: MP: 4J, Armor/Structure: 4/4
Damage PB/M/L: 3/2/2, Overheat: 0
Class: MM; Point Value: 12

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Sleeping Dragon
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PostPosted: 31-Mar-2006 13:56    Post subject: RE: CN9-SD Centurion Reply to topic Reply with quote

Hey, I don't remember building this!

Aside from that (and LRM tonnage trick) you have a mech that looks reliable and durable as well. It's something between CN9-A and CN9-D.

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Vagabond
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PostPosted: 31-Mar-2006 14:27    Post subject: RE: CN9-SD Centurion Reply to topic Reply with quote

ok, it is a pretty good design. however, i have a few issues with it.

First, i say drop the Small Laser and put CASE in the LT. Now move your LRM ammo back to the LT.

Second, since this an extensive mod anyway, i suggest you place the JJ in the side torsos. It requires less technical work to route the JJ mechanics and allows jumping while in lvl1 water.

Third, i personally despise the use of 2 LRM 5s over an LRM 10 just so you can save weight. While technically sound, it rubs me wrong. Therefor, drop a ton or 2 of armor and put the LRM 10 back in with 1 or 2 tons of ammo.

there you go.

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Motown Scrapper
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PostPosted: 31-Mar-2006 19:56    Post subject: RE: CN9-SD Centurion Reply to topic Reply with quote

Quote:

On 2006-03-31 14:27, Vagabond wrote:
ok, it is a pretty good design. however, i have a few issues with it.

First, i say drop the Small Laser and put CASE in the LT. Now move your LRM ammo back to the LT.

Second, since this an extensive mod anyway, i suggest you place the JJ in the side torsos. It requires less technical work to route the JJ mechanics and allows jumping while in lvl1 water.

Third, i personally despise the use of 2 LRM 5s over an LRM 10 just so you can save weight. While technically sound, it rubs me wrong. Therefor, drop a ton or 2 of armor and put the LRM 10 back in with 1 or 2 tons of ammo.

there you go.

I find your issues with the twin LRM 5 vs. single LRM 10 curious. In addition to the weight saving you also have the increased to hit probability ( though that is balanced agianst reduced damage per hit. ) and also the advantage of system redundancy. you hit the LRM 10 once and you loose your long range fire power you hit an LRM 5 you still have the second one. It looks to me like the twin LRM 5s have significant advantages over the single LRM 10.

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Kraken
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PostPosted: 31-Mar-2006 20:43    Post subject: RE: CN9-SD Centurion Reply to topic Reply with quote

The pilot's name is Stefan DuPree. And I did the LRM bit as a redundancy.

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mud
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PostPosted: 31-Mar-2006 23:29    Post subject: RE: CN9-SD Centurion Reply to topic Reply with quote

Its cheese though...similar to light 'mechs which carry max armor, carry nothing but medium lasers, and move at 10/15/10...O.K., that's stretching it a bit, but you get the point. Its shameless min/maxing

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PostPosted: 01-Apr-2006 00:02    Post subject: RE: CN9-SD Centurion Reply to topic Reply with quote

Quote:

On 2006-03-31 23:29, mud wrote:
Its cheese though...similar to light 'mechs which carry max armor, carry nothing but medium lasers, and move at 10/15/10...O.K., that's stretching it a bit, but you get the point. Its shameless min/maxing

You talk like it is a bad thing. The primary goal when you go to war is to defeat your enemy. The side that has the best equipment is the side that is most likely to win. You decide what tactics work best for your military and then design the equipment that best suits that strategy. If you like to fight highly mobile fluid battles you want your machines to be light and fast and able to bring a lot of firepower in close fast. If you are someone who likes to fight slow set piece battles especially in defense you field large slow machines that have a lot of long range firepower and heavy armour. What ever your tactical philosophy is you want machines that are tough and if light hard to hit. In my mind somebody who does not try to design machines that are the best possible is a fool that is doomed to loose.

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bladewind
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PostPosted: 01-Apr-2006 01:30    Post subject: RE: CN9-SD Centurion Reply to topic Reply with quote

Min maxing is all really about flavor, i usually don't get bothered about it. But as for the LRM thingy, I usually mount 1 bigger rack than 2 smaller ones because i always prefer to mount Artemis even for the small LRM-10.
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Sleeping Dragon
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PostPosted: 01-Apr-2006 02:39    Post subject: RE: CN9-SD Centurion Reply to topic Reply with quote

Quote:

On 2006-04-01 00:02, Motown Scrapper wrote:
Quote:

On 2006-03-31 23:29, mud wrote:
Its cheese though...similar to light 'mechs which carry max armor, carry nothing but medium lasers, and move at 10/15/10...O.K., that's stretching it a bit, but you get the point. Its shameless min/maxing

You talk like it is a bad thing. The primary goal when you go to war is to defeat your enemy. The side that has the best equipment is the side that is most likely to win. You decide what tactics work best for your military and then design the equipment that best suits that strategy. If you like to fight highly mobile fluid battles you want your machines to be light and fast and able to bring a lot of firepower in close fast. If you are someone who likes to fight slow set piece battles especially in defense you field large slow machines that have a lot of long range firepower and heavy armour. What ever your tactical philosophy is you want machines that are tough and if light hard to hit. In my mind somebody who does not try to design machines that are the best possible is a fool that is doomed to loose.



Than what prevents us from fielding TC/Pulse laser boats?

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Kraken
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PostPosted: 01-Apr-2006 08:11    Post subject: RE: CN9-SD Centurion Reply to topic Reply with quote

Actually?

I designed it around survivability.


First thing I did was yank the XL engine, thereby removing a major factor that could kill the mech. However, to compensate for the increased weight, I dropped the speed *back to* 4/6, which is what the 9-A had. I then added jump jets to compensate for it going slower.

Second, I added DHS. This allowed me to drop the weight enough so that I could max out the armor. I then broke up the LRM 10 rack for redundancy. This left me with just enough weight for a small laser. I chose the small laser as it would allow for a little extra firepower should it run out of ammo.

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Motown Scrapper
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PostPosted: 02-Apr-2006 01:28    Post subject: RE: CN9-SD Centurion Reply to topic Reply with quote

Quote:

On 2006-04-01 02:39, Sleeping Dragon wrote:
Quote:

On 2006-04-01 00:02, Motown Scrapper wrote:
Quote:

On 2006-03-31 23:29, mud wrote:
Its cheese though...similar to light 'mechs which carry max armor, carry nothing but medium lasers, and move at 10/15/10...O.K., that's stretching it a bit, but you get the point. Its shameless min/maxing

You talk like it is a bad thing. The primary goal when you go to war is to defeat your enemy. The side that has the best equipment is the side that is most likely to win. You decide what tactics work best for your military and then design the equipment that best suits that strategy. If you like to fight highly mobile fluid battles you want your machines to be light and fast and able to bring a lot of firepower in close fast. If you are someone who likes to fight slow set piece battles especially in defense you field large slow machines that have a lot of long range firepower and heavy armour. What ever your tactical philosophy is you want machines that are tough and if light hard to hit. In my mind somebody who does not try to design machines that are the best possible is a fool that is doomed to loose.



Than what prevents us from fielding TC/Pulse laser boats?

Simple, Pulse Lasers are heavy. While you are more likely to get hits that is more than offset by the reduced damage add to that the reduced range especialy in the IS versions ant you quickly discover that the TC Pulse Laser combo is vastly over rated. the only place that system really has an advantage is when used against very fast opposition, particularly under level 3 movement rules.

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Sleeping Dragon
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PostPosted: 02-Apr-2006 13:07    Post subject: RE: CN9-SD Centurion Reply to topic Reply with quote

Yes, less damage but against slower foes it may be concentrated to single location with only +1 to fire.

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mud
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PostPosted: 03-Apr-2006 17:32    Post subject: RE: CN9-SD Centurion Reply to topic Reply with quote

I'd argue when you compare the clan LLP vs the clan ER PPC, the LLP comes out ahead because it hits more often.

I like playing with odd forces, just because it changes the kinds of tactics that each player has to use. Going for pure power all the time, like Motown suggests, is certainly a recipe for victory, but its also a recipe for boring games.

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PostPosted: 03-Apr-2006 22:35    Post subject: RE: CN9-SD Centurion Reply to topic Reply with quote

I am more of a light calvery fighter I prefer light fast units relying on high speed to get in fast to sand paper my foes to death with batterys of small weapons my favorite mechs are my ER small laser boats. similarly I prefer to use Hovercraft over other vehicle types. I prefer to run around in circles needling the enemy to death. You face me and it is death from a thousand paper cuts.

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