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Scale Model of the Solar System
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chihawk
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PostPosted: 21-Feb-2006 16:52    Post subject: Scale Model of the Solar System Reply to topic Reply with quote

http://www.troybrophy.com/projects/solarsystem/

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mud
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PostPosted: 21-Feb-2006 20:18    Post subject: RE: Scale Model of the Solar System Reply to topic Reply with quote

That puts things into perspective.

It also brings up something I've been meaning to broach for awhile. Planetary systems are big places, and jumpships and dropships are very very small. This would give a major strategic advantage to an attacker, especially one using pirate points. Trying to detect an attacker, let alone intercept one, would be extremely difficult.

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chihawk
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PostPosted: 21-Feb-2006 20:49    Post subject: RE: Scale Model of the Solar System Reply to topic Reply with quote

Quote:

On 2006-02-21 20:18, mud wrote:
That puts things into perspective.

It also brings up something I've been meaning to broach for awhile. Planetary systems are big places, and jumpships and dropships are very very small. This would give a major strategic advantage to an attacker, especially one using pirate points. Trying to detect an attacker, let alone intercept one, would be extremely difficult.



Using current technology, yes.

But I would think that in the future there'd be technology that would make it more...manageable.

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Alexander
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PostPosted: 21-Feb-2006 21:33    Post subject: RE: Scale Model of the Solar System Reply to topic Reply with quote

Quote:

On 2006-02-21 20:49, chihawk wrote:

Using current technology, yes.

But I would think that in the future there'd be technology that would make it more...manageable.



Yes. I agree. It's called witchcraft...

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PostPosted: 21-Feb-2006 21:58    Post subject: RE: Scale Model of the Solar System Reply to topic Reply with quote

Quote:

On 2006-02-21 20:18, mud wrote:
That puts things into perspective.

It also brings up something I've been meaning to broach for awhile. Planetary systems are big places, and jumpships and dropships are very very small. This would give a major strategic advantage to an attacker, especially one using pirate points. Trying to detect an attacker, let alone intercept one, would be extremely difficult.



no it is not. First, it has been said that the target systems sensors can easily detect any jumpship that enters the system do to the jump signiture. This lets you know something is their and to be alert. Second, yes a planet is a very big target while a jumpship is a small one. however, this is an advantage to the defender as well because he knows ahead of time where you are going. Instead of chassing you, he just needs to arrange his orbital defenses. Third, you have an extra hard time sneaking around in space. it is just to damned empty. This means the defender will atleast 90% of the detect you and be able to place sometype of force on your approach path.

So about the biggest choice you have is this: how much time do I want to give them to organize their defenses? If you use a PP, you limit that time to a few days or even, if your really good and lucky, hours instead of a week.

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AlexxKnight
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PostPosted: 21-Feb-2006 22:10    Post subject: RE: Scale Model of the Solar System Reply to topic Reply with quote

Quote:

On 2006-02-21 20:18, mud wrote:
That puts things into perspective.

It also brings up something I've been meaning to broach for awhile. Planetary systems are big places, and jumpships and dropships are very very small. This would give a major strategic advantage to an attacker, especially one using pirate points. Trying to detect an attacker, let alone intercept one, would be extremely difficult.



Don't forget that the Zenith and Nadir Jump Points and "fixed positions" and that while Pirate points are not fixed, they are extremely unpredictable and unstable, constantly shifting.

But then again they never really talk about how fast Dropships and Warships move. Yes they do talk about how many G's the drop ship ispulling as it burns toward the planet, but they doesn't direcctly correlate into speed. And then you have to take into consideration just how far our planet is form the Sun, and how long it would take a ship to travel there. I mean heck Mars is closer to Earth, then Earth is to the Sun, and look how long it take us to get there now. Granted the Jump ship is not appearing directly on the Sun's surface, but sufficiently far enoug haway that it is not instantly pulled in and fussed into the Sun's mass.

So again FASA physics come into play andyou just have to push the I-Believe button when it comes to Space Travel in the BTech Universe. So if thy can travel from the Sun to the Earth in a few weeks or whatever, then I think that they can detect the incoming EMP wave caused by the K-F drive and detect the ships once they have a general idea where they are thanks to the early detection of the K-F Drive's EMP wave.

Sorry for "Nuking" it. I'll shut up now.

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mud
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PostPosted: 21-Feb-2006 23:32    Post subject: RE: Scale Model of the Solar System Reply to topic Reply with quote

I remain unconvinced.

The jump signature issue is vague. There are also references to jumpships slipping into a system undetected at a pirate point. I'd imagine the nadir and zenith points are monitored constantly, that's why its hard to slip in undetected there. During the clan invasion, lots of worlds were caught with their pants down, and only detected the incoming invaders on their radar screens when dropping 'mechs were entering the atmosphere. There are also references to this sort of thing happening in the Succession Wars. On one occasion a Marik raiding force successfully made planetfall on Hesperus II by putting the system's local star between the planet and their insertion point. They then waited for the planet to swing around, and dropped onto Hesperus unopposed (albeit only to be annihilated on the surface of the planet). Of course, the two stories lead one to much different views about the capabilities of detection systems. The clans did not put the sun between themselves and their incoming jumpships, yet achieved surprise regardless. Of course, the space around Hesperus II would be particularly well patrolled.

Space is also not empty. There are asteroid fields and intense radiation, both of which can play havoc with sensors.

I agree that a defender's best bet is to rely primarily on orbital defense, but even that can raise some tough questions. Lots of systems have targets to defend on more than one planet or satellite (either natural or artificial). Furthermore, even the space around a planet is a large area to cover, and most worlds do not have regiments of aerospace fighters available to scramble at a moment's notice.

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