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Sleeping Dragon Draconis Combine Tai-i

Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 01-Feb-2006 14:09 Post subject: Omni campaign idea |
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With my debate about crits on omni that I have with mud and ICER I've got an idea.
If the players want to leave arms for repairs at the base or simply run out of spare parts than it may be possible to field omnimech without arms using armless mech rules from MaxTech (having guns mounted in torsos instead of arms).
What do you think about it?
[ This Message was edited by: Sleeping Dragon on 2006-02-01 14:10 ] _________________ The dragon NEVER sleeps!
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ICER Clan Hell's Horses Galaxy Commander

Joined: 04-Feb-2002 00:00 Posts: 1663 Location: United States
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Posted: 01-Feb-2006 14:20 Post subject: RE: Omni campaign idea |
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HMMMMM, good question I see no reason why not. Feild techs should have no problems removing arms. And since it does not require any major mods on the tech. It should be able to be done on both reg and omnis mechs
I would allow it in my game. But it would be at least 24-36 hours for the techs to do so. so you would out of the battle for that day.
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Sleeping Dragon Draconis Combine Tai-i

Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 01-Feb-2006 15:42 Post subject: RE: Omni campaign idea |
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Actually removing the arm shouldn't be a problem within an hour, plus some thirty minutes to adjust the gyro. Maybe it would be made as part of changing configuration. But whole day's work on omni would be too long.
_________________ The dragon NEVER sleeps!
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mud Draconis Combine Tai-sho

Joined: 23-Jul-2002 00:00 Posts: 1618
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Posted: 14-Feb-2006 10:36 Post subject: RE: Omni campaign idea |
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In game terms though, what would happen to any ferro or endo steel locations "fixed" in the arms.
I'll post this over at the FanPro site.
_________________ "The enemy's gate is down."
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