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Delta Lyran Alliance Leutnant
Joined: 11-Dec-2004 00:00 Posts: 635
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Posted: 18-Sep-2005 16:28 Post subject: Build me a Battlearmor! |
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I don't have HMBA, so, anyone that does, I need a design.
Criteria
Tech- IS
Function- Boarding Actions/Ship Security. Internal.
Movement- Just keep up with the footsloggers. No JJs or anything fancy needed.
Armor- As much as you can get
Size- Your pick, but not much larger than an elemental.
Weapons- Mainly rapid fire. Its ment to shred infantry, but also take apart IS BA and Elementals. Nothing that will punch through my bulkheads please. (Ie- If your using any mech scale weapons, it should be pulse; tears apart infantry and a missed shot isn't catostrophic).
Anything that infantry can carry (Ie- support MG, Man Pack PPCs) are fine cept for Missiles and infernos, I don't wanna see the food storage freezers from the mess hall, nor do I want melted, twisted hallway doors and floors and walls. Grenades would be great.
Notes: Ment to work in squads of four.
That is all.
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 18-Sep-2005 16:58 Post subject: RE: Build me a Battlearmor! |
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I dont have HMBA yet but I do have the design factory for BA for right now. Thisis my first besign with it. Its a heavy so you May want to adjust accordingly. I tried to add things that would be useful to a marine. Anywya Unfluffed so you can get all of that
I have never designed BA so it may be weak on armor. (not entirely sure how to use the system yet.)
BATTLE ARMOUR FACTORY CONSTRUCTION REPORT
Battle Armour Name: Uruk-Hai URK-HI-2
Tech Base: Inner Sphere
Chassis Design: Humanoid
Chassis Weight: Heavy : Chassis Weight 1001 - 1500kg
Chassis Movement:
Ground Movement: 21.6 km/h
Jump Distance: 30m
Power Plant: (Unknown)
Jump Jets: (Unknown)
Armour Type: (Unknown) Standard
Armament:
1 x Unknown Machine Gun
1 x Unknown Shredder Heavy Needler
1 x Unknown ECM Suite
1 x Unknown Support PPC
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targetting and Tracking System: (Unknown)
--------------------------------------------------------------------------------
-- DETAILED REPORT --
Type/Model: Uruk-Hai URK-HI-2
Chassis Details: Slots Mass
Chassis Class: Heavy Humanoid 0 300
Motive Systems:
Ground Movement: 2 MP 0 80
Jump Distance: 1 MP 0 125
Armor Type: 7 points Standard 0 350
Chassis Manipulators:
Left Arm: Battle Claw w/ Magnets 0 35
Right Arm: Battle Claw w/ Magnets 0 35
--------------------------------------------------------------------------------
Weapons and Equipment: Loc Shots Slots Mass
Machine Gun Left Arm 50 1 100
Shredder Heavy Needler Left Arm 40 1 5
Extended Life Support Body N/A 1 25
Search Light Body N/A 1 5
ECM Suite Body N/A 1 100
Power Pack Body N/A 1 25
Magnetic Clamps Body N/A 2 30
Support PPC Right Arm 14 2 250
Chassis Totals: 10 1465
Slots and Mass Left: 2 35
Battle Armour BV: 30 (Squad of 4 BV: 120)
Battle Armour Cost: 547,662 C-Bills (697,662 With Trooper)
Battle Armour Mechanised: Omni-Mechs, Mechs and Tanks
Battle Armour Attacks: None
Battle Armour Factory ver 2.0.0.7
Battletech(R) is a trademark of WizKids, LLC.
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 18-Sep-2005 17:34 Post subject: RE: Build me a Battlearmor! |
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Yar.
Type/Model: Delta-1
Tech/Era: Inner Sphere / 3058 / CBT Rules
Chassis Type: Humanoid
Weight Class: Medium Battle Armor (751 - 1,000 kg)
Rules: Level 2, Custom design
Ground Speed: 10.8 km/h
Armor Type: Standard
------------------------------------------------------------------
Type/Model: Delta-1
Equipment: Slots Mass
Chassis Type: Medium Class Humanoid 0 175
Motive System: Ground Movement (1 MP) 0 0
Armor Type: 10 Points Standard 0 500
Manipulators:
Left Arm: Armored Glove 0 0
Right Arm: Armored Glove 0 0
Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Machine Gun LA 100 2 105
Machine Gun RA 100 2 105
Heat Sensor Body 1 20
Cutting Torch LA 1 5
Extended Life Support Body 1 25
Searchlight RA 1 5
Extended Life Support Body 1 25
Mission Equipment (35kg Capy) Body 1 0
------------------------------------------------------------------
TOTALS: 10 965
Slots & Mass Left: 0 35
Calculated Factors:
Total Cost: 405,500 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 27 (108 for 4) Weapon Value: 12 (Ratio=.44)
Cost per BV: 9,462.96 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Cannot travel on OmniMechs
Attacks: Can not perform Swarm or Leg attacks
BattleForce2: Class: IB MP: 1 Armor/Structure: 2 / 0
Damage PB/M/L: 1/-/- Overheat: 0
Point Value: 1 Specials: car4
CBT:RPG Data: Armor Value (M/B/E/X): 9/8/8/6 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 1, Target Size Modifier: -1
Movement Modifiers:
Walking: -1, Running: -2, Sprinting: -3
Attribute Modifiers: STR: +3, DEX: 0, RFL: 0
Equipment Rating: E/E/E
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Delta Lyran Alliance Leutnant
Joined: 11-Dec-2004 00:00 Posts: 635
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Posted: 18-Sep-2005 20:01 Post subject: RE: Build me a Battlearmor! |
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Very nice, both of them. I do ask a couple things of Warhammer
1) What is this 'yar' you speak of?
2) You usually have a more inventive name...oh well...
Are those mech-scale or infantry scale machineguns?
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 18-Sep-2005 20:50 Post subject: RE: Build me a Battlearmor! |
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1) Yar: used as "alright".
Example
Person 1: "Let's go over there!"
Person 2: "Yar."
Person 1: "Build me a weapon, that I may crush my enemies!"
Person 2: "Yar."
2) I can come up with a better name if you'd like. Just give me a general theme (arthurian legends, greek gods, Davion-style, etc).
3) The guns are 'mech-scale. The suit can also hold infantry weapons with the articulated gloves it has.
[ This Message was edited by: Warhammer: 3025 on 2005-09-18 21:03 ] _________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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bladewind Free Rasalhague Republic Major General
Joined: 02-Oct-2004 00:00 Posts: 1054 Location: Singapore
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Posted: 19-Sep-2005 04:19 Post subject: RE: Build me a Battlearmor! |
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seems there is 2 life support systems but i guess it depends. Although i would probably swap it for an antipersonal weapon mount and a battle claw if i could fit.
Love the armor on that thing though. Heck you can take a PPC and still stand !
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 19-Sep-2005 04:48 Post subject: RE: Build me a Battlearmor! |
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There are two Extended Life Support Systems. Each extends the time the suit can maintain life-sustaining functions in hazardous environments (such as a vacuum, a poisonous atmosphere, etc) by 12 hours, up from the standard 12 hours.
This suit can sustain the wearer's life for 36 hours in a hostile environment.
Half the point of the suit is the size: with a one-ton battlesuit, you can block a corridor pretty effectively. Even if the suit is knocked out of action, you still have a very large, heavily armored wall impeding progress. This will give the defenders a (hopefully) decisive advantage.
[ This Message was edited by: Warhammer: 3025 on 2005-09-19 04:55 ] _________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 19-Sep-2005 08:15 Post subject: RE: Build me a Battlearmor! |
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To the criteria, are you sure that it doesn't need JJs? Having them seems good idea to me (not much, just to allow limited movement in space)
_________________ The dragon NEVER sleeps!
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 21-Sep-2005 11:32 Post subject: RE: Build me a Battlearmor! |
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Which design are you going with?
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Delta Lyran Alliance Leutnant
Joined: 11-Dec-2004 00:00 Posts: 635
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Posted: 21-Sep-2005 18:52 Post subject: RE: Build me a Battlearmor! |
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Quote:
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On 2005-09-21 11:32, Warhammer: 3025 wrote:
Which design are you going with?
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Yours. Dual MGs allow it to rip apart infantry and BA apart, and the strengh to take so many hits makes it lethal, especially in squads. I wonder if BA can use the burst fire rules...
The extra life support is nice, in case my KF drive or engines decide to leak, or if the Life Support on the ship goes out.
On the name part, come up with any Lyran or Davion name.
Also, 'mission equipment'. Im not terribly familiar with the BA construction rules, is this like omni-space?
To stinger- A solid design, however, the extra walking MP isn't worth the armor or payload comprismise.
Quote:
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On 2005-09-19 08:15, Sleeping Dragon wrote:
To the criteria, are you sure that it doesn't need JJs? Having them seems good idea to me (not much, just to allow limited movement in space)
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JJs are auxillery. The suit is ment to be deployed INSIDE the vessel, basically as a super-marine or really nasty security.
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 21-Sep-2005 22:36 Post subject: RE: Build me a Battlearmor! |
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Mission equipment: breaching charges, flashbangs, etc. Perhaps even tools, so the suit can be used to aid in hazardous repairs.
A 20kg riot shield would make the thing even nastier.
Name: Verteidiger
[ This Message was edited by: Warhammer: 3025 on 2005-09-21 22:37 ] _________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Delta Lyran Alliance Leutnant
Joined: 11-Dec-2004 00:00 Posts: 635
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Posted: 22-Sep-2005 17:18 Post subject: RE: Build me a Battlearmor! |
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It means defender in German right? Nice name.
That shield idea is pretty lethal...as if the PBI didn't have enough on their hands with the suit...
Speaking of hands, how evil would it be with dual infantry-portable flamers?
Mission Equipment can be handy...
[ This Message was edited by: Delta on 2005-09-22 17:18 ]
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 22-Sep-2005 18:39 Post subject: RE: Build me a Battlearmor! |
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Yes, the name means Defender in German. I've found a nice little German translator online (even does basic sentences), and have been looking for opportunities to use it.
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 23-Sep-2005 06:17 Post subject: RE: Build me a Battlearmor! |
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Flamers? You have problems with alien infestation?
Those may be really evil, but I don't want to see what all the burning fuel may do without gravity.
_________________ The dragon NEVER sleeps!
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