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The Shadowhawk 1j and 2j. 3025 designs.
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Stinger
The Knights of Chaos
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PostPosted: 18-Sep-2005 13:41    Post subject: The Shadowhawk 1j and 2j. 3025 designs. Reply to topic Reply with quote

I have always loved the shadowhawk. Anyway this is what I would have done for the 3025 variant.

As always let me know what you think.




BattleMech Technical Readout

Type/Model: Shadow Hawk custom SHD-1J
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Standard design

Mass: 55 tons
Chassis: Lang T1 Standard
Power Plant: 275 Core Tek Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Pitban LFT-50 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Maximillian 43 Standard
Armament:
2 Medium Lasers
1 PPC
1 SRM 4
Manufacturer: Lang Industries Incorporated
Location: (Unknown)
Communications System: O/P 300 COMSET
Targeting & Tracking System: O/P 2000A

------------------------------------------------------------------------------
==Overview:==
When originally produced for Star League, the SHD-2H Shadow Hawk was
considered a multi-function 'Mech. The contract specifically called for a
medium 'Mech with both long- and short-range weapons and with jump capability.
The SHD-2H filled a number of roles in the military forces, from recon to
attack. Its diverse armaments made it able to fit into almost any situation
where a 'Mech might be needed.
Due to pressure plate difficulties, the armor plating system on the SHD series
underwent a major overhaul in 2550. The armor plates internally damaged the
myomers that controlled the 'Mech's movement, especially in the lower leg
areas. The general replacement affected most of the Shadow Hawks and their
variants in the field, though some remain unmodified to this day.

==Capabilities:==
After the initial failure of the SHD-2D house Davion started to rethink the
entire shadowhawk design. After looking at the alternate versions of the
Shadowhawk they decided to take some of the other elements from them and
incorperate them into thier design. Upping the armor by 5 tons was the first
step. Next they removed the AC and LRM and switched them out for a PPC and
heat sinks. The srm2 was upgraded to a srm 4. All remaning tonnage went to
increasing the jump of the Shadowhawk. There is a second version being tested
that drops the PPC for a Large Laser and 2 tons of much needed armor.

==Battle History:==
The Shadow Hawk has maintained one of the best battlefield records of any
'Mech in its weight class. Even at the peak of the Star League era, it was
recognized as a well-balanced fighting machine.
An example of the 'Mech's durability came at the battle for Hoan. In
2920, forces of House Kurita's Legion of Vega were dug in on the planet,
trying to force out the defending House Davion troops. The Legion had several
lances made up mainly of the SHD-2K variant so common in Kurita-held space.
These forces attacked several key Davion supply bases, taking heavy losses but
inflicting far more damage. The supply problems caused by these raids plagued
the Davion troops throughout the rest of their campaigns on Hoan.
The Shadow Hawk's frontal armor difficulties cost House Steiner one
battle against House Marik on the planet Loric in 2971. Marik's crack Regulan
Hussars were attempting to gain control of this water-rich world defended by
Steiner's 12th Star Guards. Several messengers guarded by a lance with two
Shadow Hawks set off to relay a special series of command orders. When they
were intercepted, the Shadow Hawks dug in for a long battle. The armor
pressure plates on the two 'Mechs severed several of their key support
systems, leaving the two 'Mechs unable to move. This eventually cost the lives
of the Shadow Hawk pilots and the messenger, and in turn lost Steiner the
battle of Diggers Pass.
House Davion supprts by far the largest number of Shadow Hawks, mostly of
the 2D configuration. Several units composed mainly of these units are
assigned to the Capellan March Militia and to the 42nd Avalon Hussars.
Elements of Davion's elite 7th Crucis Lancers also make extensive use of
Shadow Hawks, as seen in the battles for Lincoln and Moore in 3001 and 3010,
respectively.
House Kurita uses the Shadow Hawk 2K variant extensively in its 7th Sword
of Light regiment, Sun Zhang Academy cadres, and in the Galedon Regulars. The
Galedon Regulars sent their Shadow Hawk units against House Steiner in the
running battles for Alexandria and
Baxter.

==Variants:==
The other variant removes the PPC and replaces it with Large laser and adds 2
tons of much needed armor.

--------------------------------------------------------
Type/Model: Shadow Hawk custom SHD-1J
Mass: 55 tons

Equipment: Crits Mass
Int. Struct.: 91 pts Standard 0 5.50
Engine: 275 Fusion 6 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 14 Single 3 4.00
(Heat Sink Loc: 1 LL, 2 RL)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 152 pts Standard 0 9.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 23
Center Torso (Rear): 8
L/R Side Torso: 13 18/18
L/R Side Torso (Rear): 6/6
L/R Arm: 9 16/16
L/R Leg: 13 16/16

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Medium Laser RA 3 1 1.00
1 Medium Laser LA 3 1 1.00
1 PPC RT 10 3 7.00
1 SRM 4 HD 3 25 2 3.00
(Ammo Locations: 1 LT)
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 2 LT, 2 RT, 1 CT)
--------------------------------------------------------
TOTALS: 19 46 55.00
Crits & Tons Left: 32 .00

Calculated Factors:
Total Cost: 4,974,156 C-Bills
Battle Value: 1,052
Cost per BV: 4,728.29
Weapon Value: 705 / 705 (Ratio = .67 / .67)
Damage Factors: SRDmg = 13; MRDmg = 7; LRDmg = 2
BattleForce2: MP: 5J, Armor/Structure: 4/5
Damage PB/M/L: 2/2/1, Overheat: 1
Class: MM; Point Value: 11


================================


BattleMech Technical Readout

Type/Model: Shadow Hawk custom SHD-2J
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Standard design

Mass: 55 tons
Chassis: Lang T1 Standard
Power Plant: 275 Core Tek Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Pitban LFT-50 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Maximillian 43 Standard
Armament:
2 Medium Lasers
1 Large Laser
1 SRM 4
Manufacturer: Lang Industries Incorporated
Location: (Unknown)
Communications System: O/P 300 COMSET
Targeting & Tracking System: O/P 2000A

------------------------------------------------------------------------------
==Overview:==
When originally produced for Star League, the SHD-2H Shadow Hawk was
considered a multi-function 'Mech. The contract specifically called for a
medium 'Mech with both long- and short-range weapons and with jump capability.
The SHD-2H filled a number of roles in the military forces, from recon to
attack. Its diverse armaments made it able to fit into almost any situation
where a 'Mech might be needed.
Due to pressure plate difficulties, the armor plating system on the SHD series
underwent a major overhaul in 2550. The armor plates internally damaged the
myomers that controlled the 'Mech's movement, especially in the lower leg
areas. The general replacement affected most of the Shadow Hawks and their
variants in the field, though some remain unmodified to this day.

==Capabilities:==
After the initial failure of the SHD-2D house Davion started to rethink the
entire shadowhawk design. After looking at the alternate versions of the
Shadowhawk they decided to take some of the other elements from them and
incorperate them into thier design. Upping the armor by 5 tons was the first
step. Next they removed the AC and LRM and switched them out for a PPC and
heat sinks. The srm2 was upgraded to a srm 4. All remaning tonnage went to
increasing the jump of the Shadowhawk.

==Battle History:==
The Shadow Hawk has maintained one of the best battlefield records of any
'Mech in its weight class. Even at the peak of the Star League era, it was
recognized as a well-balanced fighting machine.
An example of the 'Mech's durability came at the battle for Hoan. In
2920, forces of House Kurita's Legion of Vega were dug in on the planet,
trying to force out the defending House Davion troops. The Legion had several
lances made up mainly of the SHD-2K variant so common in Kurita-held space.
These forces attacked several key Davion supply bases, taking heavy losses but
inflicting far more damage. The supply problems caused by these raids plagued
the Davion troops throughout the rest of their campaigns on Hoan.
The Shadow Hawk's frontal armor difficulties cost House Steiner one
battle against House Marik on the planet Loric in 2971. Marik's crack Regulan
Hussars were attempting to gain control of this water-rich world defended by
Steiner's 12th Star Guards. Several messengers guarded by a lance with two
Shadow Hawks set off to relay a special series of command orders. When they
were intercepted, the Shadow Hawks dug in for a long battle. The armor
pressure plates on the two 'Mechs severed several of their key support
systems, leaving the two 'Mechs unable to move. This eventually cost the lives
of the Shadow Hawk pilots and the messenger, and in turn lost Steiner the
battle of Diggers Pass.
House Davion supprts by far the largest number of Shadow Hawks, mostly of
the 2D configuration. Several units composed mainly of these units are
assigned to the Capellan March Militia and to the 42nd Avalon Hussars.
Elements of Davion's elite 7th Crucis Lancers also make extensive use of
Shadow Hawks, as seen in the battles for Lincoln and Moore in 3001 and 3010,
respectively.
House Kurita uses the Shadow Hawk 2K variant extensively in its 7th Sword
of Light regiment, Sun Zhang Academy cadres, and in the Galedon Regulars. The
Galedon Regulars sent their Shadow Hawk units against House Steiner in the
running battles for Alexandria and
Baxter.

==Variants:==
This variant removes the PPC and replaces it with Large laser and adds 2 tons
of much needed armor.

--------------------------------------------------------
Type/Model: Shadow Hawk custom SHD-2J
Mass: 55 tons

Equipment: Crits Mass
Int. Struct.: 91 pts Standard 0 5.50
Engine: 275 Fusion 6 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 14 Single 3 4.00
(Heat Sink Loc: 1 RT, 2 RL)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 184 pts Standard 0 11.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 26
Center Torso (Rear): 9
L/R Side Torso: 13 20/20
L/R Side Torso (Rear): 6/6
L/R Arm: 9 18/18
L/R Leg: 13 26/26

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Medium Laser RA 3 1 1.00
1 Medium Laser LA 3 1 1.00
1 Large Laser RT 8 2 5.00
1 SRM 4 HD 3 25 2 3.00
(Ammo Locations: 1 LT)
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 2 LT, 2 RT, 1 CT)
--------------------------------------------------------
TOTALS: 17 45 55.00
Crits & Tons Left: 33 .00

Calculated Factors:
Total Cost: 4,850,156 C-Bills
Battle Value: 1,079
Cost per BV: 4,495.05
Weapon Value: 777 / 777 (Ratio = .72 / .72)
Damage Factors: SRDmg = 16; MRDmg = 6; LRDmg = 0
BattleForce2: MP: 5J, Armor/Structure: 5/5
Damage PB/M/L: 3/2/-, Overheat: 1
Class: MM; Point Value: 11



[ This Message was edited by: Stinger on 2005-09-18 13:42 ]
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Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5646
Location: United States
PostPosted: 18-Sep-2005 14:44    Post subject: RE: The Shadowhawk 1j and 2j. 3025 designs. Reply to topic Reply with quote

both upgrades are solid for the period, but they both remove the feel of the Shadowhawk. It is a jack of all trades and your variants remove that in order to make it a more effective combat line mech.

You have solid upgrades but loose points on loosing the mechs historical spot.

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