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That's a lotta missiles
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Warhammer: 3025
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PostPosted: 02-Sep-2005 11:43    Post subject: That's a lotta missiles Reply to topic Reply with quote

What started as a legitimate 'mech became a comparison. I packed on as many missiles as I could onto each.



3 LRM 10s, 2 LRM 20s. Total missiles: 70. Not too bad.
Type/Model:    That's a lotta missiles 
Tech:          Inner Sphere / 3025
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          100 tons
Chassis:       Standard
Power Plant:   300 Vlar Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  3 LRM 10s
  2 LRM 20s
  1 ER Medium Laser
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    That's a lotta missiles 
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10.00
Engine:        300 Fusion                    6     19.00
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:     14 Double [28]               6      4.00
 (Heat Sink Loc: 1 LA, 1 RA)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  256 pts Standard              0     16.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         36      
   Center Torso (Rear):                 15      
   L/R Side Torso:           21      25/25      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  17      28/28      
   L/R Leg:                  21      35/35      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 LRM 10                 RA      4   48      6      9.00
  (Ammo Locations: 2 LT, 2 RT)
1 LRM 10                 LA      4           2      5.00
1 LRM 20                 RT      6   24      9     14.00
  (Ammo Locations: 2 LT, 2 RT)
1 LRM 20                 LT      6           5     10.00
1 LRM 10                 CT      4           2      5.00
1 ER Medium Laser        HD      5           1      1.00
CASE Equipment:          LT     RT           2      1.00
--------------------------------------------------------
TOTALS:                         29          60    100.00
Crits & Tons Left:                          18       .00

Calculated Factors:
Total Cost:        10,288,000 C-Bills
Battle Value:      1,780
Cost per BV:       5,779.78
Weapon Value:      2,556 / 2,556 (Ratio = 1.44 / 1.44)
Damage Factors:    SRDmg = 14;  MRDmg = 33;  LRDmg = 18
BattleForce2:      MP: 3,  Armor/Structure: 6/8
                   Damage PB/M/L: 5/5/4,  Overheat: 0
                   Class: MA;  Point Value: 18
                   Specials: if




6 LRM 15s, 2 LRM 20s. Total Missiles: 130.


Aside: Whose idea was it to make CLRMs lighter, smaller, AND have their minimum range removed?
Type/Model:    That's a lotta missiles (icky version) 
Tech:          Clan / 3025
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          100 tons
Chassis:       Standard
Power Plant:   300 Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  6 LRM 15s
  2 LRM 20s
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    That's a lotta missiles (icky version) 
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10.00
Engine:        300 Fusion                    6     19.00
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:     16 Double [32]               8      6.00
 (Heat Sink Loc: 1 LA, 1 RA, 1 LL, 1 RL)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  256 pts Standard              0     16.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         36      
   Center Torso (Rear):                 15      
   L/R Side Torso:           21      25/25      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  17      28/28      
   L/R Leg:                  21      35/35      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
2 LRM 15s                RA     10   64     12     15.00
  (Ammo Locations: 4 LT, 4 RT)
2 LRM 15s                LA     10           4      7.00
1 LRM 20                 RT      6   24      8      9.00
  (Ammo Locations: 2 LT, 2 RT)
1 LRM 15                 RT      5           2      3.50
1 LRM 20                 LT      6           4      5.00
1 LRM 15                 LT      5           2      3.50
--------------------------------------------------------
TOTALS:                         42          67    100.00
Crits & Tons Left:                          11       .00

Calculated Factors:
Total Cost:        11,892,000 C-Bills
Battle Value:      2,404
Cost per BV:       4,946.76
Weapon Value:      4,648 / 4,648 (Ratio = 1.93 / 1.93)
Damage Factors:    SRDmg = 60;  MRDmg = 45;  LRDmg = 26
BattleForce2:      MP: 3,  Armor/Structure: 6/8
                   Damage PB/M/L: 8/6/6,  Overheat: 2
                   Class: MA;  Point Value: 24
                   Specials: if


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Sleeping Dragon
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PostPosted: 02-Sep-2005 13:44    Post subject: RE: That's a lotta missiles Reply to topic Reply with quote

What about MRM or RL variants? (they may have more missiles)

Using missile launchers of one type would allow to use all ammo with all launchers.

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Posts: 1856

PostPosted: 02-Sep-2005 14:07    Post subject: RE: That's a lotta missiles Reply to topic Reply with quote

These are not legitimate designs: I simply wanted to show how unfairly stacked the (missile) deck is.

I'm not really sure why I felt I had to though...

_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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Sleeping Dragon
Draconis Combine
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Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 02-Sep-2005 14:36    Post subject: RE: That's a lotta missiles Reply to topic Reply with quote

The tables are quite against IS, and it's quite wide known, but you should remove some launchers from clan mech, because the mech should be able to fire the missiles with one salvo, use the same type of launcher and have the same amount of ammo per launcher to make correct comparison.

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Stinger
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PostPosted: 03-Sep-2005 02:38    Post subject: RE: That's a lotta missiles Reply to topic Reply with quote

I think the no minimum thing was a typo that wasnt picked up intime. And it became standard.

( I seem to remember reading that on the net a while ago and cant remember where I saw it)..

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