What started as a legitimate 'mech became a comparison. I packed on as many missiles as I could onto each.
3 LRM 10s, 2 LRM 20s. Total missiles: 70. Not too bad.
Type/Model: That's a lotta missiles
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 2, Custom design
Mass: 100 tons
Chassis: Standard
Power Plant: 300 Vlar Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
3 LRM 10s
2 LRM 20s
1 ER Medium Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: That's a lotta missiles
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10.00
Engine: 300 Fusion 6 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 14 Double [28] 6 4.00
(Heat Sink Loc: 1 LA, 1 RA)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 256 pts Standard 0 16.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 36
Center Torso (Rear): 15
L/R Side Torso: 21 25/25
L/R Side Torso (Rear): 10/10
L/R Arm: 17 28/28
L/R Leg: 21 35/35
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LRM 10 RA 4 48 6 9.00
(Ammo Locations: 2 LT, 2 RT)
1 LRM 10 LA 4 2 5.00
1 LRM 20 RT 6 24 9 14.00
(Ammo Locations: 2 LT, 2 RT)
1 LRM 20 LT 6 5 10.00
1 LRM 10 CT 4 2 5.00
1 ER Medium Laser HD 5 1 1.00
CASE Equipment: LT RT 2 1.00
--------------------------------------------------------
TOTALS: 29 60 100.00
Crits & Tons Left: 18 .00
Calculated Factors:
Total Cost: 10,288,000 C-Bills
Battle Value: 1,780
Cost per BV: 5,779.78
Weapon Value: 2,556 / 2,556 (Ratio = 1.44 / 1.44)
Damage Factors: SRDmg = 14; MRDmg = 33; LRDmg = 18
BattleForce2: MP: 3, Armor/Structure: 6/8
Damage PB/M/L: 5/5/4, Overheat: 0
Class: MA; Point Value: 18
Specials: if
6 LRM 15s, 2 LRM 20s. Total Missiles: 130.
Aside: Whose idea was it to make CLRMs lighter, smaller, AND have their minimum range removed?
Type/Model: That's a lotta missiles (icky version)
Tech: Clan / 3025
Config: Biped BattleMech
Rules: Level 2, Custom design
Mass: 100 tons
Chassis: Standard
Power Plant: 300 Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
6 LRM 15s
2 LRM 20s
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: That's a lotta missiles (icky version)
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10.00
Engine: 300 Fusion 6 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 16 Double [32] 8 6.00
(Heat Sink Loc: 1 LA, 1 RA, 1 LL, 1 RL)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 256 pts Standard 0 16.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 36
Center Torso (Rear): 15
L/R Side Torso: 21 25/25
L/R Side Torso (Rear): 10/10
L/R Arm: 17 28/28
L/R Leg: 21 35/35
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 LRM 15s RA 10 64 12 15.00
(Ammo Locations: 4 LT, 4 RT)
2 LRM 15s LA 10 4 7.00
1 LRM 20 RT 6 24 8 9.00
(Ammo Locations: 2 LT, 2 RT)
1 LRM 15 RT 5 2 3.50
1 LRM 20 LT 6 4 5.00
1 LRM 15 LT 5 2 3.50
--------------------------------------------------------
TOTALS: 42 67 100.00
Crits & Tons Left: 11 .00
Calculated Factors:
Total Cost: 11,892,000 C-Bills
Battle Value: 2,404
Cost per BV: 4,946.76
Weapon Value: 4,648 / 4,648 (Ratio = 1.93 / 1.93)
Damage Factors: SRDmg = 60; MRDmg = 45; LRDmg = 26
BattleForce2: MP: 3, Armor/Structure: 6/8
Damage PB/M/L: 8/6/6, Overheat: 2
Class: MA; Point Value: 24
Specials: if
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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