Just a little something I've been tinkering with.
It can pump out 6 damage at 6 hexes, can take a direct hit from a Large Laser, and has a TAG system for that extra punch.
Type/Model: Dao
Tech/Era: Inner Sphere / 3062 / CBT Rules
Chassis Type: Humanoid
Weight Class: Heavy Battle Armor (1,001 - 1,500 kg)
Rules: Level 2, Custom design
Ground Speed: 21.6 km/h
Armor Type: Basic Stealth
R&D Start Date: April, 3056
Prototype Design and Production: March, 3058
Standard Production: October, 3061
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Type/Model: Dao
Equipment: Slots Mass
Chassis Type: Heavy Class Humanoid 0 300
Motive System: Ground Movement (2 MP) 0 80
Armor Type: 9 Points Basic Stealth 3 495
Manipulators:
Left Arm: Basic Manipulator 0 0
Right Arm: Basic Manipulator 0 0
Weapons and Equipment Loc Shots Slots Mass
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Medium Recoilless Rifle Body 40 3 290
(with High-Explosive Ammo)
Medium Recoilless Rifle Body 40 3 290
(with Anti-Vehicle Ammo)
Light TAG RA 120 2 40
Searchlight LA 1 5
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TOTALS: 12 1,500
Slots & Mass Left: 0 0
Calculated Factors:
Total Cost: 541,900 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 48 (192 for 4) Weapon Value: 40 (Ratio=.83)
Cost per BV: 8,164.58 (w/o Trooper Training costs)
Damage Factors: SRDmg = 4 MRDmg = 0 LRDmg = 0
Mechanized: Travels on OmniMechs
Attacks: Can not perform Swarm or Leg attacks
BattleForce2: Class: IB MP: 2 Armor/Structure: 2 / 0
Damage PB/M/L: 2/2/- Overheat: 0
Point Value: 2 Specials: mec, tag, car4
CBT:RPG Data: Armor Value (M/B/E/X): 8/8/6/7 Coverage: Full
IR: +6, ECM: +6, Camo: 0
Melee AP: 3, Target Size Modifier: -2
Movement Modifiers:
Walking: -1, Running: -2, Sprinting: -3
Attribute Modifiers: STR: +2, DEX: 0, RFL: -2
Equipment Rating: E/D/E
[ This Message was edited by: Warhammer: 3025 on 2005-08-31 11:44 ] _________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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