And you thought the Hollander was extreme.
BattleMech Technical Readout
Type/Model: Walking Cannon
Tech: Mixed Tech / 3067
Config: Biped BattleMech
Rules: Level 3, Custom design
Mass: 50 tons
Chassis: Unidentifiable Endo Steel (C)
Power Plant: 150 Compact Fusion (C)
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Compound Alpha Ferro-Fibrous
Armament:
1 Series 4D-2 Long Tom Cannon (IS)
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: C-XII Series B4 GDS
Targeting & Tracking System: Mark 11 TTS /w LTC Targeting
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==Overview:==
Once again, your crazy clan technicians (This time Wolf Clan ones) have
created a walking gun, with a captured IS artillery piece.
==Capabilities:==
The Walking Cannon is basically a walking Long Tom Cannon. The Right Torso is
completely occupied and a good part of the Center torso is too, and a compact
engine was needed. 25 Reloads are located in the center-left torsos.
Maximally armored except for the arms which have about 70% of their maximum
armor.
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Type/Model: Walking Cannon
Mass: 50 tons
Construction Options: Fractional Accounting
Equipment: Crits Mass
Int. Struct.: 83 pts Endo Steel (C) 7 2.50
(Endo Steel Loc: 3 LT, 2 LL, 2 RL)
Engine: 150 Compact Fusion 3 8.25
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 10 Double (C) [20] 8 .00
(Heat Sink Loc: 1 HD, 3 LT)
Heavy Duty Gyro: 4 4.00
Small Cockpit, Life Supt., Sensors: 4 2.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 157 (C) 7 8.18
(Armor Crit Loc: 3 LA, 4 RA)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 25
Center Torso (Rear): 7
L/R Side Torso: 12 18/18
L/R Side Torso (Rear): 6/6
L/R Arm: 8 10/10
L/R Leg: 12 24/24
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 Long Tom Cannon (IS) RT 20 25 20 25.00
(Ammo Locations: 3 LT, 2 CT)
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TOTALS: 20 69 49.93
Crits & Tons Left: 9 .07
Calculated Factors:
Total Cost: 6,954,900 C-Bills
Battle Value: 1,067
Cost per BV: 6,518.18
Weapon Value: 607 / 607 (Ratio = .57 / .57)
Damage Factors: SRDmg = 10; MRDmg = 14; LRDmg = 7
BattleForce2: MP: 3, Armor/Structure: 4/4
Damage PB/M/L: 2/2/2, Overheat: 0
Class: MM; Point Value: 11
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